float r=200;void setup(){size(600,600);stroke(255,64);}void draw(){clear();for(int i=0;i<500;i++)line(g(i).x,g(i).y,g(i+1).x,g(i+1).y);}PVector g(int s){noiseSeed(s);float a=noise(millis()*0.0001)*PI*4;PVector p=new PVector(cos(a)*r+300,sin(a)*r+300);return p;}#つぶやきProcessing