Yknow those concept art warden designs? Well I made my rendition of what that could look like with the vanilla warden proportions a while back
#Minecraft
Heres a preview of another Abundant Atmosphere feature coming in V2.0.0, Stone doors & Trapdoors! These can be made of Stone, Deepslate, Mud, Nether Bricks or Blackstone, and take multiple tries to open.
Textures made by
@yptsh
#Minecraft
Think Abundant Atmosphere's pots were too basic? NO PROBLEM! In the next update, pots are completely remastered, adding new carved variants, with 8 carvings per type. Many possibilities!
#Minecraft
I want to state quickly that this is a pretty big reinterpretation of the pale garden, new ideas and plenty of changes from the way the pale gardens work from what Mojang showed us. I'll answer some questions a little later clearing up the changes and what is different about it.
After a long while, Portfolio has gotten a new update which polishes up a bunch of paintings and adds in plenty of new ones! Go check out the new paintings here ->
Modrinth:
Curseforge:
Me &
@yptsh
made a small mod for y'all to enjoy, Portfolio! Enjoy decorating with 16 new types of paintings, all made by Yapetto himself!
Download ->
modrinth page hopefully coming soon.
Portfolio has updated once again, adding in 11 new paintings. This will be the final update adding new paintings for now, so have fun!
Download it here ->
Gonna showcase this here, me and a couple other people, mainly
@twinknamedrowan
, are working on redesigning some of the gui and systems for a couple blocks, and might turn this into a mod at some point! These are still wip of course.
#Minecraft
Been doing some other messing around with frogs & their variants recently, that one was actually the second one I added in! The other variant I've designed being the tropical variant, stupid bastard of the jungle biomes
After a pretty long time, Portfolio has been updated once again! Now updated to 1.20.1, plenty of new paintings have been added in, and multiple have been remade to look better!
Check em out here ->
Final preview I shall be showing for now, as the Beta is really close to release. This time, gonna show off Midnight Lilies! These flowers will spawn within Mangrove Swamps, and can be stacked. But they come with a very special feature as well...
#Minecraft
@Noobly20932
Currently, Budgett frogs don't drop their own custom froglight because I haven't figured out if there would be one that fits. Tropical frogs on the other hand do drop their own froglights, that being the Cerulean Froglight.
Abundant Atmosphere has been released in Beta 0.1.1 for Forge 1.19.2
Spice up your building and exploration with this experimental beta, Make sure to report any issues you may find!
DOWNLOAD
Also, to regards people asking if this is a mod, this is just an art piece as of right now, I'm still sitting on the fence about this. My hands are pretty full right now with other projects but perhaps I'll make this a little standalone thing in the future. Depends how I feel.
Abundant Atmosphere has been released in Beta 1.1.0, with a new bunch of blocks, foods, and a whole ass code rework, now not requiring Blueprint. Important note that tree generation doesn't exist anymore in this beta
DOWNLOAD ->
Too lazy to put out a full ass announcement so basically I decided to release Abundant Atmosphere to a full release for now, and also released a small patch, check it out on Modrinth or Curseforge idrc
Abundant Atmosphere has just released Beta 0.2.0 for Forge 1.19.2!
With a new woodset that will eventually spawn in caves, this small update is packed with some nice additions and more blocks to play around with.
DOWNLOAD
The next Abundant Atmosphere Beta has been released! It includes a couple new blocks, multiple technical changes and a somewhat redesigned ancient city
Download ->
@wChiwi
I really like the design as it looks so far!
I would like to recommend making the shading on the beak feel more shiny, and it would benefit from a softer palette with more of an emphasis on brighter colors and less on the contrast personally.
@MindlessStatic_
@yptsh
Currently they use iron door sounds when fully opening and closing. I do wanna change the sounds to be custom later on so that its more in-line with what a stone door would sound like.
@Squilly4
It's more foreboding than that, the idea is actually branches & watchful logs will get enraged when near an active Creaking Husk. Basically, you could see in the distance huge blobs of logs and branches glow as a creaking draws near, working as both a distraction & warning.
Semi important announcement : I made a quick and hasty decision to split my current account into an alt and make a seperate main account for more of my general art, go follow
@sheddmer_STK912
if you into seeing more general art instead of just minecraft from now on.
Idk how consistently I'm gonna be posting about it, but I'm gonna try showing off some stuff that I've been developing behind the scenes for a bit now. Still have a lot of work ahead, so I'll probably showcase some stuff as it gets finished and polished up.
@Anthrax101_
1, this isn't meant to be accurate to "how things work" this is just a mechanic to make it more intuitive to change pot carvings without making it overly complicated. Another thing, these aren't meant to replace Vanilla pots, instead they are their own thing.
@Anthrax101_
2, Archeology doesn't exist in the version this mod will be playable in, at least for now. Once I update to 1.20, the mod will semi overhaul archeology, so there will be a new purpose for sherds. They will serve a different purpose but still be important to strive for.
@wChiwi
The design would also benefit from looking a bit more clear for the feather/fur material to be a bit more clear, and the animation for the sniffing could maybe look a bit smoother and less extreme in the bounce, maybe making the head bob as well while doing the animation.
@TQueimafo
@twinknamedrowan
This is a great suggestion! the three extra slots have a use. there will be basic and unique enchants. So stronger enchants need unique materials. How you determine the level for simple ones is with lapis, but more complex ones are leveled up by amount of their items you add.
@dopadev
@DiamondGamerAsh
The reason it looks the way it does in the showcase is because the actual files are individually sized so that they can fit within the size limit of icon files in the launcher.
@KadynReynolds
@yptsh
The reason for why the mod isn't developed in 1.19.4 is because there is still a large amount of players that play 1.19.2, and most people still play on that more than the recent 1.19.4 from what I've seen. The mod will update to 1.20 whenever it releases though.