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Simon Thommes
@simonthommes
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Tech artist at @BlenderStudio_ Using and helping improve Blender every day #b3d #geometrynodes Procedural things! Now also on Mastodon
Amsterdam, Netherlands
Joined November 2018
Wow, this has been quite the month (and a half)! I'm finally done with all 30 #nodevember prompts! Each is made from a sphere primitive with a procedural shader in Blender. Thanks to everyone for the amazing support and overwhelmingly positive feedback! :) #nodevember2019 #b3d
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@mdivietro2 Hm, judging by the image I'm not sure. Could you create a bug report here and tag me in the description? Then I can have a look
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@KM4desiigns If it's just emissie fire like here, you can render it in front of a black background and then set the blend mode of that footage to add
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@soyposmoderno Thanks for the support, I hope it proves to be useful :) For intersections, we def discussed it. For the most part this gave solid enough results that would hide them. Then a lot was designing a forgiving pattern. And the rest we made sure that we had manual control for fixes.
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RT @dedouze_: I’m developing a new animation sustem for #blender3d . Draw trajectories on the screen and trace the speed as a graph, and go…
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Check out this introduction to our free Brushstrokes Tools Blender extension I worked on for @BlenderStudio Have fun brushing! :) And make sure to tag your work with it with #b3d #brushstrokes so we can find it 🙌
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RT @Esteban_Lqt: Little sketch using the Brushstroke Tools made by @BlenderStudio_ 🤖 Really fun to use !!
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@BartekMoniewski Have you reported this? From just looking at the screenshot I'd also expect this to work. And I'm somewhat sure I've used this kind of setup in the past, though that might have been with the dedicated UV node instead.
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@manujarvinen I think you'd definitely need to keep it on the lower end, but it should be fine tbh. I've been using it with eevee in Blender pretty much real-time. (on high-end hardware though) Would be a nice experiment!
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RT @BlenderStudio_: The Blender Studio team is proud to release Project Gold, a technical showcase focused on stylized rendering, along wit…
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@josizzel @3DBystedt It's be required to replace the legacy system. We are still laying the groundwork for a solid general physics simulation workflow with geometry nodes. Hair will probably be one of the first use-cases for that reason.
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