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Trevor Youngblood Profile
Trevor Youngblood

@CapnYoungblood

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Lead Programmer/Gameplay Designer for Rivals 2 Captain Falcon & Haikyuu enthusiast Sometimes I post art he/him

Seattle, WA
Joined March 2015
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@CapnYoungblood
Trevor Youngblood
6 years
Dropped 1 spot on the Colorado PM PR from last season, but I also made the sickest PR banner of all time :D
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@CapnYoungblood
Trevor Youngblood
16 days
@morimementos0 Oh yeah that’s definitely not right. Thanks for reporting it 🙏
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@CapnYoungblood
Trevor Youngblood
17 days
RT @cobalt_requin: Go play Rivals !
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@CapnYoungblood
Trevor Youngblood
17 days
@SeggoAhmet This made me realize the hitbox priority on the sweetspot/sourspot was flipped😬 sooooo this one officially KOd 👌
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@CapnYoungblood
Trevor Youngblood
24 days
@Reesch1 @danfornace That's a projectile-immune hurtbox, same for his head/chest hurtboxes
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@CapnYoungblood
Trevor Youngblood
27 days
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@CapnYoungblood
Trevor Youngblood
27 days
@BirdmanSSB if Wrastor upB didn't already scraw then I would make it a taunt scraw 100% the latter is a given 😁
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@CapnYoungblood
Trevor Youngblood
1 month
@Xelim27 @danfornace It’s a side effect of the ledge grab box changes. She can still do the stall, but she has to double jump first now
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@CapnYoungblood
Trevor Youngblood
1 month
@GoofedRR SBS added some more info here:
@SBSarizona
Stephen (SBS) 🏜
1 month
For those who don't know what they're looking at: - Each image has the new AND old ledge grab box in it for that move. - The old box is faded, while the new is opaque.
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@CapnYoungblood
Trevor Youngblood
1 month
@ThomasMoonKang @danfornace If you rotate the camera with free cam, it probably just whiffed in the Z axis. Replays are 1:1 with the gameplay they recorded, so it should be accurate
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@CapnYoungblood
Trevor Youngblood
2 months
@Marss_NE It's a bug. Will be fixed in the next hotfix 👍
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@CapnYoungblood
Trevor Youngblood
2 months
@Sabre_Metrics @Motobug_ nah you can definitely break pillar before Kragg can get off of it, just not with projectiles
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@CapnYoungblood
Trevor Youngblood
2 months
@danfornace @WhatIsAHitbox Yeah, it stops them completely just like Rivals 1
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@CapnYoungblood
Trevor Youngblood
3 months
@danfornace @rishissb @DeebSsbm Yes, you can make sure you can still hit at least 1.0 cardinals in training mode
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@CapnYoungblood
Trevor Youngblood
3 months
@Farbanti_ @danfornace It’s got a little wiggle room because doing a 1:1 trajectory simulation is way too expensive. SnapNet quantizes all entity locations, which isn’t feasible to do when calculating every possible DI trajectory, so the predicted trajectory gets less accurate the longer it gets
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@CapnYoungblood
Trevor Youngblood
5 months
@Kayeetle Just another property flag for “use velocity for angle”
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@CapnYoungblood
Trevor Youngblood
5 months
RT @scarVii: Clairen sketch for @LTSaim !
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