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RPCS3

@rpcs3

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RPCS3 is an open-source PlayStation 3 emulator and debugger for Windows, Linux, macOS and FreeBSD

Joined April 2017
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@rpcs3
RPCS3
3 months
RPCS3 is a multi-platform open-source PlayStation 3 emulator Download the latest build here: Check the game compatibility list: Donate to support our developers: Join our Discord:
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@rpcs3
RPCS3
2 years
We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES! This means there are no PS3 games left that boot to a black screen on the emulator - every PS3 game at the very least boots and shows image output. Happy holidays!
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@rpcs3
RPCS3
3 years
We're delighted to announce that RPCS3 now has a total of ZERO games in the Nothing status! This means that all known games and applications at least boot on the emulator, with no on-going regressions that prevent games from booting. We look forward to emptying out Loadable too!
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@rpcs3
RPCS3
1 month
Mr. Kojima's highly acclaimed Metal Gear Solid 4 remains a PlayStation 3 exclusive after 16 years due to publisher issues. However, it is fortunately preserved with RPCS3. Even though the game is not yet considered playable, you can already play it if you have a good computer.
@HIDEO_KOJIMA_EN
HIDEO_KOJIMA
1 month
wow, it's been 16 years.
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@rpcs3
RPCS3
2 months
Today, RPCS3 turns 13 years old. With Playable at 70% and continuing active development, PlayStation 3 preservation is stronger than ever! Some statistics since the last anniversary: - 1 481 new commits by 15 contributors - 89 503 lines of code were added and 40 393 deleted
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@rpcs3
RPCS3
1 month
Further SPU optimisations from developer elad335 have allowed for great performance gains on low end CPUs! Here are some before and after performance comparisons with a 4 cores / 4 threads CPU setup Available since RPCS3 v0.0.32-16614
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@rpcs3
RPCS3
1 year
We have big news for Gran Turismo fans: GT games are now very stable on RPCS3! While they can't be considered Playable yet due to some graphical and performance issues, you can now have a good experience if you have a good PC and follow the wiki page for the games.
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@rpcs3
RPCS3
4 months
A special something has arrived! Thank you to everyone that has followed our progress update videos throughout the years!
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@rpcs3
RPCS3
6 months
For the past few years, GalCiv has been hard at work improving RPCN, allowing for many more PS3 games to be played online. You can even add friends to your RPCN account and invite them into online matches in the same way you would on PSN with a real PS3!
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@rpcs3
RPCS3
3 years
RPCS3 is now 10 years old! The repository for the project was created on May 23rd, 2011 Thanks to the hard work of hundreds of people, most PlayStation 3 games are now Playable on PC - once thought to be impossible to achieve due to PS3's bizarre architecture
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@rpcs3
RPCS3
1 month
Precision fixes on the RSX ROP emulation have fixed graphical issues in several games, thanks to developer kd-11 This notably fixes some rendering issues with the Insomniac PS3 engine, such as foliage in Ratchet & Clank: A Crack in Time Available since RPCS3 v0.0.31-16347
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@rpcs3
RPCS3
1 month
The best console
@HIDEO_KOJIMA_EN
HIDEO_KOJIMA
1 month
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@rpcs3
RPCS3
2 years
RPCS3 turns 11 years old today! Here's to another great year for further preserving the PlayStation 3 through emulation.
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@rpcs3
RPCS3
7 months
Game previews will now play the ICON1.PAM in the emulator's game list when hovered over, starting on RPCS3 v0.0.29-15773
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@rpcs3
RPCS3
3 years
DH, RPCS3's founder, has given permission to share this quick progress update of his PlayStation 4 emulator. The RPCS4 emulator is being worked on by DH, who worked on RPCS3 from 2011 to 2016, there is no overlap from the RPCS3 Team, which will continue to work on RPCS3.
