Brandon J Laatsch Profile Banner
Brandon J Laatsch Profile
Brandon J Laatsch

@BrandonJLa

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489
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8,085

‘freddiew' YouTube from 2010-13. Node channel 2011-2019. StressLevelZero games 2014-now. Hover Junkers, Duck Season, Boneworks and Bonelab.

Los Angeles
Joined May 2010
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@BrandonJLa
Brandon J Laatsch
2 years
The #Bonelab GoKart represents a significant milestone for Marrow. While seated, you are simply a fully physical player jointed to a fully physical vehicle. No cheats, pure simulation.
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@BrandonJLa
Brandon J Laatsch
2 years
Captured natively on a Quest 2 running at 90hz in headset! $39.99. Only 3 more days until #Bonelab .
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@BrandonJLa
Brandon J Laatsch
2 years
#Bonelab has gone gold. Tomorrow at 10am PST, 14 hours from now, we’ll drop the release date trailer.
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@BrandonJLa
Brandon J Laatsch
2 years
Filming #Bonelab with D today! Lots of video stuff in the works.
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@BrandonJLa
Brandon J Laatsch
2 years
Work on the #Bonelab Launch Trailer has begun!
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@BrandonJLa
Brandon J Laatsch
2 years
Less than 24hrs until launch. #Bonelab
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@BrandonJLa
Brandon J Laatsch
2 years
#Bonelab has a few low art maps for you to push enemy counts in. 20 Nullbody’s dipped the frame rate a bit below 90 on a Quest 2 so I had to put them down. 12 hours until launch…
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@BrandonJLa
Brandon J Laatsch
2 years
It begins.
@Rovertronic
Rovertronic
2 years
BoneLab X Super Mario 64 Peach's Secret Slide
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@BrandonJLa
Brandon J Laatsch
4 months
This is Bonelab's in game modding UX as of Patch 4. And yes, we'll be shipping Test Chamber 02 as a mod.
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@BrandonJLa
Brandon J Laatsch
1 month
Patch 4 is coming in less than 24hrs. #Bonelab
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@BrandonJLa
Brandon J Laatsch
2 years
#Bonelab is finally in your hands now. Everyone at SLZ poured their hearts into our 4th project and couldn’t be happier to share it with you!
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@BrandonJLa
Brandon J Laatsch
2 years
Bonelab is playable from logos to credits. Actually, has been for a while. Polish, bugs, feature creep, polish!
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@BrandonJLa
Brandon J Laatsch
8 years
Whenever a kid in math class annoyingly asks "When will we need this?" The correct answer is "You need it to make video games."
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@BrandonJLa
Brandon J Laatsch
2 years
The teaser for @StressLevelZero ’s 4th project is coming in 48 hrs! It will be at Meta’s showcase, 4/20 10am PST, and on the BrandonJLa YouTube channel at ~10:30. Enjoy 90 sec of gameplay captured on PC, the Quest 2 version will feature identical gameplay when @90hz .
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@BrandonJLa
Brandon J Laatsch
2 years
~1.5% of players refund Boneworks/Bonelab due to locomotion comfort. This is why 98.5% of my effort goes towards making our games better for people who want smooth locomotion. Anything less would be a disservice to our players.
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@BrandonJLa
Brandon J Laatsch
2 years
Keep an eye out for a nice 45 second single take captured straight off of the Quest 2 tomorrow. #Bonelab
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@BrandonJLa
Brandon J Laatsch
4 months
Patch 4 implements Marrow’s new physics culling system and will be available in the SDK via zones. Performance and persistence are foundational for immersive VR. Tons of effort went into this! #Bonelab
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@BrandonJLa
Brandon J Laatsch
2 years
To fit your real body to your avatar’s body, Bonelab prompts you for your height and t-shirt size. There is also a fine tuning menu that lets you enter height, chest, under-bust, waist, hips, wingspan and inseam.
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@BrandonJLa
Brandon J Laatsch
2 years
Thanks to everyone who has left a review for #Bonelab ! It’s crazy to have so much feedback after a week, it helps a lot.
