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Cody Darr Profile
Cody Darr

@sonic_ether

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509

He/Him 🏳️‍🌈 • Solo Game Developer • Graphics programmer • Creator of SEUS for Minecraft

Phoenix, AZ
Joined April 2014
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@sonic_ether
Cody Darr
2 months
Here's how my #GodotEngine runtime procedural landscape generation is turning out. There's still a ton to do but I'm pretty sure I'll be able to meet my performance target which is exciting!
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@sonic_ether
Cody Darr
1 month
Do you like my water simulation shader?
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@sonic_ether
Cody Darr
4 years
Do you like my TAA implementation?
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@sonic_ether
Cody Darr
3 months
I've been working on runtime procedural terrain generation for my game as a fresh #godot user. Here are some results of my experiments so far!
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@sonic_ether
Cody Darr
6 years
Redesigned volumetric clouds in SEUS! Honestly, might be the best graphics work I've ever done. 1ms @ 1080p on a GTX 1080, and they cost nothing if you're not looking at them!
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@sonic_ether
Cody Darr
8 years
SEUS v11.0 coming soon!
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@sonic_ether
Cody Darr
2 years
I've been working on ReShade shaders! I started a motion estimation shader that was originally only meant to be good enough for basic temporal filtering for AO, but now it's good enough to use for full TAA and motion blur!
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@sonic_ether
Cody Darr
5 years
Huge thanks to @notglacier for shining a spotlight on my little project! ❤ And thanks to all the new patrons to decided to support me and the project! The next version of SEUS PTGI is coming very soon!
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@sonic_ether
Cody Darr
9 years
Testing my dynamic GI for @unity3d with a few voxel models. @ephtracy #gamedev #indiedev
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@sonic_ether
Cody Darr
5 years
SEUS PTGI E8 is out! New water surface and underwater rendering, colored stained glass shadows, big GI filter improvements, and other survival gameplay friendly improvements! #Minecraft
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@sonic_ether
Cody Darr
4 years
Demonstration of my work-in-progress temporal upscaling + anti-aliasing approach--comparing the input image with the output. This gif was recorded at the target output resolution, which is double the resolution of the raw input rendered image.
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@sonic_ether
Cody Darr
5 years
SEUS PTGI E11 is out! New sky and clouds, and clouds now contribute to reflections and GI, causing a nice mix of warm and cool tones in ambient outdoor light!
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@sonic_ether
Cody Darr
6 years
Awesome progress has been made with my Light Propagation GI in SEUS! Infinite GI bounces from any light, proper light occlusion, colored lights; It can completely replace Minecraft's lightmaps! 1 and 3 are MC lighting, 2 and 4 are the new GI!
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@sonic_ether
Cody Darr
5 years
SEUS PTGI E6 is out! Totally redesigned GI and reflection denoising filters. Tons of other improvements too, including performance. Ray traced reflections look so much cleaner!
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@sonic_ether
Cody Darr
6 years
I've made some awesome progress with path traced GI in SEUS! Sunlight contribution, improved noise filtering, and infinite bounces!
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@sonic_ether
Cody Darr
5 years
Here's a few gifs of some new features coming in the next SEUS PTGI update! 👀 #Minecraft
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@sonic_ether
Cody Darr
7 years
SEUS Renewed 1.0.0 is finally out!! #Minecraft
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@sonic_ether
Cody Darr
3 years
SEUS PTGI HRR 3 for #Minecraft 1.18.1 is out!
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@sonic_ether
Cody Darr
5 years
New sky and clouds system for SEUS PTGI E11! These aren't volumetric, they're just rendered on a flat 2D plane in order to keep them fast enough for use in ray tracing. More dev news about E11 here #Minecraft
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@sonic_ether
Cody Darr
5 years
SEUS PTGI E7.1 is out! #Minecraft 1.13 support, performance improvements, and full specular + normal maps on entities, particles, and the held item, better filtering, bug fixes, and more! Textures done by the talented @ultimaimmersion !
