Niall Profile Banner
Niall Profile
Niall

@vertex_arcade

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660

I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models.

Joined February 2019
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@vertex_arcade
Niall
17 days
My new Customisable Female Basemesh is OUT NOW! It allows you to use sliders and Blender's Rigify rig to create you own custom basemeshes! The model is fully rigged, UV unwrapped and ready to sculpt/texture or animate! #blender #b3d
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@vertex_arcade
Niall
3 years
Lady Dimitrescu and her daughters This was pretty fun to do, it only took a couple of days and it's mostly all texture work #blender #b3d #ResidentEvilVillage #powerpuffgirls
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@vertex_arcade
Niall
7 months
My 3D recreation of @Gaziter 's character Flare is finally finished! I love the design and the galaxy material was a lot of fun to make! I also made a full process video and timelapse so you can see how I made it! #blender #b3d
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@vertex_arcade
Niall
3 years
I really didn't want to hand edit normals, so I came up with this method of using an ID Mask to manipulate the normals in the shader. All of my shadows snap into place whereas the Guilty Gear model has smoother transitions but it's a pretty nice effect #blender #b3d
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@vertex_arcade
Niall
5 years
Happy #Halloween everyone! This time I tackled another of @VincenzoNova 's concepts, here's Spooky Squirtle! #blender #blender3d #pokemon
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@vertex_arcade
Niall
5 years
I tried recreating one of @meyoco_ 's pieces in 3D because I love the colour palettes. This one was pretty complex, there's a lot of backface culling, custom toon shaders and rotational constraints to achieve the final look but I think it turned out well #blender #Blender3D
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@vertex_arcade
Niall
5 years
Inspired by @emmakoch 's 3D turnarounds, I tried recreating this awesome artwork by @trudicastle . I love the style of it and it was so much fun to recreate! Timelapse: #blender #3dart #legendofzelda #link #pokemon #pikachu #3dmodeling
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@vertex_arcade
Niall
17 days
And finally, my 3D model of @Lord_Griselda 's Medusa is done! This was a lot of fun to do, I've actually had it finished for a couple of weeks, but I also had to finish the video for it, where I walk through the entire process which you can find below! #blender #b3d
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@vertex_arcade
Niall
8 months
Finally getting around to making a tutorial on how to make nice looking Normals! The method is fairly easy, all we're doing is dividing the face into zones, but I'll explain it all in the video which should be out in about a week! #b3d #blender
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@vertex_arcade
Niall
5 years
It's difficult to put all of my pieces together in one GIF and keep under Twitter's file size limit, so here's a few of my favourite pieces from this year! Credit goes to @trudicastle , @VincenzoNova , and @meyoco_ for the designs! #Artof2019
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@vertex_arcade
Niall
5 years
Another Lost Pokemon, this time Ditto's evolution, Animon! I love making these lost Pokemon, they're quick to do and they give me an excuse to practice animation! Thanks to @DrLavaYT and @RacieBeep again! Timelapse:
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@vertex_arcade
Niall
5 years
I've been loving @DrLavaYT 's posts about lost Pokemon so I decided to see what it would like if the Zubat Pre-Evolution was never lost. The concept art was done by @RacieBeep #Blender #Blender3D #Pokemon I also did a timelapse video of it!
