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(Alex) Compositing Academy
@CompAcademyVFX
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Senior Compositor / Generalist / Filmmaker. Founder of https://t.co/zTSIZ1qrOk Worked on Avengers / Spiderverse / Avatar / Starwars Follow on Youtube👇
Joined November 2021
@MirzaMinimal Probably yes, ideally you want stickers that don’t leave residue and can be used multiple times. Hacky way though is just taping them, avoid reflective tape on the fronts of them as it can mess up tracking
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Our spring (April 1st) Nuke Compositing Bootcamp enrollment is starting now. If you want to be mentored by a previous ILM / Weta Compositor for 9 weeks and build a reel, you can apply here: PS. We've partnered with the Foundry, and our bootcamp will give you a FREE 1 year Nuke license, for Commercial use, after you complete the program, which is an insane deal!
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@michae1becker there were a few tricks necessary for this one, I'll include that as part of a tutorial as well
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@xCrazyEyez will be doing both, there's a full sequence with multiple shots in this that I'll make various tutorials on as well!
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not sure about vector passes, but if you don't split / separate the position data, if you do a position to points in nuke with a camera usually it won't align with an alembic export of the camera because the two softwares are using different axis. I forget what the rotation / color shuffle is, it looks right based on the screenshot potentially, but I would test it with a camera & position to points. Both can still work for using pmattes for grading, but if you want to align 2d elements to your point cloud it might be annoying / need to be shuffled in Nuke later
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Info for people who want to do HDRIs in this post. I'm doing some CG integration tests / HDRI capture, and needed something lightweight and fast. Picked up a Ricoh Theta Z1 and it's working great. I was on the fence of this VS a fisheye + nodal head, but I needed something extremely fast / portable for the shooting conditions we're going to be creating content in later this year. Ultimately the dynamic range seems pretty great, I think this could work well unless you're compositing a highly reflective character with closeups in a dark environment where there might be obvious noise, or direct sunlight where you need a perfect spec. For the spec highlight situation, you can probably fix it in Nuke anyway, so this still I think is a faster / better solution for independent size teams. Workflow is HDR Merge the raw DNGs in Photoshop, use the C_CameraSolver in Nuke to stitch the 180 fisheyes together (it's like 1 click, very easy).
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Check out the invisible / seamless VFX being used in Severance, to create impossible camera moves From @VanityFair
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