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Max! Profile
Max!

@xewlupus

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Indie Game Programmer @tinygalactic making NIGHTSHIFT GALAXY Formerly @YachtClubGames @HeartMachineHQ @AbzuGame @Sifteo 🌹 opinions are my own. he/him 🌹

Los Angeles, CA
Joined December 2007
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@xewlupus
Max!
4 months
NIGHTSHIFT GALAXY is an 80s mecha-anime inspired arcade-style shooter. Wishlist: Discord:
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@xewlupus
Max!
2 years
Really pushing how much I can get stub in with just spheres. #gamedev #screenshotsaturday
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@xewlupus
Max!
5 months
feeding our anime-ass mecha game to t̵̙̔h̶̾ͅė̴̹ ̶̱͆ā̵̳l̷̟̏g̴̳̋ô̵̞ȑ̸̗į̸́t̵̲͛h̷̀ͅm̴̲̉
@CultureCrave
Culture Crave 🎃
5 months
Twitter has updated their algorithm to allow users to see more posts from smaller accounts
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@xewlupus
Max!
10 months
Welcome new followers! A little context on our game, Nightshift Galaxy! I've developed it part-time for a year, solo, but we're in the process of forming a development team. Official updates @tinygalactic (discord link-in-bio)... #indiegamedev 🎶 Dogfight (Macross OST) 🎶
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@xewlupus
Max!
27 days
There's a baseline drift developing action games where you get used to it in waves and have this tendency to want to make things faster. Whenever I get those thoughts, I load up generic FPS maps to remind myself, no, like, our movement is already insane. #indiegamedev
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@xewlupus
Max!
7 months
hopping on the wurm train #ScreenShotSaturday 🎶 Panzer Dragoon OST 🎶
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@xewlupus
Max!
5 months
Working on flying in tight spaces & over/under bridges. Remove some of my overly-cinematic camera moves, and also added an "air cushion" so you don't have to micro-adjust to avoid walls (not strong enough to prevent a head-on collision) #screenshotsaturday
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@xewlupus
Max!
1 year
Actually dogfighting in my dogfighting game!!! To avoid "shooting wee pixels on the distant horizon" style of play, I'm working on enemies making more dynamic high-speed close-passes. #IndieGameDev 🎶緊急事件発生! (Kenji Kawai)🎶
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@xewlupus
Max!
8 months
Testing out "metal slug"-esque kit-pieces on enemy dogfighter jets. #ScreenshotSunday 🎵 Theme of Metal Slug (Stage 1-1) 🎵
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@xewlupus
Max!
3 months
Updated spider-controls to the new aiming system & stabilized the camera a bunch. #screenshotsunday 🎶 Moxy Früvous 🎶
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@xewlupus
Max!
10 months
Gravity Rush is an underrated gem. The "PSP Original" Curse.
@SunhiLegend
SunhiLegend
10 months
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@xewlupus
Max!
1 year
"Rough Draft" sketch of Tachikoma-like wall-crawling moveset for the tank fighter. #indiegamedev 🎶 Gall Force Suite 🎶
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@xewlupus
Max!
2 years
Missile Target "painting" & improved Barrel-Roll control #screenshotsunday #gamedevelopment #indiegamedev
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@xewlupus
Max!
11 months
✨ What a difference a year makes. ✨
@xewlupus
Max!
2 years
Missile Target "painting" & improved Barrel-Roll control #screenshotsunday #gamedevelopment #indiegamedev
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@xewlupus
Max!
27 days
Out of curiosity, I checked how the Tank's wall-crawling physics handle the dense geo. Not too bad!
@mokumekapilot
MokuMekaPilot
27 days
@xewlupus I actually think an FPS map is a perfect testbed for that stuff because it catches all of the necessary terrain to test movement. Sharp corners, swooping corners, long lanes, verticality.
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@xewlupus
Max!
