Happy to share a fun personal Vtuber project I've been making. Playing IIDX INFINITAS with hand tracking, controller interactions, and screen capturing all inside Unity, it opens up some very interesting possibilities.
Looking for beta testers for my multiplayer VMC tool that make collabs possible in Warudo and other Vtuber applications! Public release within next week!
Looking for beta testers for my multiplayer VMC tool that make collabs possible in Warudo and other Vtuber applications! Public release within next week!
I've just sent the application for review to the Steam store! You can also get access immediately through the google form in the replies! Looking forward to see it in action
Looking for beta testers for my multiplayer VMC tool that make collabs possible in Warudo and other Vtuber applications! Public release within next week!
Hi everyone, I'm sharing how I made this character animation illustrated by
@Ha8M9
, a lot of the rigging made using the free DUIK script by
@RainboxProd
.
#Arknights
#アークナイツ
Finally managed to get Stretchsense's Mocap Studio gloves working on a character. The quality looks okay, the comfort is amazing, but the workflow in Unity feels unfinished, and building reference poses are unnecessarily complicated.
In the
#VTuber
community, what is your PROUDEST VTuber moment?
The best thing, or things that have happened to you!
(the other trend was depressing, so lets even out!)
I've been having a lot of fun doing this with leap motion and NDI. The delay is minimal and it looks amazing. All in just VSeeFace and OBS, if you're a vtuber you should try it! Game is project sekai #プロセカ
Full body tracking for VRC Quest standalone, without the drift. Using OSC with vive trackers. I really wanted to have finger tracking on top of FBT, so this was the compromise, it looks neat.
[NEXT EVENT] 🇸🇬🇸🇬
CAWFEEMIX!! VS GOLDEN MIX
6 JULY 2024
THE PROJECTOR : RUBY LOUNGE
$25
DON’T MISS THIS COLLAB
#cawfeemix
#goldenmixsg
(special shout out to
@sl_dndn
and
@Bonzomi
for poster help!!)
@IkazuchiSenpai
Thanks! Check Hecomi’s github for uWindowCapture, the scene is called -Komorebi no ie- in , I made the interactive controller myself using Unity’s Input system.
Merry is living proof that you can achieve your creative goals without an artistic background. If you only enjoy a specific process of it, then just do it, and do it with love.
I don't do the art for my comics.
I spent 5 years of my life pouring all of my savings, earnings from other jobs, and time, into a business that everyone around me said would never be profitable, creating stable employment for artists in an industry that often lacks it.
@azilyannki
I tried to copy the video to learn how it's made. The Arisa drawing is made by
@yamato_mp
.
Thank you for showing the PV, I love the design.
好き好きw >_<
@FelineEntity
Hi Feline, happy to share I developed a solution for this, syncs full body, ARKit, and the default VRM blendshapes. No port forwarding or VPN required, just a Steam account, check ur DMs if ur interested!
For reference, I've worked with Noitom Hi5 2.0 gloves and Rokoko Smartgloves before. I understand the difficulties of providing solutions to multiple softwares. But as a Unity user, I'm given an example prefab with no explanation on how it works on their documentation page.