Jerry Berlongieri Profile Banner
Jerry Berlongieri Profile
Jerry Berlongieri

@Berlongieri

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Sr Audio Director: #InsomniacGames . (Prior Take-Two / Microsoft / Activision - Treyarch) Worked on 'Descent', ' #SpiderMan ', ' #CallOfDuty ', '007', 'Skylanders'.

Los Angeles, CA
Joined February 2009
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@Berlongieri
Jerry Berlongieri
9 months
#Spider -Man2 - The sounds of NYC come to life through many, many sonic layers. At street level the sounds of distant voices are recorded using ‘walla’ groups. This is a look at how we capture some of that.
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@Berlongieri
Jerry Berlongieri
10 months
Spider-Man 2, the final mix - fueled by coffee and Insom chocolate almonds.
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@Berlongieri
Jerry Berlongieri
9 months
@ValtheVoid Yes! The Actors are pros at this. Sometimes we’ll give them some story points so they can riff on game events, but it’s largely improv. Natural, charming moments emerge. Lots of clusters mix to our mid-distant chatter, placed on pedestrian clusters in-world.
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@Berlongieri
Jerry Berlongieri
2 years
Back at Insom!
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@Berlongieri
Jerry Berlongieri
11 months
At Insom with Spidey (Yuri Lowenthal).
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@Berlongieri
Jerry Berlongieri
9 months
SpiderMan2 - I enjoy watching players enjoy this moment. ⁦Thank you @JJettro
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@Berlongieri
Jerry Berlongieri
9 months
In the chair, Tyler Hoffman. Tyler is my sound designer that led our Haptics work. I don’t think many realize it’s the sound team that handle all those controller vibrations. Tyler did amazing work on Spider-Man 2, the dualsense will dance in your hands.
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@Berlongieri
Jerry Berlongieri
9 months
Our dialog team is remarkable. It’s a massive effort from start to finish, ensuring every line finds the right energy and cadence. And, what a cast! Simply the best. Here’s Yuri in the booth, perfecting a react. #SpiderMan2
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@Berlongieri
Jerry Berlongieri
9 months
Marvels Spider-Man 2: way back when the wing suit was still a design glimmer, senior sound designer Herschel Bailey grabbed some balloon flaps on the fingers of our producer Jim Niemiec to add sonic color. Quick source grabs often work so well.
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@Berlongieri
Jerry Berlongieri
9 months
What’s the sound team recording out on the water? Find out Friday in #SpiderMan2
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@Berlongieri
Jerry Berlongieri
5 years
Welcome gift from Sony. I’ve never been one for branded consoles, but I gotta admit, this one is pretty slick.
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@Berlongieri
Jerry Berlongieri
9 months
@VitoVerossimil @ValtheVoid It depends on a few factors, but storyflow musings are sometimes in the topic-bucket a pedestrian might choose to pull from. The pedestrians, if you approach, may switch (from walla when distant in a group ) to solo lines or simple conversations. The writing still charms me.
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@Berlongieri
Jerry Berlongieri
10 months
…and Spidey (Nadji Jeter).
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@Berlongieri
Jerry Berlongieri
5 years
@EvanFilarca Ultimate Spider-Man is still a favorite I worked on. The Venom back-break was me stepping on ice and egg shells. It was so satisfying to implement.
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@Berlongieri
Jerry Berlongieri
9 months
@LifeByThunder We did consider recording these groups outside for more accurate distance, and correct acoustics/ambience. But, LA is noisey!
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@Berlongieri
Jerry Berlongieri
2 years
A joy - sitting together on a Wolverine mix with the team.
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@Berlongieri
Jerry Berlongieri
4 years
Audio Internship here at #insomniacgames .
@jacinda_chew
Jacinda Chew
4 years
Our summer internship postings recently went up. Get'em while they're hot! #internships #insomniacgames
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@Berlongieri
Jerry Berlongieri
9 months
@Joe__Monty Yeah - I’ve got a video somewhere of Tobey delivering a SpiderMan line in response to Scorpian: ‘those tailblasts hurt, but at least they don’t smell’. And he’s like, ‘oh, guys’. It was a good laugh. He was great in the studio.
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@Berlongieri
Jerry Berlongieri
4 years
In the studio with Nadji Jeeter, our Miles Morales.
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@Berlongieri
Jerry Berlongieri
2 years
Soaking in the new rooms at Insom - great new mix facility and some conference rooms with cool props. This one’s a favorite.