1 year
In-Game Reactive Emote Test #indiegamedev 🎶 TANKY BOYS TANKY GIRLS (Yoichiro Yoshikawa) 🎶
@xewlupus
Max!
1 year
Dialog Portrait Sheet for Cherry, the Ace Pilot #ScreenShotSaturday
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@xewlupus
Max!
8 months
🦂 Modeled a quick blockout scorpion on the stream. Got locomotion working this evening. #gamedev
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@xewlupus
Max!
1 month
Texture UVs to vibe/study to... #indiegamedev #procgen
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@xewlupus
Max!
9 months
✨ Added cel-style sharp-shadows & gloss, to really push the classic-anime look. ✨ This is with a custom lighting model, not a post-process filter, so it's cheaper, handles multiple colored lights, etc. #indiegamedev 🎶 Heroic Gundam 🎶
@xewlupus
Max!
9 months
More refinement (still a few artifacts with the shell to sort-out, and I'm improving the SDF-preprocessor still). Handles zoom out/in legibly. Next step is probably to add a cell-shaded gloss? #indiegamedev #techart #anime
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@xewlupus
Max!
10 months
Still in "vacation mode" and just goofing around. Went a bit daffy with the copy-paste key and made a big centipede? #ScreenshotSaturday 🎶 CROSS FIGHT! (Haja Taisei Dangaioh OST) 🎶
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@xewlupus
Max!
10 months
Spider Tank heavy-artillery gameplay. #ScreenShotSaturday 🎶 Blinding Waves (Ghost in the Shell PSX OST) 🎶
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@xewlupus
Max!
1 month
We got goop!
@xewlupus
Max!
1 month
Texture UVs to vibe/study to... #indiegamedev #procgen
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@xewlupus
Max!
3 months
This is a train game, now. #indiegamedev 🎶 Lemon Demon - My Trains 🎶
@xewlupus
Max!
3 months
Ok, hear me out... 🚂🚃🚃🚃
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@xewlupus
Max!
1 year
Zipline Experimentation #ScreenShotSaturday 🎶Rock Cafe (Megazone 23 OST)🎶
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@xewlupus
Max!
10 months
Extremely petty pet-peeve about retro-style rendering. The vertex-wobble on PSX was due to fixed-point quantization + error; it wouldn't happen on static objects when the camera isn't moving.
@JackmcveighArt
Jack McVeigh
10 months
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@xewlupus
Max!
3 months
Great stream! A lot of progress considering we started the new hovering enemy units from scratch!! #indiegamedev VOD: WISHLIST:
@xewlupus
Max!
3 months
Going on a lunch-break, but i think I'll be back for more angry placeholder-art teapots at... 430 PST maybe? #indiegamedev #streaming
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@xewlupus
Max!
1 year
Missile Circus Prototype
@xewlupus
Max!
1 year
Armored Core bosses too hard; going back to making easy bosses for my easy baby game. #ScreenShotSaturday
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@xewlupus
Max!
2 years
Experimenting with posting MP4s instead of GIFs. Anyway, did a polish pass on the Spider Tank 🕷️ #indiedev #gamedevelopment
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@xewlupus
Max!
11 months
TOMORROW! 2PM!! 🌌NIGHTSHIFT GALAXY DEVSTREAM 003 🌌 Giant Mecha spider combat! Let's gooo! #IndieGameDev 🎶 Time for L-GAIM (MIO) 🎶
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@xewlupus
Max!
10 months
Last little update of 2023 -- starting plumbing for a system to add reactive environmental vfx. First sample: splashes when you fly close to the water. #ScreenShotSunday 🎶 Port Town (F-Zero OST) 🎶
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@xewlupus
Max!
3 years
Working on mecha-shooter again. Have a drift + roll control-scheme that I think is going to work, finally. #gamedev #screenshotsunday
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@xewlupus
Max!
8 months
Spider Tank in the combat gym #indiegamedev
@xewlupus
Max!
