Trevor Youngblood
@CapnYoungblood
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Lead Programmer/Gameplay Designer for Rivals 2 Captain Falcon & Haikyuu enthusiast Sometimes I post art he/him
Seattle, WA
Joined March 2015
@SeggoAhmet This made me realize the hitbox priority on the sweetspot/sourspot was flipped😬 sooooo this one officially KOd 👌
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@BirdmanSSB if Wrastor upB didn't already scraw then I would make it a taunt scraw 100% the latter is a given 😁
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@Xelim27 @danfornace It’s a side effect of the ledge grab box changes. She can still do the stall, but she has to double jump first now
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@GoofedRR SBS added some more info here:
For those who don't know what they're looking at: - Each image has the new AND old ledge grab box in it for that move. - The old box is faded, while the new is opaque.
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@ThomasMoonKang @danfornace If you rotate the camera with free cam, it probably just whiffed in the Z axis. Replays are 1:1 with the gameplay they recorded, so it should be accurate
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@Sabre_Metrics @Motobug_ nah you can definitely break pillar before Kragg can get off of it, just not with projectiles
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@danfornace @rishissb @DeebSsbm Yes, you can make sure you can still hit at least 1.0 cardinals in training mode
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@Farbanti_ @danfornace It’s got a little wiggle room because doing a 1:1 trajectory simulation is way too expensive. SnapNet quantizes all entity locations, which isn’t feasible to do when calculating every possible DI trajectory, so the predicted trajectory gets less accurate the longer it gets
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