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@vertex_arcade
Niall
11 months
Almost there with my Shape Key Selector addon! I wanted to start a new model and set up everything from scratch just to get a feel for the workflow (and to play with the expression lines) There's still a couple of things I need to iron out, but it's very close! #b3d #blender
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@vertex_arcade
Niall
5 years
I recreated another of @trudicastle 's awesome concepts in 3D! Baby Yoda is so cute, and this style is so much fun to do! #blender3D #blender #Mandalorian #StarWars #Yoda
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@vertex_arcade
Niall
3 years
Here's another version featuring all three girls in the one shot #blender #b3d #ResidentEvilVillage
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@vertex_arcade
Niall
1 year
Imagine a Pokemon Silver/Gold remake in the style of Octopath Traveller. This is just a proof of concept to test out making sprite animations in Blender and I think it's pretty successful! I'll be sure to make a tutorial on this at some point! #blender #b3d #Pokemon #pixelart
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@vertex_arcade
Niall
5 years
Bombseal is done! I wouldn't call myself an animator but doing these idle animations for the Lost Pokémon is a lot of fun! @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse:
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@vertex_arcade
Niall
5 years
Danny Phantom was one of my favourite shows as a kid, so I tried recreating him in 3D, keeping as close to the original as I could! #dannyphantom #blender #Blender3d
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@vertex_arcade
Niall
2 months
Something a bit different this time, here's my 3D model of @conor_draws awesome Axe design! I love making weapons/props and this hand drawn style was so much fun to recreate in #blender ! #b3d
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@vertex_arcade
Niall
3 years
Sometimes I see a design and I have to make it in 3D! I love this Mummy design by @Gaziter and did my best to faithfully recreate it! This took about 11 hours over the course of 2 days #blender #b3d
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@vertex_arcade
Niall
8 months
I've been so focused on technical stuff lately that I decided to take a break and actually model a character! I love this design from @Gaziter and I think I can do some cool shader stuff for the galaxy material #blender #b3d
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@vertex_arcade
Niall
5 years
And it's done! My 3D turnaround of @MagnaGallina 's Corn Lady! This was something very different for me, normally I stick to small and cute characters so something a bit more realistic was fun to do! #Blender #Blender3d
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@vertex_arcade
Niall
11 months
Proof of concept of how my Face Rig would work in practice! I separated the L and R controls for the eyes and eyebrows which allows for more freedom. With a proper animation, camera movement, and character movement, I think this could look pretty nice! #b3d #LoisLane
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@vertex_arcade
Niall
8 months
Here's a demo of how I'm "painting" normals! The Left Mesh has it's normals rotated, and I'm copying those normals to the reference mesh using a Vertex Group to control the influence. I paint a gradient per section in the direction that I want shadows to appear #blender #b3d
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@vertex_arcade
Niall
9 months
I think this was an evening well spent! I was curious to see if I could do this in #Blender and it's actually pretty simple! All I did was animate a "cutter" mesh and let that boolean into the head! Then just hand drew corrections using Grease Pencil! #b3d #AcrossTheSpiderVerse
@Krieg2711
drigo (sobrinho do kohei murakami)
9 months
Que cursed
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@vertex_arcade
Niall
1 year
I'm back with another Fake Pokémon after...wow...3 years! These are always fun to do, and this time I had a go at making @KenDrawsArt Dragonair evolution, Draether! If Dragonite never existed, I would definitely believe this was the real final evolution! #blender #b3d #pokemon
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@vertex_arcade
Niall
11 months
This is probably one of the coolest things I've ever made in Blender! I set up a rig using some complicated Driver magic and it allows me to choose exactly what expression I want! It's so fun to play around with! #blender #b3d #LoisLane #bnpr
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@vertex_arcade
Niall
5 years
Meowth's Pre-Evolution is adorable, I'm really happy with how this one turned out! @DrLavaYT @RacieBeep #blender #blender3D #pokemon Timelapse:
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@vertex_arcade
Niall
8 months
Today I also figured out a way of procedurally getting Smooth Custom Normals! It uses the Data Transfer modifier and Vertex Groups which allows me to "paint" the smooth transitions! From here you could start manually tweaking individual normals if you wanted! #blender #b3d
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@vertex_arcade
Niall
8 months
Some people asked if the custom normals break while animating and the answer is yes, BUT you can copy the good normals from a static version of the head and then you can animate the face while keeping the nice normals! #blender #b3d
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@vertex_arcade
Niall
5 years
I've always loved the look of this #CaptainMarvel comic artwork so I tried recreating it in 3D! @kristaferanka is the illustrator of the comic so I think I have him to credit for it. Timelapse: @Marvel #blender #3dart #marvel #3dmodelling
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@vertex_arcade
Niall
4 years
The first of the lost Voodoo doll family, Norowara! I think this design is actually pretty cute albeit a bit dark for Pokemon @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon
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@vertex_arcade
Niall
5 months
I'm finally revisiting my Sketch Shader that I started a couple of years ago! I wasn't really happy with the results from the previous version and I knew I could do better, so this is progress towards actually releasing it! #blender #b3d
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@vertex_arcade
Niall
4 years
Start // Finish It's pretty cool seeing all of these, seeing just how basic some of the complex pieces start off. I always just start off with spheres, cubes and cylinders and slowly increase the detail with sculpting. The original concept was by the awesome @trudicastle !
