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vidhvat

@vidhvatm

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Following
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Statuses
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you don’t play the videogame, it plays you ☯️ flow state engineer TAMASHIKA

tokyo, japan
Joined July 2009
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@vidhvatm
vidhvat
2 months
TAMASHIKA
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@vidhvatm
vidhvat
27 days
footsteps
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@vidhvatm
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6 months
@TylerGlaiel 🌸x 1000
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@vidhvatm
vidhvat
7 months
got some good playtesting done ✔️
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@vidhvatm
vidhvat
7 months
ninja teleport
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@vidhvatm
vidhvat
4 months
sakuraaa🌸
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@vidhvatm
vidhvat
11 days
rainbow reload 🌈
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@vidhvatm
vidhvat
10 months
continuous level transitions
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@vidhvatm
vidhvat
10 months
mockup for new reload animation
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@vidhvatm
vidhvat
3 months
shockwave
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@vidhvatm
vidhvat
9 months
follow the main artery
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@vidhvatm
vidhvat
8 months
new transitions
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@vidhvatm
vidhvat
1 year
💊 RUN GUN 💊 - psychedelic corridor shooter where you deflect bullets with a knife #PitchYaGame
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@vidhvatm
vidhvat
9 months
💊RUN GUN💊 new build live now on itch ✨
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@vidhvatm
vidhvat
2 years
boop ur way to the exit
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@vidhvatm
vidhvat
10 months
bullet on bullet parry, 100ms window
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@vidhvatm
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1 year
faster gameplay with one-hit-kill enemies
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@vidhvatm
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8 months
enemies explode into confetti 🎊
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@vidhvatm
vidhvat
6 months
chat, is this real? 👀
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@vidhvatm
vidhvat
10 months
boy, that right turn really threw me off 😅
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@vidhvatm
vidhvat
9 months
sinusoidal distortions
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@vidhvatm
vidhvat
11 months
animations really fit like a glove with the rhythm of the game
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@vidhvatm
vidhvat
5 months
tutorial section replaced with adaptive context-aware prompts which appear automatically based on the game's analysis of player behavior here the game is queuing movement prompts after it detects idling on start also, bless you @KenneyNL 🙏
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@vidhvatm
vidhvat
11 months
the interval between levels breaks the flow in removing this i'll be sacrificing the upgrade system but it's not something that i feel very strongly about anyway also, this makes an in for pickups which could be cool
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@vidhvatm
vidhvat
1 year
@dingledoorf it's a vibeshift. over time your physique will begin to reflect it too
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@vidhvatm
vidhvat
1 year
intense hallway shootout
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@vidhvatm
vidhvat
2 years
crynet nanosuit voice - "MAXIMUM SPEED"
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@vidhvatm
vidhvat
1 year
@stimhacked rewards are overused and keeps players from connecting with the intrinsic joy of actually playing the game (this includes everything from achievements to unlocks, stars, badges etc.)
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@vidhvatm
vidhvat
6 months
The game we're making and 3 inspirations behind it.
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@YCJYgames
Y/CJ/Y - Keep Driving
6 months
The game we're making and 3 inspirations behind it.
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@vidhvatm
vidhvat
5 months
normal maps
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@vidhvatm
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2 months
steam page next week
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@vidhvatm
vidhvat
1 year
peak corridor shooter vibes 🔫
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@vidhvatm
vidhvat
11 days
@NoodleVEVO attention is all they need 🙏
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@vidhvatm
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6 months
@_i39741248 @TylerGlaiel right now i'm calling it RUNGUN 💊
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@vidhvatm
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6 months
1) What
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@vidhvatm
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8 months
new tile work
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@vidhvatm
vidhvat
10 months
lovely planet reserved keys that allowed changing the sensitivity in-game without having to open a menu. scroll wheel, even better
@FPSthetics
FPSthetics
10 months
It's such a hyper specific request but I wish PC games had you sort out your sensitivity first time by using the scroll wheel to adjust it instead of pausing and changing it in the options over and over.