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@rpcs3
RPCS3
4 months
Game initial loading times have been greatly improved, as the "Applying PPU Code" stage has been replaced by an almost instantaneous function, starting on RPCS3 v0.0.31-16208
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@rpcs3
RPCS3
1 year
The amount of Loadable games on our Compatibility List is now back to 0! A bug in PPUThread found in a demo reported Loadable earlier this year has been fixed, moving 'Mercenaries 2: World in Flames Demo' to Ingame Fixed by elad335 on Pull Request #13966 (0.0.28-15141)
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@rpcs3
RPCS3
5 months
RPCS3 v0.0.31 has been tagged Since v0.0.30 was tagged: > 254 new commits > 325 source code files have been edited > 24 555 lines of code were added and 12 301 deleted > 16 code contributors > 62 days of development
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@rpcs3
RPCS3
5 months
You can now navigate the GUI's main window with a controller, starting on RPCS3 v0.0.30-16132 This is useful if you have a handheld PC such as the Steam Deck, as it allows for faster navigation of the game list
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@rpcs3
RPCS3
3 years
RPCS3 is now the first game console emulator to support FidelityFX Super Resolution (FSR) Update to the latest RPCS3 build and try it out!
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@rpcs3
RPCS3
2 years
Hello @GooglePlay There's an obvious fraudulent app on Play Store using the name of our free, open-source software to attract downloads, already at over 10K downloads We've already used the report form but they are being ignored Is there a problem with the reports on your side?
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@rpcs3
RPCS3
3 years
It's now possible to hit 60 FPS on the initial area of RDR, the famous benchmark spot, without any mods. This was achieved with 12900K 5.3GHz / 5.0 Ring, 32GB 6200C30 DDR5 and RTX 3090 FTW3 Ultra, running on Clear Linux. The previous record was 52 FPS with an 11900K at 5.4GHz.
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@rpcs3
RPCS3
28 days
These changes also fix rendering in other Insomniac engine based games, such as Resistance: Fall of Man and Resistance 2
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@rpcs3
RPCS3
1 month
Several more rendering issues with games such as Ratchet & Clank: Tools of Destruction and Quest for Booty have been fixed This is due to the RSX implementation of full xform-constant-based instancing, thanks to developer kd-11 Available since RPCS3 v0.0.32-16453
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@rpcs3
RPCS3
5 years
Misleading headline, you can run the game on both RPCS3 (PS3) and Xenia (X360) emulators and that won't change, what has been halted was a game enhancement project through modding Game is not yet Playable on both emulators but progress has been steady since it first went Ingame
@pcgamer
PC Gamer
5 years
The Red Dead Redemption PC emulation project has been halted
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@rpcs3
RPCS3
1 month
Several more rendering issues with games such as Ratchet & Clank: Tools of Destruction and Quest for Booty have been fixed This is due to the RSX implementation of full xform-constant-based instancing, thanks to developer kd-11 Available since RPCS3 v0.0.32-16453
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@rpcs3
RPCS3
7 months
The RPCS3 team wishes everyone a Happy New Year of 2024! Here's to another great year of game preservation advancements
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@rpcs3
RPCS3
2 months
Emulator savestates have again been greatly improved this month, thanks to EladAsh: - Made saving extremely fast using multi-threaded compression - Uses ZSTD to compress savestates, a modern API with focus on performance with great compression ratios - Fixed issues with SPU LLVM
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@rpcs3
RPCS3
11 months
Wondering how 2023 is going so far with regards to furthering technological innovation and PS3 preservation through emulation? Here's a performance comparison between a February build and a recent August build, using a Ryzen 7 5700X CPU in God of War III!
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@rpcs3
RPCS3
3 months
For those interested in technical details about RPCS3! Whatcookie, one of our developers, has produced a video which goes into detail on various features of the PS3 hardware, and how RPCS3 is able to efficiently emulate these features at a high speed.
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@rpcs3
RPCS3
5 months
Support for playing with midi drums was implemented starting on RPCS3 v0.0.30-16095 You can now play games like Rock Band 3 using your midi based drums peripheral, without a midi pro adapter! Configure your peripheral on Settings > I/O > Emulated MIDI Device
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@rpcs3
RPCS3
4 months
In this new showcase we go over some of the notable changes to RPCS3 over the last two years. Most of the changes shown were made by kd-11. There's a lot of exciting changes that you may not be aware of!
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@rpcs3
RPCS3
11 months
Improvements to power efficiency were merged, allowing for a lower CPU power draw and higher performance, for systems with at least 8 threads on Linux or 12 threads on Windows - starting on RPCS3 v0.0.29-15441 13900K comparisons with framerate and CPU power draw included below
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@rpcs3
RPCS3
1 year
Improvements to GPU performance on weaker hardware were added on RPCS3 v0.0.28-15302 This change can result in a massive speedup in games such as GT series on smaller GPUs without super-fast GDDR6X memory, but there are diminishing returns on the highest end stuff (e.g RTX 4090)
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@rpcs3
RPCS3
4 months
Emulator savestates have been greatly improved this month thanks to EladAsh: - There's now a visible progress bar whenever the emulator is creating a savestate; - Savestate compatibility has been greatly improved, with many bugs fixed; - Saving and loading states is faster now.