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@vertex_arcade
Niall
5 years
I love @CynicalPlant 's 3D model of @VincenzoNova 's Halloween Ivysaur, so I tried making my own spooky version of Togepi! #blender #Blender3D #pokemon #Halloween
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@vertex_arcade
Niall
5 years
Another Lost Pokémon! Tangela's Pre-Evolution, Monja! I really like how this one turned out, I love the hair despite it being difficult to do @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse:
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@vertex_arcade
Niall
6 months
I'm finally updating my Adjustable Mannequin, I'm tweaking everything so that you can get more varied characters. I'm also trying out a new style of rig. I like the old sliders, but I'm also a fan of the Sims style dragging directly on the model. Maybe I can try both #blender
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@vertex_arcade
Niall
5 years
Beta Girafarig comes to life! Such a simple design but I think I prefer this to the original! @DrLavaYT @RacieBeep #pokemon #blender #blender3d
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@vertex_arcade
Niall
3 years
After a bit more tweaking, I think the normals of the model are pretty much done! I can rotate the lights/move the character in ANY way and the shadows react correctly. Shapekeys also don't break anything which is nice! #blender #b3d
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@vertex_arcade
Niall
2 years
For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d
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@vertex_arcade
Niall
11 months
Previously I was only blending on a 1D Array, I now have it set up to blend on a 2D array, so at any point it blends between the surrounding shape keys. You could probably expand this to a 3D array and get a blend of 8 different shapes, but that might be overkill! #b3d #blender
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@vertex_arcade
Niall
1 year
I did some more work on the Cycles Toon Shader, adding some sliders and the option to add a 2nd band to the shadows. Let me know what other features I could add! I'm trying to make it as versatile as possible! #blender #b3d
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@vertex_arcade
Niall
3 years
I tried out some Camera based shapekeys and they're pretty cool! I know that these are used in most animation projects to make sure the character looks good from every angle, and I'll be sure to use this technique in the future! #blender #b3d
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@vertex_arcade
Niall
3 years
After some more experiments, I think I came up with an even better solution for the toon normals! The model on the right literally took 2 MINUTES to do the normal editing! All I did was average the normals for each of the zones! Super easy and super quick! #blender #b3d
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@vertex_arcade
Niall
5 years
Reviving more lost Pokémon! This time it's Ikari, the Water/Steel Shark Pokémon! @DrLavaYT @RacieBeep #pokemon #blender #Blender3d Timelapse:
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@vertex_arcade
Niall
4 years
Wish I could be Part of that world Inspired by @JosiahBrooks ' #PrettyUglyChallenge , here's Ariel/Squidward! #Blender3d #b3d
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@vertex_arcade
Niall
4 years
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@vertex_arcade
Niall
3 years
I wanted to have this finished by Halloween, I was so close, but anyway, here's @_DeadSlug_ 's Demon Boss in 3D! I love the character design and this ended up being one of the most complicated pieces I've done so far! #blender #b3d
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@vertex_arcade
Niall
5 years
I love @KaseyTheGolden 's watercolour art so I tried to recreate her character, Hatch, in 3D, trying to keep the watercolour look! Timelapse: #blender #3dart #3dmodelling
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@vertex_arcade
Niall
3 years
I've never played League but #Arcane is pretty good! The artstyle is amazing and I wanted to do something to commemorate it! I saw this concept by @BlushyPixy and I absolutely love the pose and colours, so I had to make it in 3D! #blender #b3d #Jinx
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@vertex_arcade
Niall
11 months
FINALLY got this working! You can add ALL of your expressions with ONE CLICK! If your images are named correctly, it'll find the matching shape keys and use the image names to generate the categories! This isn't sped up by the way, it only took 2 seconds! #blender #b3d
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@vertex_arcade
Niall
3 years
I think I've come up with something pretty cool here! I'm calling it a Direction Map and wherever the UVs are on the map will determine the direction of the normals. Once you define your sections, it's incredibly easy to fine tune the shading #blender #b3d
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@vertex_arcade
Niall
11 months
Rough animation tests to try out different expressions! I have an animation controller set up that handles the shape keys and then I'm just using a Stepped Interpolation modifier to make it look more choppy. I really like how this looks! #b3d #blender #LoisLane