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@BrandonJLa
Brandon J Laatsch
2 years
Silently developing our 4th project has been the greatest joy of my creative life. As much as I’ve enjoyed the recluse, it’s time to introduce you to what we’ve been toiling away at. 24hrs from now we’ll premiere the teaser at Meta’s showcase, show up and show out.
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@BrandonJLa
Brandon J Laatsch
2 years
After just three weeks #Bonelab has surpassed the launch day wishlist total of Boneworks, a sum amassed over 9 months. The whole team is motivated by your enthusiasm! As a reward I’ll prioritize the next video, a deep dive on Bonelab’s most unique new feature: Body Remapping.
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@BrandonJLa
Brandon J Laatsch
2 months
Patch 4 has been done for a bit, Patch 5 is in final testing, 6 is being locked tomorrow for polish, 7 and 8 are well underway and 9 needs work but is planned. A year of invisible foundational work was needed to make way for them all. Get your bib on Lava Gang.
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@BrandonJLa
Brandon J Laatsch
29 days
Here is a Bonelab update. Patch 4 and an updated Marrow SDK are out now.
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@BrandonJLa
Brandon J Laatsch
2 years
. @RIOTEDM has completed the soundtrack for #Bonelab . It is, in my biased opinion, the most varied and greatest collection of music ever produced for a game. Michael’s range is simply unmatched, you won’t believe that every song comes from one composer!
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@BrandonJLa
Brandon J Laatsch
2 years
If an avatar has rigged breasts, the #Bonelab player features a preview soft-body system. In the future it will expand to abdomen, groin, upper/lower back, and butt. Also, physical twist for upper/lower arm and thigh. After bones comes fat and muscle; VR demands fidelity.
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@BrandonJLa
Brandon J Laatsch
5 years
We’ll be announcing the release date for #Boneworks in 20 hours via a new gameplay trailer on Steam and the ‘BrandonJLa’ channel on YouTube! 10am PST, 6.5 minutes!
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@BrandonJLa
Brandon J Laatsch
2 months
Unless plans change, which they often do, Patch 4 is less than a month away. #Bonelab
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@BrandonJLa
Brandon J Laatsch
2 years
The analogy I like to use is to liken VR to a theme park. Everyone accepts the range of experience various attractions offer. Ferris wheel, bumper cars, classic wooden coaster, and the 200ft tall steel monstrosity that inverts 7 times. SLZ makes the steel monstrosities.
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@BrandonJLa
Brandon J Laatsch
5 months
Here is the MarrowSDK in use to make a level. The asset warehouse, placers, music and ambience. Rapid progress towards Patch 4, work on Patch 5 is already underway!
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@BrandonJLa
Brandon J Laatsch
5 years
#Boneworks and #BeatSaber spiked to 4 and 5 on Steams top sellers this morning. In all, VR held 6 of the top 30. This is a very healthy stat.
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@BrandonJLa
Brandon J Laatsch
4 years
#Boneworks just became the third VR-only game to reach 10k reviews on Steam! Only others are Beat Saber and Pavlov. Thanks for supporting the game, it really helps!
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@BrandonJLa
Brandon J Laatsch
3 years
Since you’ve been so patient as we keep working on this thing here’s a tiny bit of what @RIOTEDM has been up to today.
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@BrandonJLa
Brandon J Laatsch
3 years
Progress update on showing the next game: We’re playing through builds of what we intend to show/film daily. Frame rate is 90% of the way there. Needs sound, sequence, and scene polish and some bugs. I spent an hour messing around with three bodies on an escalator last night.
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@BrandonJLa
Brandon J Laatsch
2 years
#Bonelab is already the 10th most rated game on Quest! Thanks for taking the time to write reviews, it’s helpful and motivating to read them. We’ll have another patch up this week with all kinds of adds, fixes and tweaks!
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@BrandonJLa
Brandon J Laatsch
5 years
YouTubers and Streamers (and up and coming creators): #Boneworks is set to be a content creation dream for your creativity to unlock starting Dec 10th. It won’t surprise me at all to see a bunch of you move 100M+ views on #Boneworks alone in 2020.
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@BrandonJLa
Brandon J Laatsch
7 months
Release a Bonelab beta with minimal fanfare for the community to dissect over Christmas? Or delay until it’s further along and can be properly messaged? Current state is: no new content, no new features, 1 year of grueling core work, polish, optimization, and prep for the future.
