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Jose Aguirre
@8bitJose
Followers
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Following
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Member of the https://t.co/NLNNO8kXTR podcast. Barca fan and Ronaldinho fan. Above all Soccer fan. Love me some SFV and Akuma.
California
Joined May 2009
RT @Pochoclo23: You can combo M DP into LV1 to reach 4k damage from st HK PC. Timing is tigh but is possible to do it #SF6_MAI #P23Mai http…
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RT @TheKingOfDremes: Microwalks, guaranteed chip kills, and some crazy hard juggles! Have you seen my new SF6 Mai combo video yet?🤔 If not,…
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RT @SF6Play: Kakeru (@Kakeru_FGC) just unleashed an cool stun combo with Mai. When Mai's grace meets Kakeru's genius? Absolute FIRE. 💥 Who'…
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RT @Narath_FGC: Mai meaty 214HP after 214MP in the corner on block its +3, on hit you can do another 214HP into whatever juggle. Safe to…
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RT @crossknockout: Prev. Phase Legends outside of Asia: North America: 19 Europe: 3 Africa: 0 South America: 0 Oceania: 0 3 out of 19 in…
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RT @TreeWizFGC: Mai burnout checkmate sequence starting at 56%, and MUCH more if your opponent tries to level 1 #SF6_Mai
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@OneTimeHeroii @LordJAK55 Yeah I get what you’re saying. I hope it works out this way. I’m just struggling to see the incentive as enough for those who aren’t already grinding.
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@OneTimeHeroii @LordJAK55 As long as climbing is instant they will feel the incentive. Cause it’s an incentive for the ego. So hitting master and dropping 200MR instantly before you can “compete” hurts too much.
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