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@Berlongieri
Jerry Berlongieri
3 years
This side of my studio is my WFH setup. I use Yamaha MSP5 powered speakers here, I’ve had them forever, they’re tough and fantastic. I think I originally got them as a robust PC speaker setup, and they just totally outclass their intended use. Love’em.
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@Berlongieri
Jerry Berlongieri
5 years
Found my old ‘ultimate spider-man’ sound design sessions. The ‘thwip’ sound was a combo of fabrese spray, ripping the stalks of Canna plants, and something I just slated as ‘goop’. Be descriptive in your slates, kidz.
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@Berlongieri
Jerry Berlongieri
12 years
I never tweet anymore. It's been a long time. Maybe I'll start again. I guess I just did.
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@Berlongieri
Jerry Berlongieri
2 years
I didn’t need another synth. Korg decided to blow out the opsix, and I couldn’t resist. I have a tx81z and an FS1r, so felt my FM studio needs were covered. But, the opsix is just remarkable in its approach, making FM incredibly tweak-able aside performance. A new favorite.
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@Berlongieri
Jerry Berlongieri
4 years
Merry Christmas!
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@Berlongieri
Jerry Berlongieri
5 years
I have so many microphones, but my original 416 just always sounds so great on quick grabs.
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@Berlongieri
Jerry Berlongieri
5 years
Congrats to ludvig Forssell on the win for best music/score for Death Stranding. Ludvig and team Kojima stopped by Insomniac on route to the show, and it was great sharing some time. #TheGameAwards
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@Berlongieri
Jerry Berlongieri
5 years
Insomniacs Spider-Man was a joy to play. It felt very familiar to me, having worked on several Spidey games, but they really perfected the feel. Shocker sounds were a favorite.
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@Berlongieri
Jerry Berlongieri
9 months
@ValnarDragoness We have a really great time. It’s always been thrilling. Even the simplest things just always manage to put a smile on my face. There’s one particular sound in the game… I smile every time I hear it. It’s simple, but so effective.
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@Berlongieri
Jerry Berlongieri
5 years
Look at this Albino Raccoon, and feel special.
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@Berlongieri
Jerry Berlongieri
3 years
Spring cleaning - unearthed an old box of ADAT tapes that went missing during the DESCENT days. Also a bunch of akai floppys and ancient tape loads for a Korg Polysix and OBX. Time capsule.
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@Berlongieri
Jerry Berlongieri
8 years
That bird tweeting outside my window has a bad loop point. He's also mixed a little hot.
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@Berlongieri
Jerry Berlongieri
9 months
@flopflopflop2 We do. And, we utilize multiple languages, bringing them forward in various areas of the city.
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@Berlongieri
Jerry Berlongieri
2 years
Insomniac wall murals. I don’t know who does these for us, but they do a nice job.
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@Berlongieri
Jerry Berlongieri
7 months
Big night tonight! Congratulations to all our fellow nominees. Tune in tonight and root for your boy!
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@Berlongieri
Jerry Berlongieri
5 years
Often, close your eyes, just breath deep and listen. #gameaudiotip but, lifetip really. Brian Fredrickson taught me that. One of the best sound designers I’ve ever had the pleasure to work beside.
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@Berlongieri
Jerry Berlongieri
3 years
No matter how hard I try, I somehow still end up with 3 VST folders. Steinberg always finds a way.
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@Berlongieri
Jerry Berlongieri
3 years
#dogsofgameaudio Molly, the Collie. She has loved sitting with me while playin’ games. Sadly, esophagus issues may soon spell the end. 😔. But, not today. She really wants to see me beat Returnal.
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@Berlongieri
Jerry Berlongieri
4 years
Working with this talented team was a highlight of my years at Microsoft. Finland was lovely. Also, I remember angry bird merch everywhere. Anyway - great gig for someone!:
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@Berlongieri
Jerry Berlongieri
5 years
Our new office has a latte machine - I’m getting spoiled fast.
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@Berlongieri
Jerry Berlongieri
5 years
Hey, Berklee crew:
@ljrmoosound
Leilani Ramirez 🎮 🎧✈️📸
5 years
Hey all - if you or know of any one that wants to join our awesome audio team for next summer's @PlayStation internship program and work with the dialog crew, apply for our internship here -
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@Berlongieri
Jerry Berlongieri
6 years
Tonight: final polish on music for @playoverload . No nor’easters in sight... power shall remain on!
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@Berlongieri
Jerry Berlongieri
7 years
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@Berlongieri
Jerry Berlongieri
6 years
There’s something truly satisfying about finding a perfect foley source. Spaceship windows, check.
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@Berlongieri
Jerry Berlongieri
7 years
Game development is a bit like going to war in an ice cream truck.