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@BrandonJLa
Brandon J Laatsch
5 years
#Boneworks is out now! It’s been and will be a wild ride. The team is so happy that the you all can finally play our passion project.
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@BrandonJLa
Brandon J Laatsch
2 years
The #Bonelab player features physical arms and a fully articulated spine connecting the pelvis to the head. Backing your fist with an arm straightening in rhythm with the rotation of your chest resulted in way more punching power without adding strength!
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@BrandonJLa
Brandon J Laatsch
5 years
Thanks for all the enthusiasm and support for #Boneworks today. The team is overwhelmed by the reception! WMR users, we’re getting closer to a fix, forgive our fatigue, we’re going on 34hrs straight.
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@BrandonJLa
Brandon J Laatsch
1 year
#Boneworks received post launch updates for one year. With #Bonelab we’re committed to two years. TBD after that. Despite the commitment, please purchase based on current offering not the theoretical future!
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@BrandonJLa
Brandon J Laatsch
2 years
Currently the Marrow1 player has a 4-segmented spine (head, chest, spine, pelvis), full arms (upper, lower, hand) a knee and foot combo for smooth locomotion, climbing, and jumping. Full legs are in place but semi-disabled (need more time to fully implement). #Bonelab
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@BrandonJLa
Brandon J Laatsch
5 years
This is what #Boneworks is all about. Creative solutions. RT @RubiksTehGamer : @BrandonJLa I have beaten your game
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@BrandonJLa
Brandon J Laatsch
2 years
Happy New Year! In addition to continued updates, I’m looking forward to making some videos detailing the 30 months of engineering that bridged #Boneworks to #Bonelab . These will lead into the bright future of Bonelab and Marrow.
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@BrandonJLa
Brandon J Laatsch
4 years
#Boneworks Update 1.4 is coming April 9th! -3 new maps (redacted Chamber, handgunBox, Tuscany) - New handgun, P350 - hand physics refinement pass
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@BrandonJLa
Brandon J Laatsch
4 years
Kids are choosing VR over next gen consoles. Is the scale at which VR is going exponential common knowledge yet? Or is it just the industry that knows it still? I’ve been working on VR from home all year so it’s hard to know where normal society is at.
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@BrandonJLa
Brandon J Laatsch
4 years
The first major Boneworks update of 2020 is live! Save points, physics hand polish, a brawl mode and more!
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@BrandonJLa
Brandon J Laatsch
5 years
#Boneworks is playable from beginning to end! Great to look at it all at once to see what needs attention the most.
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@BrandonJLa
Brandon J Laatsch
2 years
#Bonelab is nominated for a game award! Very motivating as we continue to work on it and Marrow!
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@BrandonJLa
Brandon J Laatsch
2 years
The whole team has been enjoying your #Bonelab peasant Halloween costumes! Reply to this tweet with photos (bonus points for lighting, composition, pose, props) and we’ll pick some costume contest winners next week!
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@BrandonJLa
Brandon J Laatsch
11 years
Coming up with a tweet for the PS4 stressing you out? Just retweet this to enter the give away! #StressLevel0
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@BrandonJLa
Brandon J Laatsch
3 years
Brett, we need so many more pictures.
@brettsk8
Brett Driver
3 years
Happy Halloween sons! 🎃
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@BrandonJLa
Brandon J Laatsch
5 years
Beyond excited that #HalfLifeAlex announcment day is finally here and going so well! For years we’ve been working with Valve to usher VR into the mainstream. #Boneworks and HL:A will go a long ways, but we need more devs to bring their talents to VR!
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@BrandonJLa
Brandon J Laatsch
3 years
Well designed. They address everything that prevented us from supporting Move controllers. Need to get our hands on to make the call, but just by looking at them I’d say there is a 90% chance we support them.
@PlayStation
PlayStation
3 years
First details on the new controller for next-gen VR on PS5: Stronger immersion with adaptive triggers, haptic feedback, finger-touch detection and more.
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@BrandonJLa
Brandon J Laatsch
16 days
Glad that so many are enjoying patch 4, way beyond expectations! We’ve been implementing feedback into patch 5 alongside the new SDK features that it will bring.