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@vertex_arcade
Niall
11 months
Almost there with my Shape Key Selector addon! I'm trying to add some QoL things, like making it automatically detect Shape Keys, and letting you change the snapping of the selector. Doing lots of testing to make sure it's easy to use and doesn't break! #b3d #blender
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@vertex_arcade
Niall
8 months
Pretty basic animation, but just showing that the Custom Normals work with both Rigging and Shape Keys! I only did the face and hair, but you could edit the body normals as well, and most likely they won't deform as much as the face, so it would work pretty well #blender #b3d
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@vertex_arcade
Niall
2 years
Here's some examples of the different types of characters that I quickly mocked up #blender #b3d
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@vertex_arcade
Niall
2 years
For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d
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Niall
9 months
Starting on v1.1 of Shape Key Selector! I've added the ability to randomise the selectors, so if you're ever stuck for ideas, just click these and it will make a random combination for you! Also the Kuwahara filter and Live Compositor in #blender 4.0 are so cool! #b3d #bnpr
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@vertex_arcade
Niall
4 years
Kyonpan was a pretty fun one to model, I love the little hat! @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon
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@vertex_arcade
Niall
4 years
I saw this David Bowie piece by @subversivegirl and had to try and make it in 3D! Likeness sculpting has never been one of my strengths but I think this is probably my best one yet! #blender #Blender3D #DavidBowie Timelapse:
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@vertex_arcade
Niall
8 months
Finally released my Normal Editing tutorial! I go through the whole process from defining the zones, editing topology, editing normals, getting smooth normal rotation, and how to animate while keeping the nice normals! #blender #b3d
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@vertex_arcade
Niall
5 months
My Sketch Shader is almost finished! I realised I never showed off the Compositing and Animation side of things, but all of the textures can flicker and there's 9 different paper textures to choose from at different crumple levels! #blender #b3d
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@vertex_arcade
Niall
4 years
Barunda the Balloon Pokémon! They've made keys and ice cream into Pokémon so why not a balloon? @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon
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@vertex_arcade
Niall
5 years
I saw this awesome post by @VelvetyF and recreated it in 3D and animated it! It was a fun challenge to try and make it loop seamlessly! Timelapse: #blender #3dart #3dmodelling #pokemon #PokemonSwordShield #scorbunny
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@vertex_arcade
Niall
11 months
First prototype of my Expression Picker addon! All you have to do is choose your image, select the shape key, and the addon will handle the rest! The beauty of this is that it allows you to reorder the images in any order so you can change the blending! #b3d #blender
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Niall
5 years
Baby Paras! No matter how many times I look at it, the nose looks it's an open mouth, but I definitely modelled a nose! @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse:
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@vertex_arcade
Niall
5 years
Porygon2's original design brought to life! This is so goofy but I love it! @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse:
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@vertex_arcade
Niall
5 months
My Sketch Shader is finally finished! It has 6 different Shading styles, Grease Pencil and Freestyle outlines and over 40 different paper textures to choose from! #blender #b3d
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@vertex_arcade
Niall
11 months
People have asked if I'm able to smoothly blend between the expressions, and the answer is yes, but it can get weird. However, instead of snapping to the expression exactly, by snapping it 1/4 of the way, I can get 3 in between blends for each expression! #b3d #blender
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@vertex_arcade
Niall
6 months
To get this I had to survive this
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@savannahXYZart
Savannah
6 months
To get this 🤩 I had to survive this 😬
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Niall
2 years
Recently I've been working on a Sketch Shader and so far I'm pretty happy with the results. It uses 4 different textures at different levels of brightness and blends between them. So far I have hatching, crosshatching, scribbles and stippled effects working #blender #b3d
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@vertex_arcade
Niall
2 months
