I wrote an essay called "Grid World" for the latest issue of The HTML Review (). Read it here:
I had a really fun time creating the graphics that accompany the essay!
I wrote a lightly interactive fable about cellular automata and the hope—sometimes false hope—that systems with emergent complexity can inspire. Animated graphics and (optional) puzzles are woven into the story. Read it here, hope you enjoy it!
For those following who care about this sort of thing, I’m releasing a piece soon on
@fx_hash_
! If all goes according to plan: 18:00 UTC tomorrow (Mar 4). 300 editions. Dutch auction starting at 80 tez, dropping 10 tez every half hour. 🦠🪴🌸🌻
GENERATIVE 🌿 ART 🖼 PRINTS 🦠 DROPPING SOON!
Each poster in the "Living Prints" series will be algorithmically generated when you order it; no two prints will be the same. We'll begin taking orders for this limited run of prints on Friday, Nov. 12th.
Very excited to have a SPACEFILLER piece selected for exhibition on a billboard in LA by
@Jen_Stark
! Thanks to
@saveartspace
for the sweet opportunity!!
I'm now working directly with a U.S. based weaver, and the latest prototype from them is looking so good! Hoping to have this on the shop in time for the holidays.
I hadn't intended to publish this so widely yet, but
@algoritmic
posted a draft of my simulated plants explainer, so I guess it's out there! More updates to come.
I struggle with color when working on generative art. The colors always end up buried deep in code, and I don't find it intuitive to tune colors that way. So I built some simple color controls for my simulated plants! (Using iro.js by
@rakujira
)
This is a cellular automaton system I've been developing (a Feedback Crystal). I recently realized that it's basically an implementation of an "excitable medium" with a refractory period of 1 frame.
Some boring technical details for those who might be interested:
This animation was created using code with Processing. A particle system provides the backbone of the simulation. Particles are linked together using simple springs to create plant and blob forms.
🔔 PRINT DROP TOMORROW 🔔 at noon pacific! 🕛
Orders open: 12pm PT, November 12th
Orders close: 7pm PT, November 15th
All orders placed within this time window are guaranteed a print!
A little bit of personal news: I joined
@runwayml
as a developer. We’re making an awesome web based video editor. Today, my very humble starter project has been released 🎉 (Also, we’re hiring!)
It's taking a long time to rewrite my generative plant system in JavaScript, but it's been fun tweaking things along the way. For example, more detailed "flowers" (before they were just circles):
Certain particles also "flock" using the Boids algorithm. To create planetary shapes, the particles are constrained by a signed distance field. Using an SDF allowed for metaball "gooey" shapes to form.
Oh my gosh this has been a long time coming, but excited to announce that algorithmically generated blankets are dropping NEXT WEEK in the online store!! We’ll be accepting orders for a two week period, from Nov. 19th through Dec. 2nd. Will post when they go live!!
it's an audiovisual synthesizer inspired by particle colliders. the lines on the table are traces of "particles" whipping around. as you entangle the lines, you can move from a smooth "laminar" state to a chaotic state.
🚨🪴🦠 Very excited to announce the opening of a new SPACEFILLER web shop 🛍️. Each design is generated at the moment you order it using a lo-fi ecosystem simulation. Grown in the computational ether, captured and rendered for your adornment: