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Secret Exit
@secretexit
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Independent game development studio, responsible for games like Eyelord, Zen Bound 2, Stair Dismount and Turbo Dismount.
Helsinki
Joined February 2009
Turbo Dismount 2 is coming to Steam! Wishlist open! (Ooh it is nice to finally announce this!) (not #TurboDismount but #TurboDismount2) #indiegame #gamedev
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@Bryden318767 There is no fixed date, we listen to feedback on the Steam discussion forums, improve existing things and see if any new ideas pop up.
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@GaelFer61261060 The demo was only for Next Fest, but we left it up for a bit longer. It was deactivated once we reached Early Access.
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Smooth Cruiser going through a thorough inspection before returning to duty. #TurboDismount2
#indiegame #gamedev
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Here is a guide on how to set up the Live Face feature in #TurboDismount2 for those using OBS. Hope it helps! #indiegame #gamedev #Steam
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@RenanSa46187869 @Coolkidchamp731 We have said that we are focused on PC until full release. No plans for other platforms at the moment, and other platforms will be considered later.
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@Cody_Stricker We apologise profusely for having any part in driving you down such a dark path :)
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@molinari_h4327 1) It’s physics, that’s not a toggle :) 2) Workshop is likely to address this 3) It would break challenges and leadeboards 4) In the plans 5) In the plans
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@snobbleDobblee The quality settings do actually do that - visual effects, particle counts and resolution are scaled with the quality presets. But we do understand that granular control is an often-requested feature.
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@snobbleDobblee The more things are on screen, the more taxing it is on the GPU. Particle effects can also pile up and have a cumulative performance effect.
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