To model Medusa's hair I used Geometry Nodes to make a simple procedural setup! It starts as some curves, then we instance the head at the end of each curve, give it thickness and then merge them together! It's simple, but very helpful for making complex stuff! #blender #b3d
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@vertex_arcade
Niall
3 years
Currently, this is probably the extent of my animation skills. I'll come back to this animation after I do some animation courses and see how I improve. Also, the Mesh Trails make even this average animation look pretty cool! #blender #b3d
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@vertex_arcade
Niall
3 years
I'm trying to understand how to make perfect looking toon normals, so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to standard topology. Eventually I'll have to make a character in this style to truly understand it #blender #b3d
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Niall
2 years
I made a few more test characters using my Adjustable Mannequin. Each of these took about 5 minutes to make. I still have a bit of cleanup work to do on the rig and then I should have it up on Gumroad #blender #b3d
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Niall
8 months
I did some more work on the Galaxy material, trying to really get that Parallax effect! I also added some different masks so the constellation only shows up on the hips, and no stars show on the face. Those little details really make it look more like the original #blender #b3d
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Niall
2 years
I tried making some Dark Souls style humanoid characters using my Adjustable Mannequin. These take a bit more effort but it's quite easy to manipulate the rig to make it work. You can duplicate the rig and just take the arms/legs to create multiple limbs #blender #b3d
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Niall
5 years
Some people said that my last piece looked like Adventure Time so I fully embraced that with this model! I have no idea who made this so if anyone knows, I'll gladly credit them! Timelapse: #blender #3dart #legendofzelda #link #adventuretime #3dmodel
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Niall
4 years
Beta Cleffa is pretty much identical to the original minus the curl and brown ears. I think they made the right choice going with the curl because this looks strange @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon
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Niall
3 years
My coloured lights Toon Shader is fully real time and you can add as many lights as you want and they'll all react correctly. The trick with this method is separating the diffuse and specular components of the lights. I'll attach the nodes in this thread (1/2) #blender #b3d
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Niall
8 months
After retopology and posing I always go back and do another pass of the model to make sure it looks exactly like the reference image. They may seem like small changes, but they make a huge difference! #b3d #blender
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Niall
2 years
Most of my ear models are faked with textures, so I finally wanted to make a proper ear model, and why not make it customisable! This is still just initial testing but eventually I'll have more options for making the ear cartoony and bones to manipulate the shape #blender #b3d
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Niall
3 years
Inspired by @LightningBoySt1 toon hair tutorial, I've added some Hair settings to my Toon Shader. Mostly I'm just making these shaders to help me with my own models but if they can help other people as well, then that's great! #blender #b3d
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Niall
9 months
Another Spot Test! This was basically all 2D work. The previous method was subtractive, but to add the eyes and drool, I needed to draw (and animate) a mask to bring back the original mesh. It's fairly rough, but not bad for 2 hours work! #blender #b3d #AcrossTheSpiderVerse
@vertex_arcade
Niall
9 months
I think this was an evening well spent! I was curious to see if I could do this in #Blender and it's actually pretty simple! All I did was animate a "cutter" mesh and let that boolean into the head! Then just hand drew corrections using Grease Pencil! #b3d #AcrossTheSpiderVerse
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Niall
6 months
One cool thing I'm adding for v1.2 of my Adjustable Mannequin is Character Presets using Blender's Pose Library. You can easily select a character, or blend between characters, and you can even just select areas and only those bones will be changed! #blender #b3d
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Niall
3 months
If you want to learn how to make your own Customisable Meshes with a Rig in #Blender , I just released my tutorial explaining the method! It covers Shape Keys, Drivers and making custom Bone Shapes for the rig! #b3d
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Niall
2 years
My Adjustable Mannequin is now up on Gumroad! It includes the Adjustable Mannequin, an example file showing all of the characters that I've made using it, as well as documentation and a video that walks you through the process!
