In the end I decided on my alternative and I am moving my project to
#UnrealEngine
It only took me a week to adapt to this new engine.
(I even improved some things, I'll show them later)👀
#gamede
#indedev
Now, stumbling is more natural in the attempt of preservation and the interesting thing is that it doesn't have any additive animations or finish yet and it already looks good enough.
#gamedev
#indiedev
#UnrealEngine
Realtime Mesh deformation! It finally works! Now that it works successfully I can add it to my game, but I could not wait to share it before that!
#indiedev
#gamedev
#madewithunity
Now the animations instead of jumping quickly to each other, flow perfectly smooth between them regardless of the action executed, repeating it or changing it does not affect the transition, more fluid and logical combat.
#gamedev
#indiedev
#madewithunity
Now when she falls she will protect herself from the impact depending on the direction she falls, if the speed and/or environment allows it.
For this, 4 static animations are used.
#gamedev
#indiedev
#madewithunity
#screenshotsaturday
I changed the camera style just out of curiosity and because I was bored.
but this looks like a completely different game.🤔
#gamedev
#indiedev
#madewithunity
Mesh collider test with compute shaders.
This is a simple example but the possibilities are endless, this system allows me to modify the collision mesh in real time with great precision.
#gamedev
#indiedev
#madewithunity
New "Aim assistance":
Usually the player is limited by the precision of the controls ⌨️🎮
but now an assistant helps to choose his target closest to his frontal direction, depending on the desired direction of the player.
#gamedev
#indiedev
#madewithunity
#screenshotsaturday
I was thinking of adding something to facilitate the visibility of the character behind walls, I'm not sure which one to choose.
Maybe an alternative option to these will emerge later.
#gamedev
#indiedev
#madewithunity
#screenshotsaturday
𝑯𝒊𝒈𝒉𝒍𝒚 𝒑𝒓𝒆𝒄𝒊𝒔𝒆 𝒄𝒐𝒍𝒍𝒊𝒔𝒊𝒐𝒏!, I call it "𝐓𝐫𝐚𝐢𝐥𝐂𝐚𝐬𝐭".
Works correctly even at low frames, this system calculate an average between its first and last position, even have a normal hit point, based on its trajectory 😊
#gamedev
#indiedev
@unity3d
I have redesigned my interactive water, now it is a "compute shader", more optimized and more precise.
It's still just a height map, I'll add the missing details.
#gamedev
#indiedev
#madewithunity
I forgot to mention that I added a new attack too, spinning flying kick or something like that, I animated it based on a parkour jump.😂
#gamedev
#indiedev
#madewithunity
I'm doing a new animation, a mix between double spin kick plus axe kick.
It's not finished but you see where this is going.
#gamedev
#indiedev
#animation
It is normal to see characters who hit things with their face and have no instinct or common sense to have their "personal" space and/or remove objects, obstacles or things that bother them.
This way at least it will give a better feeling that it is an entity that has life.
When the character remains on the ground for a while, it interacts or gets up on its own, a little addition to her ragdoll.
(I've been a little busy, but I'll bring more interesting content soon. )
#gamedev
#indiedev
#unrealengine
#screenshotsaturday
Slightly improved physics:
Stability when hitting limbs and the ability to land indirect hits.
Physical reactions are now more correct.
#gamedev
#indiedev
#madewithunity
I improved my fracture system!, no longer wobbles, no longer uses joints and only the custom node groups have rigidbodies, this allows me to further optimize the destruction of objects.
#gamedev
#indiedev
#madewithunity
#screenshotsaturday
It is totally dynamic, so it can react to any solid object, be it static or have a rigid body, I haven't tried it yet but technically it also applies to other characters on other characters.🤔
I am prototyping a new A.I, using machine learning, it is a very crude example, but it is more interesting than the previous one.
(it's still a prototype and the style will be different for many characters regardless of their special abilities)
#gamedev
#indiedev
#madewithunity