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@Berlongieri
Jerry Berlongieri
3 years
This was ready for my LA relo, where some of the best OG Oberheim techs reside - but covid delay’d the move. I couldn’t stand leaving this in its anvil any longer. It’s an 8 voice and needs tuning bad. I probably need to recap the power supply too. My bench isn’t big enough. Ha!
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@Berlongieri
Jerry Berlongieri
4 years
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@Berlongieri
Jerry Berlongieri
5 years
Horizon Zero Dawn took a bit to win me over, coming off of Spider-Man and Assassins Creed Odyssey's locomotion and pace of play. But, wow, I sure am glad I stayed to complete it. Fantastic journey.
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@Berlongieri
Jerry Berlongieri
5 years
Apart from causing severe travel difficulties, the snow did make the New England Thanksgiving pretty magical.
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@Berlongieri
Jerry Berlongieri
8 years
One persons garbage, is another persons sound effect. Old junk yields the best sounds.
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@Berlongieri
Jerry Berlongieri
5 years
Kyma7, digging in. OhJoyOhJoyOhJoy!
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@Berlongieri
Jerry Berlongieri
10 months
@itsTayDadon The Peter Parker controller does the job, for now. I did have on my Venom socks.
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@Berlongieri
Jerry Berlongieri
9 years
Home office wired up and ready for 2016. It's going to be full with sonic scifi. #HappyNewYear !
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@Berlongieri
Jerry Berlongieri
5 years
When I finished ‘The Art of Game Design’ I promised myself I’d learn to juggle. Tribute achieved. Thanks for the inspiration ⁦ @jesseschell
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@Berlongieri
Jerry Berlongieri
10 months
@alexprevity I can never get enough. I’m gonna need to do a lot of Spidey sit-ups to work’em off.
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@Berlongieri
Jerry Berlongieri
4 years
Stray - Can’t wait to play this one. What a great concept. Love the look - those robots.
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@Berlongieri
Jerry Berlongieri
8 years
I've just edited 10 hrs, 361 variations of popcorn kernels bouncing off various surfaces, to utilize as sound particles. It was worth it.
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@Berlongieri
Jerry Berlongieri
2 years
Miles checks every mix.
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@Berlongieri
Jerry Berlongieri
1 year
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@Berlongieri
Jerry Berlongieri
6 years
Presidents day weekend means gaming. What better way to pay tribute than beating DOOM.
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@Berlongieri
Jerry Berlongieri
6 years
Working on some straight up explosion sfx, and continually asking myself what story each is telling. I blame Ken Levine. But, in a good way.
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@Berlongieri
Jerry Berlongieri
9 months
@zbogucki @insomniacgames @SynthOrch A massive responsibility. You delivered and surpassed every expectation. Fantastic work, every step of the way Spider-Pal. You know I’ll always love you for landing me those stealth head bonks.
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@Berlongieri
Jerry Berlongieri
6 years
I just watch a raccoon waddle into our woods. Compared to domestic dogs and cats, they really look like professional animals.
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@Berlongieri
Jerry Berlongieri
6 years
Band night at Ghost Story.
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@Berlongieri
Jerry Berlongieri
3 years
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@Berlongieri
Jerry Berlongieri
5 years
@StevenTheMan13 @spidey_squad Ha! That line. It really was great writting. Brian Bendis was at a lot of the VO sessions, which was great.
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@Berlongieri
Jerry Berlongieri
5 years
The first few seconds scrambling for a gun in Apex gives me PTSD, from kindergarten playing musical chairs.
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@Berlongieri
Jerry Berlongieri
10 months
60s Guyatone 150t. Rescued from a Goodwill. The Spidey-ist guitar in my studio.
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@Berlongieri
Jerry Berlongieri
7 years
Hacking a Vectrex to access its sound chip. Vodka Redbull + hexadecimal + soldering iron = nerd Friday night.
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@Berlongieri
Jerry Berlongieri
10 months
@Jizity7 @EvanFilarca Lucas nailed it! This pic is from the final mix sessions, but we’ve been in deep mix since beta. Mix days can be long, but so much fun.
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@Berlongieri
Jerry Berlongieri
5 years
The dishwasher, oven, and washer/dryer are exceptional resonant chambers for recording sound effects.
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@Berlongieri
Jerry Berlongieri
5 years
NPC chatter in open worlds is a monumental task. Assasins Creed Odyssey excels at it, great min max attenuation, and absolutely sublime environmental ambient.
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@Berlongieri
Jerry Berlongieri
5 years
LA, you have good food. Bad drivers, but good food.