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Niall
3 years
Here are the nodes. The color ramp takes the ID mask and from there you can individually control the direction of the normals using the colours. It's tricky, but I think it's a bit easier than traditional normal editing
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Niall
11 months
Instead of having to render all of your images manually, you can now render ALL of your shape key images with ONE CLICK! Set up cameras for the different parts of the face and then it will render out ALL of the shape keys as images and name them correctly! #blender #b3d
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Niall
11 months
I've NEVER done lip sync before and using my addon, this took about 30 mins! The shapes aren't great but the process was very easy! All you need to do is select the shape you want, keyframe it, rinse and repeat, and you'll have an animation! #b3d #blender
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Niall
4 months
Most of the characters I make are pretty similar, so I'm trying to make a Customisable Basemesh that has good topology that will allow me to make female characters quicker! As well as the Rig, I also wrote an addon to randomise the faces! Still a WIP! #blender #b3d
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Niall
2 years
I made a quick update to the Adjustable Mannequin to include Muscle Groups and Guide Lines for those of you who want to use it as drawing reference! #blender #b3d
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Niall
11 months
Trying out my Shape Key Selector with a more realistic face! The animation and shapes are VERY rough, but you can see, all I'm moving are the selectors and they're controlling the shape keys. With actual planning, I could see this technique looking pretty good! #b3d #blender
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Niall
1 year
Trying to package up and properly name things for the Cycles Toon Shader. I've added some more controls for Transparency as well as Shadow Tints. Now I just need to write the documentation and design a nice scene/animation to show off the power of the shader #blender #b3d
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Niall
5 years
My #3d recreation of the awesome Tim Burton Style Squirtle by @vaughnpinpin . Modelled in Blender, textured using Substance Painter. Original Concept: Timelapse: #blender #3dart #pokemon #3dmodelling
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Niall
6 months
Adjustable Mannequin v1.2 is out now! It features a new menu, Character Presets and Pose Presets! I've also adjusted all of the shapes to allow for more varied characters! #blender #b3d
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Niall
1 month
I'm almost ready to release my Customisable Female Basemesh! The old UI was nice, but I changed back to a slider based approach because I think it's easier to use! Just need to make a tutorial for it and finalise everything, it should be up very soon! #blender #b3d
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Niall
11 months
I think I'm doing something pretty cool with the eyes! I made a shape key where I mess up the eyes, and I'm using a driver with a Noise modifier that animates the lines, giving it a hand drawn look. Just type "frame" into the expression field, no animation needed! #b3d #blender
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Niall
3 years
I'm packaging up my Toon Shader into a nice Node that has a few more advanced controls. I'll have it available on Gumroad at some point soon. I just need to write up some documentation so everything is nicely explained and easy to use. #blender #b3d
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Niall
5 years
Another 3D recreation, this time it's #samuraijack ! #blender #blender3D
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Niall
5 years
Another #Pokemon turnaround! I thought it'd be cool to see what different variations would look like, so here's 6 designs for Pidgey! The original designs were done by @Shinepaw ! #blender #blender3d
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Niall
10 months
I wanted to test my Shape Key Selector addon for actually animating a scene, so I recreated this scene from ITSV. This only took about an hour, the addon makes it very easy to pick and choose the expressions for lip sync #b3d #blender
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