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@vidhvatm
vidhvat
9 months
tight coupling of paintings color and magazine status
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@vidhvatm
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6 months
THANK YOU! 🙏
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@vidhvatm
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3 months
trying to capture the romance of being lost in shinjuku station 💞
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@vidhvatm
vidhvat
2 years
/// 𝙘 𝙖 𝙨 𝙘 𝙖 𝙙 𝙚 ///
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@vidhvatm
vidhvat
11 months
love that swinging tie 👔
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@vidhvatm
vidhvat
10 months
new gun animation, with some extra polish 💅
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@vidhvatm
vidhvat
2 months
hi if you followed this account for gifs of the game formerly known as RUNGUN, i can understand if the rest of the signal here appears noisy or confusing more gifs will follow after the announcement tomorrow and the signal will also be amplified, so you know what to expect🙏
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@vidhvatm
vidhvat
1 year
dynamic texture now responds to world events
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@vidhvatm
vidhvat
6 months
@JMS2theSequel @TylerGlaiel definitely a lot more dense than the explosion before! thinking of making it so the count goes up the further you get into the game
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@vidhvatm
vidhvat
1 year
longer section with velocity adjusted for distance to next encounter, makes the start/stop motion feel more rhythmic
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@vidhvatm
vidhvat
5 months
presenting at @tokyo_indies tonight 🙏 also got a new RUNGUN teaser trailer with name reveal ✨
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@tokyo_indies
Tokyo Indies 11月20日@MOGRA
5 months
今週5/15の #TokyoIndies 10周年版プレゼン: - Chromatic::/Resonance Flynn Fernandez - RUNGUN @_vidhvat - デベロッパーズ~ゲーム創作沼へようこそ~ @arai_harumaki - Tokyo Indies 10周年まとめ @datponpon 最後のプレゼンちょっと長いけど詳しい話多い、楽しみに!!
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@vidhvatm
vidhvat
7 months
between hall A and D, gdc expo
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@vidhvatm
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5 months
floor 16 with the uzi upgrade, gulping soda and shredding bad guys with synthwave blasting on full - yea, Mullet Mad Jack is fun ✨
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@vidhvatm
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10 months
in limbo 🧘
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@vidhvatm
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1 year
magic touch ✨
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@vidhvatm
vidhvat
8 months
slash miss, double deflect
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@vidhvatm
vidhvat
6 months
🥹
@chimtelevision
chim
6 months
I had an epiphany last night when I booted this absolute 10/10 game up on my steam deck at 1AM that I hadn’t played since I was like 14-15 and realized that my entire aesthetic and half my music taste is derived from it
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@vidhvatm
vidhvat
8 months
replacing blood splats with floral goodness 🌸
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@vidhvatm
vidhvat
5 months
it starts with an idea a prototype is built it grows into its own thing, different from how you first imagined it still, the essence of what got you started on it is still there but it's not fun, so you change it, again, and again somethings fit, others don't. it's complete
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@vidhvatm
vidhvat
2 months
felt like a bit of landscaping 🌻🌼🌷
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@vidhvatm
vidhvat
3 years
stop scrolling and go play post void now!