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@BrandonJLa
Brandon J Laatsch
2 years
If available today we’d utilize a full track of the players skeleton, face, soft body mesh, play space, controller input, biometrics, and a feed of the players real life center of pressure. We’re already spoofing a lot of the missing bits to future proof for the real deal.
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@BrandonJLa
Brandon J Laatsch
1 year
Thrilled to make VR games today. Still just as fresh and exciting as it was 9 years ago. An infinite creative/math/physics problem to solve.
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@BrandonJLa
Brandon J Laatsch
5 years
At this point I’ve put more hours into #Boneworks than into High School.
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@BrandonJLa
Brandon J Laatsch
5 years
Exact #Boneworks release time is planned to be 10am PST on Tuesday, Dec 10th. Can’t wait for you guys to play!
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@BrandonJLa
Brandon J Laatsch
1 year
The games that are wanted for VR are obvious to both players and devs. But it’s also obvious that nobody is currently production ready to produce those titles at scale. The Marrow SDK will expedite creation of mods and games alike.
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@BrandonJLa
Brandon J Laatsch
5 years
Who is going to be the 5000th review? Thank you to everyone who has left a review for #Boneworks , the team has really enjoyed reading them. What a week to remember.
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@BrandonJLa
Brandon J Laatsch
3 years
@JoeahVR This is just getting started :)
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@BrandonJLa
Brandon J Laatsch
3 years
VR enables players to bring personality and style to their gameplay so much more than nonVR. So much potential viral energy.
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@BrandonJLa
Brandon J Laatsch
4 years
The percent of players that have beaten #Boneworks has risen 5% since the Save Spot Update versus the 1-2% increase we would have seen from the game being out longer. Additionally, recent review score is up ~8% pre vs post update. Success!
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@BrandonJLa
Brandon J Laatsch
5 years
New Boneworks gameplay video on Node of the warehouse level and physical combat with sentient VR headsets!
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@BrandonJLa
Brandon J Laatsch
3 years
Over the next few years, only showing floating hands in a VR game over full arms will seem as indefensible as doing it in a nonVR FPS. People have arms and most avatars are people. Necessary to get to market in the early days, but it’s shelf life is expiring.
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@BrandonJLa
Brandon J Laatsch
4 years
Missed it by a few weeks, but we crossed the ten year anniversary of full timing the ‘freddiew’ YouTube channel. We now have the ability to figure out exactly what we were doing 10yrs ago @fwong .
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@BrandonJLa
Brandon J Laatsch
3 years
I’ll talk in detail once we’re public with the next game, but the importance of chest/pelvis tracking for improving VR gameplay shouldn’t be undervalued. Too often body tracking is cast as only a social/multiplayer experience multiplier.
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@BrandonJLa
Brandon J Laatsch
10 years
A homeless man in a full gorilla suit just blazed by me in an electric wheel chair while making gorilla sounds. Just one of those days.
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@BrandonJLa
Brandon J Laatsch
4 years
I spent the past 2 weeks doing a full pass on #Boneworks hands physics. Climbing is way more stable and handling objects is tighter without making the player stronger (cheating). Play with it in Update 1.4 on Thursday!
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@BrandonJLa
Brandon J Laatsch
4 years
Unbelievable that it’s been a whole year since we shipped #Boneworks . Thank you to everyone for the nice anniversary comments and videos!
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@BrandonJLa
Brandon J Laatsch
4 years
WoW is the moon landing of the games industry. After it’s 2004 launch, we imagined where MMO’s would get in 10 yrs. It’s been 16 now, and so far that was the peak. Innovation isn’t a function of time, someone has to face the odds and make it happen.
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@BrandonJLa
Brandon J Laatsch
5 years
Crazy day! Thanks to everyone for supporting #Boneworks . Windows Mixed Reality users: the patch is now live that should allow you to set ‘WMR’ bindings. Also, patched the spawn gun for users who have gotten that far!
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@BrandonJLa
Brandon J Laatsch
5 years
The final hour of #Boneworks definitely isn’t what you expect. I can’t wait to see how people react to it.
