The campaign has concluded! We're 121% funded.
Thank you everyone for backing us and spreading the word. We'll continue to post dev progress.
Be sure to wishlist the game on steam too. You'll be notified when the game launches and help us pave the road to a successful launch.
Sunset Devils is 100% funded! Thank you everyone that's backed and supported us. Couldn't have made it without you all.
There's still a little over 2 days left if you want to hit one of the stretch goals or grab some of the rewards.
Spinning the cylinder, ejecting spent casings, 6 bullets.
Loading a Single Action revolver is complicated but it packs a punch.
More than enough to kill anything that moves.
#screenshotsaturday
Thanks to everyone who's played the demo and backed our campaign! We've officially reached 40% in the first week.
We've got lots of surprises planned for the next week, stick around for more. 🎮🔗⤵️
The guns in Sunset Devils are operated manually with mouse input, every gun is different.
The Derringer is simple to load but doesn't pack much of a punch.
With the first day of the campaign completed, we've already reached 20% of our goal.
We've still got a long way to go so please to try out the demo and spread the word around.
Thanks to everyone who's played or backed so far!
Links are below:
The game is funded, but we have some stretch goals we can still hit!
$4000 more and we'll be able to get guest composers and flesh out the soundtrack.
19 more High Noon tiers for you guys today also.
We've hit 50% on the Kickstarter! It's the halfway point of the campaign, 14 days left.
Please consider funding us the rest of the way to make this game happen. Link in reply.
For anyone still on the fence about backing our Kickstarter; we have tons of backer rewards.
EVERYONE backing us will have their name immortalized in the game via a grave they can find. The more you contribute, the fancier of a headstone you get.
The 'Action Window' in the bottom right shows the state of the gun.
It's like having to physically look at the gun to reload or check how many bullets are in the cylinder.
#gamedev
Hey
@GameMakerEngine
Does anybody know why these black lines would be appearing intermittently?
It seems like it's drawing a gap between the tiles but we can't seem to figure out a fix.
#gamemaker
Final day, 18 hours left! We've nearly hit the first stretch goal.
Last chance to get your backer credit in the game, grab some physical rewards or get your idea into the game via the creative tiers!
One last round of discounted High Noon tiers as well, 50 slots.
The highlighted text on the Action Window will guide you though proper handling of the weapon.
Incorrect inputs could lead to dry-firing, or dropping ammo on the ground. Be sure to become acquainted with your weapons before taking them into battle.
#gamedev
#pixelart
Some of you were already quick on the draw; starting now until the end of the campaign, we'll have an extra HIGH NOON tier every day, with the game at a discount.
Are you faster than the rest?
If you back $600 to our Kickstarter and grab the Gunsmith tier, you'll have the opportunity to put your very own gun into the game, with its own design, name and gameplay mechanics. Only 5 slots left.
11 days left!
That revolver only carries 6 shots, You've gotta get a feel for how many you've got left.
Having to manually eject each round to reload seems tricky, but it well makes for it in reliability and firepower.
#gamedev
#pixelart
#Sunsetdevils
Thanks for 10k Follows
We we're hoping to have a special post queued up for the milestone but it came so quickly, we're breaking our backs out here to make the MAY 30TH deadline
which is in 2 days,
Sunset Devils on Kickstarter
DEMO SOON
More physical Kickstarter rewards - posters.
Backers that get the Gunslinger tier or higher will receive two physical posters, one featuring the main key art and another a stylish piece by
@Mr_Carl_Karlson
.
We are currently at 49% funded with 15 days left.