8 months
Updated FX and poses for the Spider Tank. Goes tippy-toes when clinging to differentiate it from normal walking, and to handle uneven wall-geometry a little more nicely. #indiegamedev
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@xewlupus
Max!
3 months
Optimized the sh*t out of pathfinding in order to enable realtime path-tracking from multiple aggro units. Notice also how I have two NavAgents on the player now -- one on her position and another projected on the ground, for when she's flying. #screenshotsunday
@xewlupus
Max!
3 months
Pathfinder prefers zig-zagging because it can cut corners at intersections and save a little distance, lol. #screenshotsaturday 🎶 Sim City (SNES) 🎶
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@xewlupus
Max!
1 year
If anyone in LA wants to try the Starfighter prototype, I'll be at @GlitchCityLA 's BYOG Playtest this evening. #ScreenShotSaturday 🎶ドッグ·ファイター (Macross OST)🎶
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@xewlupus
Max!
8 months
Updated FX and poses for the Spider Tank. Goes tippy-toes when clinging to differentiate it from normal walking, and to handle uneven wall-geometry a little more nicely. #indiegamedev
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@xewlupus
Max!
10 months
Wild how far Nightshift Galaxy has come in a year. Last January I wasn't thinking about it as anything other than a hobby.
@xewlupus
Max!
2 years
Really pushing how much I can get stub in with just spheres. #gamedev #screenshotsaturday
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@xewlupus
Max!
8 months
🎵 Metal Slug (Boss Stage) 🎵
@xewlupus
Max!
8 months
Progress... 😈
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@xewlupus
Max!
26 days
🚅🚃🚃🚃🚃🚃🚃🚃 #screenshotsaturday WISHLIST NIGHTSHIFT GALAXY
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@xewlupus
Max!
5 months
"What's the point of the robot, why wouldn't I just stay a jet?" Idea: the robot has a guard/shield action. Not sure if it's better on an explicit button, or auto-activated whenever you're a robot and not shooting or dashing? #indiegamedev
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@xewlupus
Max!
2 years
New Blog Post: Anime Homing Missiles Math Breakdown #gamedevelopment #indiedev #math
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@xewlupus
Max!
10 months
Working on the Spider Tank yesterday, working on the airbreak for the hi-speed Falcon Fighter today. #ScreenShotSunday 🎶 Corneria (Starfox OST) 🎶
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@xewlupus
Max!
9 months
Integrated! #indiegamedev 🎵 0-G Love (Mari Iijima, Macross) 🎵
@xewlupus
Max!
9 months
long overdue rig update: wing flaps on airbreak, lol
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@xewlupus
Max!
1 year
Playing with a dynamic camera lock for minibosses (to make 3D bullet hell more legible). There's a few character control wrinkles to iron-out, but it's working much better than I expected 🔥🔥🔥 #gamedev #indiegame
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@xewlupus
Max!
5 months
Have all the basic melee combat/collision plumbing in #screenshotsunday
@xewlupus
Max!
5 months
Overdue prototype from the checklist: slashing weapon. Thinking each fighter might have their own special attack, and this is unique to Kit's Rabbit? #ScreenShotSaturday 🎶 Zero (Megaman X) 🎶
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@xewlupus
Max!
3 months
Feeling pretty good about this blockout for the city arena. Time to start adding bullet-hell and combat-spawners to really kick the tires. #indiegamedev WISHLIST NIGHTSHIFT GALAXY: 🎶 Boss Appears (Bulk Slash OST) 🎶
@xewlupus
Max!
3 months
Quick sewer-drain mockup. Doing the tunnel is relatively easy in #Blender using curve bevels w/ a custom profile + the solidify modifier, but cutting holes in the terrain and chambers with the knife tool is a PITA, is there a better way? 🎶 Technodrome (TMNT Arcade) 🎶
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@xewlupus
Max!
9 months
SDF rendering in-game, crisp lineart with depth-modulated thickness (inner lines thin-out, outer line thicken). 🎶 Gray Side Emmie (Project A-KO) 🎶
@xewlupus
Max!