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@sonic_ether
Cody Darr
3 years
I've made some big changes to my Patreon, namely, all of my shaders are now free to download! More info:
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@sonic_ether
Cody Darr
7 years
Finally, light sources with different colors in #Minecraft with #SEUS path-traced lighting!
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@sonic_ether
Cody Darr
9 years
The latest from my voxel-based GI. Reflections! #gamedev #indiedev #madewithunity
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@sonic_ether
Cody Darr
9 years
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@sonic_ether
Cody Darr
6 years
SEUS PTGI E4 has been released! World-space reflections, water, stained glass, ice, torches, lava, and lots of fixes to get PTGI ready for gameplay and a beta release!
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@sonic_ether
Cody Darr
8 years
White noise (1st) vs blue noise (2nd) for GI tracing. Same samples per pixel. An exciting improvement!! #gamedev #madewithunity
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@sonic_ether
Cody Darr
6 years
A few more shots of the new Light Propagation GI in SEUS! I'll probably release an early experimental version on my Patreon in the next few days 😃
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@sonic_ether
Cody Darr
6 years
Some screenshots of SEUS PTGI E3, real-time path traced GI in Minecraft! Read more about it here #Minecraft
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@sonic_ether
Cody Darr
6 years
SEUS Renewed E2 is here, with all-new volumetric clouds and weather effects! This is just the beginning, there's so much more to add to the weather simulation from here!
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@sonic_ether
Cody Darr
7 years
Real-time path traced GI in SEUS with world-space block data! 50-90 fps at 1440p on GTX 1080. Still some issues, but very exciting! #Minecraft
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@sonic_ether
Cody Darr
5 years
I just noticed that SEUS PTGI is in @NVIDIA GeForce Experience! Should help people get started with getting optimal settings, super cool! 😁 #Minecraft
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@sonic_ether
Cody Darr
9 years
Emissive doing all the work in this amazing scene by @Sir_carma 100% dynamic GI in @unity3d #gamedev #indiedev
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@sonic_ether
Cody Darr
9 years
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@sonic_ether
Cody Darr
9 years
100% Dynamic GI, no precomp, infinite bounce, +reflections in Unity 5 #unity3d #gamedev http://t.co/tlXzYbpCpE http://t.co/h1wQrWGwqv
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@sonic_ether
Cody Darr
5 years
Also, improved "water fog" with more physically accurate modeling of absorption and scattering
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@sonic_ether
Cody Darr
8 years
Screen-space raytraced shadows coming to a Unity near you! #gamedev #madewithunity
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@sonic_ether
Cody Darr
8 years
More screen-space shadows goodness! More info here #gamedev #madewithunity
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@sonic_ether
Cody Darr
7 years
I'm working on SEUS again! If you want to contribute & get beta/experimental versions early check out my Patreon!
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@sonic_ether
Cody Darr
6 years
I'll be going live on Twitch in a few minutes, showing SEUS path-traced GI and answering questions :)
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@sonic_ether
Cody Darr
5 years
And here's some screenshots
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@sonic_ether
Cody Darr
1 month
Been experimenting with heightfield-based water surface simulation, dissatisfied with the usual "ripples on a puddle" look that such simulations usually have
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@sonic_ether
Cody Darr
5 years
Ended up having to rebuild my website. It's not done yet, but the SEUS page is mostly done, and the downloads should work. I'm sorry for the long downtime!
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@sonic_ether
Cody Darr
6 years
Just started work on adding in-shader bevel effect into HDRP 😃Extremely basic for now, but it's a start! #unity3d #madewithunity
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@sonic_ether
Cody Darr
7 years
SEUS Renewed Beta 0.9.9 is here! #Minecraft
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@sonic_ether
Cody Darr
2 months
Here's a shot of a particularly handsome mountain
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@sonic_ether
Cody Darr
3 months
I've been trying to figure out why the hell I've always been so terrified of posting, considering it's pretty damn essential to what I do. Fuck that. Doing something you're afraid of will eventually make it less scary, even if you haven't figured out why it scares you.