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@vidhvatm
vidhvat
9 months
i’m literally manifesting 💊
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@vidhvatm
vidhvat
1 year
this prototype is from four years ago. obviously, the idea of a corridor shooter has been on my mind for a while now
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@vidhvatm
vidhvat
1 year
'RUN GUN' playable build live now on itch
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@vidhvatm
vidhvat
2 years
boop n dash 💥
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@vidhvatm
vidhvat
11 months
smooth menu transition
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@vidhvatm
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4 months
ng+
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@vidhvatm
vidhvat
8 months
happy lunar new year! 🧧 hope u get rich! 💰
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@vidhvatm
vidhvat
9 months
no, i don't want want to design games that players can play for thousands of hours. i want to design games that deliver a thousand hours of fun, in 10 minutes
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@vidhvatm
vidhvat
6 months
the feminine urge to rewrite Player.cs from scratch
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@vidhvatm
vidhvat
5 months
make the game you want to play
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@vidhvatm
vidhvat
6 months
thank you 🙏
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@vidhvatm
vidhvat
2 years
grass responds to surface deformation
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@vidhvatm
vidhvat
7 months
ok i don’t think we’ll need that tutorial for the demo
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@vidhvatm
vidhvat
1 year
breakthrough
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@vidhvatm
vidhvat
6 months
buy post void
@YCJYgames
Y/CJ/Y - Keep Driving
6 months
oh yeah! Post Void is on sale on #Steam not much but it's already pretty cheap
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@vidhvatm
vidhvat
1 year
@CodeRed_dev realize that jealousy is a skill issue and continue the grind
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@vidhvatm
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6 months
pov me going full kawaii with unhinged flowermaxxing 🌸
@vidhvatm
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6 months
@TylerGlaiel 🌸x 1000
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@vidhvatm
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6 months
level generator, hallways, turns and rooms
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@vidhvatm
vidhvat
4 months
@algekalipso some cultures, especially older ones, often have a decent amount of woo integrated into them which is pretty cool. to a point where it leaves its mark on the language itself
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4 months
new favorite japanese word
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@vidhvatm
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11 months
replaced the exposure flash with a pixelated dissolve-burst effect and it's a lot easier on the eyes
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@vidhvatm
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1 year
also one last thing - i'm looking for an artist to help with the visuals of this game. if you're a 2D artist/animator or know someone who'd be willing to collaborate, please let me know!
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@vidhvatm
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4 months
watch out! the gap in the hallway... it's a separate reality! the only me is me. are you sure the only you is you?
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@vidhvatm
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7 months
i’m on it 💪
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@vidhvatm
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3 months
@tha_rami learning japanese is revealing a lot of city pop from the 80s is often about coffee stains reminding the singer of unrequited love 🥲
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@vidhvatm
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5 months
@Phantom_TheGame shaders are like little computer programs that run on the graphics card which modify every triangle and eventually the pixels that show up on screen
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@vidhvatm
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10 months
shaky wall props
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@vidhvatm
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6 months
vibesss
@hahajohnx
john provencher
6 months
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@vidhvatm
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7 months
artery intersects if sections loop in on themselves. fixing this won't be straightforward
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@vidhvatm
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5 months
e-ink overlay
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@vidhvatm
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10 months
first pass on 2D animations for gun/arms
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@vidhvatm
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9 months
color coded segments - to avoid overlapping sections, the game tracks upcoming encounters and decides on the fly if whether to activate them
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@vidhvatm
vidhvat
7 months
excited to try this out!
@JamesDornanDev
Jamesy
7 months
Getting there ..aiming for about July/June for release. #screenshotsaturday #GodotEngine
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@vidhvatm
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6 months
almost everyone i’ve met in the tokyo game dev scene seems to know about Lovely Planet like how
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@vidhvatm
vidhvat
1 month
my life is the best game i’ve ever played, i love it 💞
@VividVoid_
Vivid Void
1 month
God, I am so in love with the world
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@vidhvatm
vidhvat
4 months
@RobinPoedev gotta stay centered 🙏
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@vidhvatm
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6 months
@ThisIsDaniel11 @TylerGlaiel thanks!! post void was a big inspiration for me 💖
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1 year
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@vidhvatm
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6 months
i did it. my first birthday in Japan 🇯🇵🫡
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@vidhvatm
vidhvat
4 months
that color palette, the sound effects, oofff! vibe is off the charts! 📈
@heliofractal
Lori Vornoy 🗡💀🩸
4 months
first look at mounts of the dungeons
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@vidhvatm
vidhvat
11 months
new transitions
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@vidhvatm
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1 year
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@vidhvatm
vidhvat
1 year
@petergyang need this but for tax filing
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@vidhvatm
vidhvat
1 year
cartoonishly large droplets of blood now leave puddles on the floor
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