10 months
Sorry it was a little boring/code-heavy this week. But as a follow-up, here's what we accomplished at least: signed distance field generation! pink = white pixel's distance to closest black pixel, green = black pixels distance to closest white pixel.
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@xewlupus
Max!
6 months
Doing maintenance on the enemy system before adding new types. Improvement: running the state machine for a bit after health expires, for custom death behavior. Seen here: jets crashing before they explode. There's AOE on impact, so they'll destroy tanks if they crash into them!
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@xewlupus
Max!
11 months
Setup a "classic" arcade scene in which to start developing Eden's moveset #indiegame #gamedev
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@xewlupus
Max!
9 months
A little improvement on the rail camera/control -- orienting to the spline's direction slightly ahead of you, for natural look-ahead and early-steering. #indiegamedev 🎶 Gall Force Suite 🎶
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@xewlupus
Max!
1 year
Bullet Hit vs. Ricochet #IndieGameDev #ScreenShotSunday
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@xewlupus
Max!
3 months
Robot Pants has evolved into... Crab Tank! [Less Friendly] #indiegamedev 🎶 Project A-Ko Versus Blue Side 🎶 WISHLIST NIGHTSHIFT GALAXY:
@xewlupus
Max!
3 months
Drift Compatible with Train
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@xewlupus
Max!
2 years
Some "Itano Missile Circus" Polish: - Added path wiggle (octave of perlin noise) - Cooldown before despawn to give trail time to fade - Arm-aiming in robot form. #indiedev #gamedevelopment #マクロス
@xewlupus
Max!
2 years
Missile Target "painting" & improved Barrel-Roll control #screenshotsunday #gamedevelopment #indiegamedev
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@xewlupus
Max!
6 months
More accurate camera counter-framing of wurm-head and fighter #screenshotsunday
@xewlupus
Max!
6 months
Despite efforts to the contrary, #math keeps happening.
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@xewlupus
Max!
9 months
More refinement (still a few artifacts with the shell to sort-out, and I'm improving the SDF-preprocessor still). Handles zoom out/in legibly. Next step is probably to add a cell-shaded gloss? #indiegamedev #techart #anime
@xewlupus
Max!
9 months
SDF rendering in-game, crisp lineart with depth-modulated thickness (inner lines thin-out, outer line thicken). 🎶 Gray Side Emmie (Project A-KO) 🎶
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@xewlupus
Max!
3 months
#gamedev #stream starts in 30 minutes (11am PST) -- we're demoing at a playtest event tomorrow evening, so we're burning down our last-minute TODO list. 🎶 Nexzr (Stage 1) 🎶
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@xewlupus
Max!
3 years
Gamedevs will be forever vexed that for every feature we ship with a game there's a half dozen more which don't make it, and players never see. Getting to pull back the curtain a little and show some of those explorations yesterday was gratifying. #solarash
@HeartMachineHQ
Heart Machine Official
3 years
Hudis? @xewlupus discusses all the early evolutions / locomotion tricks over the course of Solar Ash's development. #SolarAsh #programming #gamedev #indiedev #3d #3Danimation
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@xewlupus
Max!
8 months
Findable comics in-action. #indiegamedev
@xewlupus
Max!
8 months
Been developing a better workflow for in-game motion-comics. I like this method because it involves minimal export-markup from illustrators, and mostly renders through the shader at runtime. #indiegamedev
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@xewlupus
Max!
1 month
Sewer Surfin' #indiegamedev #screenshotsunday 🎶 Turtles in Time (Arcade Ver)🎶 WISHLIST NIGHTSHIFT GALAXY:
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@xewlupus
Max!
8 months
Between auto-aim and thumbstick-aiming accuracy, the zipline controls were challenging with gamepad, so I added our trigger-hold mechanic from Solar Ash where it enters bullet-time and disables auto-aim to let you pick the target. #screenshotsunday #indiegamedev
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@xewlupus
Max!