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@sonic_ether
Cody Darr
8 years
SE Screen Space Shadows is finally out on the Asset Store! #gamedev #madewithunity
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@sonic_ether
Cody Darr
7 years
2 variations of a real-time paint effect shader I've been experimenting with. ReShade as a test, but will probably port to #unity3d #gamedev
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@sonic_ether
Cody Darr
8 years
Just finished up my #Shadertoy Gargantua shader. Check it out #gamedev
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@sonic_ether
Cody Darr
9 years
100% dynamic PBR voxel reflections and GI. Roughness maps ftw! #gamedev #indiedev #madewithunity
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@sonic_ether
Cody Darr
7 years
SEUS Renewed Beta 0.9.2 is out now! Improved torch light, bug fixes, and more shader options! #Minecraft
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@sonic_ether
Cody Darr
8 years
It's here!!!
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@sonic_ether
Cody Darr
5 years
My website is experiencing technical difficulties, I'm working on it, sorry about that!
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@sonic_ether
Cody Darr
6 years
Dark Souls Remastered graphics modding!! 😃 Not ReShade, but painstakingly editing the bytecode of the shaders. I'm just getting started, so here's a look at what the game looks like with bloom disabled, and then my very WIP custom bloom solution. #MYEYES #DatBloom
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Cody Darr
3 months
Here's what the terrain looks like before and after erosion, from the same camera angle. The input is just two fractal noises, one for the base shape and one for "strata layers"
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@sonic_ether
Cody Darr
7 years
SEUS Renewed Beta 0.9 is out! v1.0 will be free for everyone but if you want it early, consider becoming a patron!
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@sonic_ether
Cody Darr
6 years
Normal Souls
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@sonic_ether
Cody Darr
9 years
Those who wanted to see moving objects with my GI, here are waltzing trees. @unity3d #indiedev #gamedev
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@sonic_ether
Cody Darr
8 years
Z-write POM shaders (UBER used here) and screen-space shadows love each other. #gamedev #madewithunity
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@sonic_ether
Cody Darr
10 years
Fully dynamic GI in #unity3d . 4.5 ms on GTX 980 at 1080p. No precomputation! Now to work on optimization. #gamedev http://t.co/nfdTwfniI0
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@sonic_ether
Cody Darr
5 years
Improved the new sky and clouds from E11
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@sonic_ether
Cody Darr
5 years
Also, a stealth update for SEUS Renewed that fixes visual bugs on newer NVIDIA hardware/drivers!
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@sonic_ether
Cody Darr
10 years
More volumetric clouds!
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@sonic_ether
Cody Darr
2 years
Some more info: The images were taken with in-game AA, motion blur, and AO turned off, to demonstrate my own work on these effects. Motion estimation took around 3.4 ms at 4k on an RTX 3080 in these images. The motion blur shader itself is still very rough!
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@sonic_ether
Cody Darr
9 years
More of my real-time GI. With (top) and without (bottom) #gamedev #indiedev #madewithunity http://t.co/Bw4gt5gVIS
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@sonic_ether
Cody Darr
2 years
It's interesting to see it render motion blur on things that normally wouldn't get them like the flame particles here. If it appears to move, it'll get motion blur! Some rough edges, but it all looks pretty good in motion.
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@sonic_ether
Cody Darr
8 years
Elite Dangerous; playing around with reconstructed HDR via inverse tonemapping operator and custom HDR bloom in #ReShade 😀
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@sonic_ether
Cody Darr
3 months
Man, the worst part is like... you guys are awesome. Every time I've posted you guys have been super supportive and understanding. Social anxiety is fuckin weird.
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@sonic_ether
Cody Darr
5 years
Alright, my website is back up. Sorry for the inconvenience!
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@sonic_ether
Cody Darr
6 years
Here's #DarkSoulsRemastered with a nearly-linear tonemapping operator and no other color correction. It looks so much more natural! Oh, and new bloom as well.
