π Tyler Koberstein π³οΈβπ
@t_kobs
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27 He/Him - Prop/FX Design on The Loud House | I also workout and make dumb cooking videos | All opinions are my own.
Joined November 2015
non-artists being surprised that making literally anything cool is annoying as hell lolol.Any media you enjoy there were employees who went to work like βgod this is so frustratingβ until suddenly it worked and then were like βomg art is worth it!β.
"We have unique designs that we make for each and every menu. This is actually really annoying to do." Says Persona series and Metaphor: ReFantazio director Katsura Hashino. "When you open them up thereβs a whole separate program running and a separate design that goes into
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Yβknow what? Iβm proud of myself. Hereβs the full 4 year comparison. Hopefully I wonβt regret this lmaooo
Sappy post warning: today marks 4 years since I started working out! Super proud of the progress Iβve made so far. I donβt even recognize myself in the old picture anymore.
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Personally if I made a gesture that made the entire world debate whether I am a Nazi or not, I wouldβve put out a public statement saying it was an accident on my part and publicly condemn Nazis to try to clearly distance myself from it but thatβs just me.
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Better be able to use them on male skins to make any IP gay as hell.
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An exaggerate example, but on the left you see that itβs the same prop but the circles donβt follow the same perspective, so it looks wonky. It seems obvious to tell people to draw in perspective but I think people tend to forget it applies to an object floating on a white page.
When I review prop portfolios my notes 90% of the time are to make sure any circles of an object all line up in perspective. Having the top and bottom circles of a cylindrical prop in different perspectives makes it look wrong no matter how nice everything else looks.
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