1 year
Indulging in some action design after working on hub menus for a week: playing with a framing bias to avoid the fighter overlapping the reticle. Notice how it scoots over whenever you try to cover it up, so you always see what you're shooting. #indiegame 🎶 Dirty Pair ED 🎶
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@xewlupus
Max!
2 months
Environment reactions to damage really adds drama (CW:flashing) #indiegamedev 🎶 Uijin! Dangaioh 🎶 WISHLIST NIGHTSHIFT GALAXY:
@xewlupus
Max!
2 months
Total count: 202 buildings on the main island (two smaller islands still to go 😭) #ScreenshotSunday
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@xewlupus
Max!
3 years
A little mathematical flexing from #SolarAsh preproduction that I was pretty proud of: a method for positioning a camera -- given two heads and a not-blocked-by-UI viewport subregion -- that's balanced for an player-controlled view rotation. #gamedev
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@xewlupus
Max!
4 months
I am experimenting with the "talking head" style of progress posting :P #indiegamedev
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@xewlupus
Max!
5 months
Overdue prototype from the checklist: slashing weapon. Thinking each fighter might have their own special attack, and this is unique to Kit's Rabbit? #ScreenShotSaturday 🎶 Zero (Megaman X) 🎶
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@xewlupus
Max!
10 months
Better render (I really should look before I post, LOL) 🫖
@xewlupus
Max!
10 months
Mostly done adding "IsZeroGravity()" branches throughout the movement code to support deep-space scenes where there's no horizon / "up" -- getting strong "Omega Boost" vibes. #indiegamedev 🫖Utah Teapot for orientation reference 🫖
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@xewlupus
Max!
2 months
Illumination from fire effects looking a lot better now that the building's normals are correct, lol #ScreenShotSunday
@xewlupus
Max!
2 months
Ported the window smear effects from the old instance static mesh system to the new geometry script buildings. Plus side, it's way more optimized; downside I need to redesign how enviro damage works since the baked result isn't modular at runtime... #screenshotsaturday
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@xewlupus
Max!
3 months
Quick 3D run-through of the layout before moving on to blocking out the sewer and subway tunnels. (Took a few iteration adjustments -- was feeling too cramped at first) #indiegamedev 🎶 Rush Hour (Sim City 4 OST) 🎶
@xewlupus
Max!
3 months
Working on how we author buildings -- toying with the idea of placing boxes into a single object in blender, and then using a geometry node to scatter kit pieces for each with a random seed. #indiegamedev WISHLIST NIGHTSHIFT GALAXY:
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Max!
5 months
I'm not actively designing for online multiplayer yet, but I do poke my code from time to time to validate it isn't so painted-into-a-corner that it would require a full rewrite. #indiegame #netcode
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Max!
1 month
Gameplay test footage from yesterday's stream, after enabling all the enemy spawners at the same time. Real "chaotic battle" vibes, haha. #screenshotsaturday
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@xewlupus
Max!
3 months
Quick sewer-drain mockup. Doing the tunnel is relatively easy in #Blender using curve bevels w/ a custom profile + the solidify modifier, but cutting holes in the terrain and chambers with the knife tool is a PITA, is there a better way? 🎶 Technodrome (TMNT Arcade) 🎶
@xewlupus
Max!
3 months
Quick 3D run-through of the layout before moving on to blocking out the sewer and subway tunnels. (Took a few iteration adjustments -- was feeling too cramped at first) #indiegamedev 🎶 Rush Hour (Sim City 4 OST) 🎶
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@xewlupus
Max!
10 months
Mostly done adding "IsZeroGravity()" branches throughout the movement code to support deep-space scenes where there's no horizon / "up" -- getting strong "Omega Boost" vibes. #indiegamedev 🫖Utah Teapot for orientation reference 🫖
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@xewlupus
Max!