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@Berlongieri
Jerry Berlongieri
6 years
Working on some deep midi integration in wwise + UE4, and just loving this functionality.
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@Berlongieri
Jerry Berlongieri
5 years
@InspiredByLM10 @terryleelife The city really looks great at night, doesn’t it?
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@Berlongieri
Jerry Berlongieri
5 years
When you live in LA you kinda just accept that traffic is mythical bad. But now, being back after Seattle and Boston, I gotta tell you, it’s no worse.
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@Berlongieri
Jerry Berlongieri
8 years
Having some fun with a VERY old vcr for some audio degradation effects. There's gotta be a plug that simulates this, somewhere?
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@Berlongieri
Jerry Berlongieri
6 years
Sometimes, when I get stuck on a weapon design, I drum for an hour. It always seems to work. Loosens the ears?
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@Berlongieri
Jerry Berlongieri
5 years
Crossing a few indies off my list I’ve been meaning to play. Edith Finch - wonderfully macabe, in a sort of Edward Gorey way. Excellent storytelling. In play now: Undertale.
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@Berlongieri
Jerry Berlongieri
5 years
@kurtruslfanclub Jibo, such a great design. It was a wonderful team, and I really enjoyed making sounds for the little fella.
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@Berlongieri
Jerry Berlongieri
6 years
Sitting in a coffee shop at Berklee, the ‘Indiana Jones’ theme just came on. I’m caffeinated and ready for adventure.
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@Berlongieri
Jerry Berlongieri
3 years
Perfect Circuit giveaway: This place (Perfect Circuit) is synth Shangri-La. It's right down the road from Insomniac, and I felt like I'd entered the promised land.
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@Berlongieri
Jerry Berlongieri
3 years
@chrisrickwood @bryanhiga I prefer to think of us as senior veterans.
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@Berlongieri
Jerry Berlongieri
7 years
Worst seat on a 717 is 27A.
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@Berlongieri
Jerry Berlongieri
5 years
So cool I feel compelled to make camo sfx for it. <sqweempff>
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@Berlongieri
Jerry Berlongieri
3 years
@Kaizerwolf Maybe! I’ve been looking for this box for years. I gave up. We moved offices at the time, I must have ran out and used one from home, these were buried under a bunch of C64 stuff.
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@Berlongieri
Jerry Berlongieri
2 years
Drat.
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@Berlongieri
Jerry Berlongieri
5 years
Taking the elevator downstairs, doors start to close, a few jump in. Doors start to close again, a few more jump in. Elevator starts chiming. Doors close, it continues repeating its chime all the way to the ground floor. Clearly, that elevator was pissed.
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@Berlongieri
Jerry Berlongieri
8 years
I'm not sure if it's a joke or not. I find myself somewhat fascinated, in a mad-max way. What are the thermal properties of porcelain?
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@Berlongieri
Jerry Berlongieri
5 years
Weekend plans.
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@Berlongieri
Jerry Berlongieri
6 years
Infinity War was an absolute thrill ride. Every bit a blockbuster, with a soundscape to study.
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@Berlongieri
Jerry Berlongieri
9 years
Some days, my job is to actually play games. And there's a glorious pile of games on the stack. #Halo5 #Fallout4 #Destiny #BlackOps3
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@Berlongieri
Jerry Berlongieri
6 years
#Venom was one of my favorite Marvel characters to create sound for, at Treyarch. (Ultimate SpiderMan). Looking forward to the movie tonight!
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@Berlongieri
Jerry Berlongieri
9 years
My Arp 2600, called to duty once more for outer-orbit klaxons and robotic Swahili.
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@Berlongieri
Jerry Berlongieri
4 years
@BRIANMBENDIS Worked with you (at Treyarch) on Ultimate Spider-Man. I’m at Insomniac now, on Miles. Double Bendis.
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@Berlongieri
Jerry Berlongieri
5 years
Essential sound design tool: the 5 pound sledge.
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@Berlongieri
Jerry Berlongieri
10 months
@Jizity7 @EvanFilarca We do. Mainly for continuity thru in-game for final mix. We have an amazing partner @sweetjusticesnd that craft the source and detail stems for all cines.
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@Berlongieri
Jerry Berlongieri
6 years
Looking forward to a week of binge video game playing!
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@Berlongieri
Jerry Berlongieri
6 years
#PlayOverload in VR, quite an experience. I remember when we were sent early experimental VR kits when we were working on DESCENT, early (uncomfortable) attempts at gameVR. But, wow, it's just so great now.
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