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@sonic_ether
Cody Darr
7 years
My site has been updated with SEUS info, a gallery, a new way of hosting downloads, documentation, and a feedback/issue tracking system! You can now report an issue with SEUS, or give a suggestion through the website! You can also vote on them! #SEUS
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@sonic_ether
Cody Darr
2 years
Oh, and it only uses the color buffer, no depth buffer needed!
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@sonic_ether
Cody Darr
8 years
FFT lens stuff! Takes an aperture texture and turns it into diffraction effects. #gamedev #madewithunity
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@sonic_ether
Cody Darr
6 years
Time for another SEUS Dev Q&A stream in a few minutes! Twitch: YouTube:
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@sonic_ether
Cody Darr
7 years
CRT Simulation! Something I worked on quite some time ago. What do you think? #gamedev #madewithunity
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@sonic_ether
Cody Darr
8 years
SE Screen-Space Shadows submitted! #gamedev #madewithunity
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@sonic_ether
Cody Darr
3 months
The main non-negotiable features were good looking erosion, very long render distances, and generation that can keep up with very fast player movement. Plus I reeeally wanted nice rocky cliffs. It's still early but things are going really well in meeting those goals!
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@sonic_ether
Cody Darr
4 years
I think I may have fixed the issues with the downloads breaking my website. If the website is still down for you, it'll come back in a few hours. It shouldn't break when you try to download from now on (if indeed it's fixed)!
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@sonic_ether
Cody Darr
8 years
Here's a @Shadertoy shader I've been playing around with #gamedev
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@sonic_ether
Cody Darr
6 years
Time for another SEUS Dev Q&A stream!
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@sonic_ether
Cody Darr
1 month
I keep meaning to show you guys how my water simulation shader is actually turning out but I just keep tweaking it instead.
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@sonic_ether
Cody Darr
10 years
Demo scene @RobotBrush and I are working on. You can see my GI, bloom, and SSAO in-action here. http://t.co/cPU6woMRxu
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@sonic_ether
Cody Darr
2 years
Doing an impromptu stream in a few minutes playing Dead Space and showing off the ReShade shaders I've been working on!
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@sonic_ether
Cody Darr
6 years
Dark Souls: Remastered graphics modding progress! I always wondered what this game would look like without its aggressive color grading and scary bloom. I'm gonna do more than mess with the post processing soon! #DarkSoulsRemastered
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@sonic_ether
Cody Darr
8 years
A little something I'm playing around with *cue Silent Hill theme* #gamedev #madewithunity #screenshotsaturday
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@sonic_ether
Cody Darr
8 years
Take an LDR game, shove the colors into HDR, and add lens stuff! ReShade + Dolphin
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@sonic_ether
Cody Darr
2 months
A lot of the time I write/modify equations based on vibes. I'll end up with a solution and not know exactly why it works until I prove it to myself later. Is this a self-taught thing, or do formally educated nerds also do it this way?
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@sonic_ether
Cody Darr
5 years
My website is having problems again, it may take me a while to sort it out. I'm going to do something about it that will hopefully prevent future problems. Sorry about the inconvenience!
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@sonic_ether
Cody Darr
1 month
Breh how do I post a gif without it looking horrible
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@sonic_ether
Cody Darr
8 years
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@sonic_ether
Cody Darr
4 years
For those who are still experiencing issues with my website: are you able to get in if you repeatedly refresh? The issues that are left may be hosting/server load related, I'm not sure.
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@sonic_ether
Cody Darr
5 years
I'm currently in the process of solving my website hosting issues. For now, will continue to malfunction, sorry for the inconvenience! I'll let you know when everything gets sorted out.
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@sonic_ether
Cody Darr
10 years
Been working hard on improving volumetric clouds for SEUS
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@sonic_ether
Cody Darr
6 years
Grossly incandescent.
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@sonic_ether
Cody Darr
7 years
Here's a close-up, since image compression really hinders the look here.
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