10 months
Spider Tank integration test. (Royalty-Free music all from an old Ovani Humble Bundle, BTW) #indiegamedev
@xewlupus
Max!
10 months
Better render (I really should look before I post, LOL) 🫖
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@xewlupus
Max!
11 months
Did quick skin with the new model on our current rig and it's already looking so good!! Here's a test in the moonbase scene I've been devstreaming the last few weeks. 🎶 Bulk Slash OST // Boss Theme 🎶 (for action-tempo testing) #IndieGameDev
@tinygalactic
tiny galactic games 🌌
11 months
We're so excited to share the updated model of Kit's mech, the Rabbit! Credit to @Jack_Covell for his amazing work! 🌌💜
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Max!
8 months
Spider Tank got a lot of love yesterday, updated the high-speed Falcon today. Better auto-leveling, better bank-strafing, better drift-recovery, and juice the hell out of the missile circus. #indiegamedev 🎶 Megaman X4 (Slash Beast) 🎶
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@xewlupus
Max!
2 months
Multi-way intersections added; think I have about everything I need to make "sewer" gameplay 😎 #ScreenShotSunday #Indiegamedev 🎶 OP Kamen Rider BLACK 🎶
@xewlupus
Max!
2 months
I extended my fillet-style corner generator to handle arbitrary cross-sections and I have an *okay* tunnel tool, but it still uses too much fine-tuning for my taste, so I want to experiment some more... #ScreenShotSunday
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@xewlupus
Max!
1 year
Shield Projector, in 3D #indiegamedev 🎶 Holy Lonely Night (duet version), Macross 7 OST 🎶
@xewlupus
Max!
1 year
Blast from the past: the original prototype for Starfighter, before the devil cursed me with ambition. I'm reminded, now, as I redesign the "Shield Projector" from this version for 3D. #IndieGameDev
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Max!
1 year
Added "Moving Ground Contact" support (long overdue), and an "Enemy Cruiser" blockout (which keeps reminding me of the Planet Express rocket?? LOL ??). #ScreenShotSunday 🎶Uijin ! Dangaioh 🎶
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Max!
1 year
Some more destruction effects, posted as an excuse to describe one of my favorite little #gamedev / #vfx tricks: Semirandom Timing with the Inverse Cumulative Exponential Distribution! 🧵
@xewlupus
Max!
1 year
essplobing #ScreenShotSunday 🎶 Bulk Slash (Title Screen) 🎶
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Max!
1 year
Camera Lock-On Progress - handles edge-cases (far-away, directly above/below, etc) - alternate soft-locked jet camera (for steering), but hard-lock again on midair drift - procedural UI system for heads-up reticle 🎵 Gallant Char from MS Gundam 0079 #gamedev #indiegame
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Max!
5 months
After some prototyping I've landed on the explicit button, so that it can interact with a new "heat" system where boosting, guarding, and heavy-weapons fill up a heat-meter, which staggers you on overflow, to rein in button-mashing dodge and turtling. #indiegamedev
@xewlupus
Max!
5 months
"What's the point of the robot, why wouldn't I just stay a jet?" Idea: the robot has a guard/shield action. Not sure if it's better on an explicit button, or auto-activated whenever you're a robot and not shooting or dashing? #indiegamedev
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@xewlupus
Max!
21 days
Testing Enemy Spawner-Bay Component for Cruisers #indiegamedev 🎶 NEXZR OST 🎶
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@xewlupus
Max!
8 months
Practicing "getting good" at my own game, on steam deck 😅
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@xewlupus
Max!
7 months
corrected train-car math handling a 90-degree turn #gamedev
@xewlupus
Max!
7 months
I actually really flubbed this math, by mistakenly thinking that (U⋅V)² = U²V² = (U⋅U)(V⋅V) (WRONG, oops). It introduced a small error that I didn't notice until I made the chain long and it compounded. Here's the correct line/sphere intersection formula.
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@xewlupus
Max!