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@BrandonJLa
Brandon J Laatsch
1 year
Lakatrazz is the exact kind of player that Jay was looking to pull into the Void. Real Lava Gang material. Awesome mod!
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@BrandonJLa
Brandon J Laatsch
2 years
I’ve been thinking a lot about how to best go full 6DOF with the player in Bonelab. Currently it’s 6 when seated in the Go Kart, it would unlock so much if we nail it…
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@BrandonJLa
Brandon J Laatsch
5 years
#Boneworks baseball gopro/gameplay side by side Valve #Index footage! VR has barely started to show it's potential.
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@BrandonJLa
Brandon J Laatsch
5 years
The launch trailer is done, exporting and uploading for 10am release! #Boneworks
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@BrandonJLa
Brandon J Laatsch
1 year
It seems that 2023 will feature the launch of more meaningful VR headsets than games. Getting hardware right has been hard, VR games are proving harder. We’re working as diligently as we can to de-bottleneck Marrow games, enjoying the journey but eager for the destination.
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@BrandonJLa
Brandon J Laatsch
5 years
Finishing up sound design for the launch trailer! At release there will be a video on Node with D and I, the launch trailer, and the game. Here we go #Boneworks !
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@BrandonJLa
Brandon J Laatsch
3 years
Eagerly awaiting tracked shoulders and elbows in VR. Primary reason? No more height checks needed. Secondary reason? Chicken dancing.
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@BrandonJLa
Brandon J Laatsch
5 years
The Half-Life: Alyx effect: today’s #Boneworks video is on track to get more views in the first 12hrs than the last Node one did in 24. Thank @valvesoftware ’s commitment to making VR a reality!
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@BrandonJLa
Brandon J Laatsch
5 years
Locomotion, turning, crouch and jump enable this as a viable way to play #Boneworks . The longer VR games get, the more people will relax.
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@BrandonJLa
Brandon J Laatsch
5 years
We’ll have a new Boneworks gameplay video on Node this Sunday. You’ll get to see the warehouse level, a location near the beginning of the game, and plenty of combat against a sentient VR headset. 18min!
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@BrandonJLa
Brandon J Laatsch
3 years
Sound/Music room is shaping up. Going to get a ton of use out of this space @StressLevelZero !
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@BrandonJLa
Brandon J Laatsch
5 years
New #Boneworks video on Node tomorrow morning! More of the runoff level, gun reload flip tricks, 30 of a new humanoid enemy at once, a katana, and a price. 9am PST (in 11hrs)
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@BrandonJLa
Brandon J Laatsch
3 years
If we do our job right and keep delivering a cleaner and more versatile physics avatar, VR will have a huge viral stunt clip scene. Some amalgamation of skateboarding trick lines and GTA stunt clips.
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@BrandonJLa
Brandon J Laatsch
2 years
@Thrilluwu The important ingredients are a body, physics, and a nice wide camera that matches the headsets FOV.
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@BrandonJLa
Brandon J Laatsch
4 years
#Boneworks Update 1.4 [REDACTED] goes live in 20 minutes
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@BrandonJLa
Brandon J Laatsch
3 years
#Boneworks was hardcoded with a 176cm avatar, that’s all we needed at the time. We scale you to the avatar rather than the avatar to you since you’re playing as Ford, not yourself. I’ve been looking forward to clearing this //todo out :)
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@BrandonJLa
Brandon J Laatsch
3 years
Major surgery on the #Boneworks player this week. May need to refresh the schematics in the museum to show you all how it’s been updated if this works out!
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@BrandonJLa
Brandon J Laatsch
2 years
@thecheeze9 No cap. For the spawn gun we let you torpedo your frame rate if you choose. Don’t want to be the fun police.
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@BrandonJLa
Brandon J Laatsch
5 years
100k of you watched a 19 minute video in under 3hrs according to my real-time stats. That’s insane. Thanks for the support guys, the team is really motivated by your enthusiasm! #Boneworks
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@BrandonJLa
Brandon J Laatsch
5 years
I added smooth turning to #Boneworks , in addition to snap and no turning options, fully expecting to not like it. To my surprise, I don’t think I can personally go back to snap turning. I get why a lot of the community is gravitating towards full smooth input controls.
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