1 month
Show me your water art! 🌊 FX I've been working on lately: - Skyline Planar Reflection - Color-Transition from Drainage-to-Sewage - Knee-High Fade/Refraction - Waterfall/Stream flow (with forking!)
@hippowombat
Christian Sparks 🍉
1 month
Water in various unfinished projects 💀 Show me your water art!
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@xewlupus
Max!
4 months
Last ingredient to lock in the Descent homage -- enabling zero-g and unlocking the camera horizon. Let's gooo! Wishlist: 🎶 Outerlimits (Descent OST) 🎶
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Max!
4 months
BIG ANNOUNCEMENT: you can now wishlist Nightshift Galaxy on Steam! #indiegame
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Max!
1 year
Sorting out giant mecha city street navigation. #indiegamedev 🎶 Project A-KO Vs. Battle Gray Side OST 🎶
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@xewlupus
Max!
1 year
Testing an "Aim Assist" system when playing with a gamepad, which uses the right stick and is significantly less precise that mouse-aiming #IndieGameDev
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@xewlupus
Max!
3 years
#SolarAsh is out today (PS + EGS). I'm very emotional, having seen this through all the way from the first prototypes five years ago (!!!) through testing/final-polishing on the day before release. It wouldn't have been possible without the incredible team at Heart Machine.
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Max!
2 years
Added the Pirate fighter, as well. Took longer than expected to coerce particle trails to actually touch their emitters at high-speed 🚀🚀🚀 #UnrealEngine
@xewlupus
Max!
2 years
Experimenting with posting MP4s instead of GIFs. Anyway, did a polish pass on the Spider Tank 🕷️ #indiedev #gamedevelopment
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Max!
2 months
Live-streaming dev on the modular building kit soon at about 11AM PST #gamedev #stream 🎶 Towering Inferno (John Williams) 🎶
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@xewlupus
Max!
1 year
Wild character control is fun, but play emerges from harmonizing it with the setup. - reworked movement to conform to the arena scale - dialed-down field-of-view to limit aiming - stabilized camera pitch & added dynamic framing on ascent/descent #IndieDev #GameDevelopment
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Max!
12 days
I like the fight choreography in the new Ranma½ adaptation. It's modernized, but it still uses a steady camera, like a Jackie Chan fight, rather than the now-ubiquitous hyperactive/flying Dragonball/Naruto-style crane camera.
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Max!
2 months
✨ Thanks to everyone for playtesting at BYOG and @GlitchCityLA for hosting!! ✨
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Max!
7 months
Messing around with warp FX. Here's a two-layer idea: a ProceduralMeshComponent tube w/ depth falloff + a SplineMeshComponent leading you and matching the local neighborhood ahead of you. #ScreenShotSaturday
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@xewlupus
Max!
9 months
@xewlupus
Max!
9 months
This afternoon: Rail Shooter Stream part 3! Gonna add an wasp-mesh and write some combat AI. #indiegamedev #stream
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@xewlupus
Max!
1 year
Today's Aiming Adventure(tm) -- I added automatic dead-reckoning. Bullets automatically shoot in front of moving targets, not directly at them. The alternative was to always see an offset between the reticle and the impact explosions, which felt wrong. #indiegame #gamedev
@xewlupus
Max!
1 year
Interesting demonstration of #gamedesign trade-offs: open-world impose inherent limitations that opinionated arcade-action don't share, because we can curate the arena. Not only can we play with extreme character framing & distance, but we can even shoot out of the screen!
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Max!
1 year
Procedural Locomotion (Part 2): Actually taking steps! Handling foot sliding! Contact prediction! Step arcs! #indiedev #gamedevelopment #unrealengine
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Max!
10 months
I've been capturing footage of all the movesets in our game, Nightshift Galaxy, and was compelled to edit a quick sizzle reel. Enjoy! 🎶 @troupegammage 🎶 #indiegame #gamedev
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Max!
1 year
🚀🪅💰
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