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@rpcs3
RPCS3
5 months
100 000 subscribers! We'd like to thank everyone for watching our update videos and also for subscribing to our YouTube channel at Today we become the first emulator team to have an official YouTube channel reach the 100K subscribers milestone 🎉
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@rpcs3
RPCS3
3 years
We are currently developing a PhD thesis on forwards compatibility on PlayStation video game consoles Through this research, we will enable PlayStation 4 games to run directly on the PlayStation 3 architecture Initial results show great potential for forwards compatibility tech
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@rpcs3
RPCS3
7 months
RPCS3 v0.0.30 has been tagged Since v0.0.29 was tagged: > 490 new commits > 565 source code files have been edited > 32 452 lines of code were added and 12 759 deleted > 16 code contributors > 155 days of development
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@rpcs3
RPCS3
3 years
After further sys_uart work by Vestrel, RPCS3 now supports HDMI on VSH/XMB. This means you can now select 'Yes' on the HDMI prompt and first boot the PS3 menu with 1080p resolution, as opposed to having to select 'No' and manually configuring component 1080p on display settings.
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@rpcs3
RPCS3
3 years
Disappointed by the recently released PC port of the PlayStation 3 game Ninja Gaiden Σ? RPCS3 has got you covered: ☑️ Keyboard and mouse support ☑️ Controller remapping ☑️ Rendering resolutions up to 8K ☑️ Anisotropic filtering up to 16X ☑️ Windows, Linux, FreeBSD ... and more!
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@rpcs3
RPCS3
1 month
After several fixes to accuracy and performance, we have removed the 'Accurate GETLLAR' setting, thanks to developer elad335. SPU MFC GETLLAR behaviour is now always accurate out of the box. Stability is also improved now in comparison to before with the setting enabled.
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@rpcs3
RPCS3
3 years
RPCS3 support platforms in a nutshell
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@rpcs3
RPCS3
2 years
One of our Steam Deck retail units has finally arrived! Do you already have a Steam Deck? What games have you already tried or plan to try on RPCS3? @OnDeck
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@rpcs3
RPCS3
3 years
👁️📷 RPCS3 now has support for PlayStation Eye Camera functionality! And of course, you can use any camera you want with it :)
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@rpcs3
RPCS3
3 years
Happy new year everyone! After years of hard work from several developers, we're excited to announce that the VirtualShell/XrossMediaBar (VSH/XMB) now boots in the master build while using the latest PS3 firmware version!
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@rpcs3
RPCS3
2 years
Hello hardware reviewers 👋 Please note that RPCS3 does not yet enable AVX-512 code paths for the brand new Zen 4 CPUs out of the box. It can be enabled manually at the moment with a workaround, but we will make it work with AVX-512 out of the box later today.
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@rpcs3
RPCS3
1 year
Pull Request 13077 (v0.0.26-14684) by kd-11, which fixed a bug causing inconsistent frametimes in MGS4, also fixes some graphical corruption issues in games like GTA V, as seen in the comparison below The fixes were achieved by improving surface and texture cache communication
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@rpcs3
RPCS3
1 year
RPCS3 v0.0.28 has been tagged Since v0.0.27 was tagged: > 329 new commits > 424 source code files have been edited > 18 492 lines of code were added and 6 755 deleted > 16 code contributors > 93 days of development
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@rpcs3
RPCS3
3 months
RPCS3 v0.0.32 has been tagged Since v0.0.31 was tagged: > 232 new commits > 265 source code files have been edited > 9 149 lines of code were added and 4 850 deleted > 14 code contributors > 58 days of development
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@rpcs3
RPCS3
1 year
RPCS3 v0.0.29 has been tagged Since v0.0.28 was tagged: > 307 new commits > 369 source code files have been edited > 13 909 lines of code were added and 10 234 deleted > 17 code contributors > 59 days of development
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@rpcs3
RPCS3
1 year
⚠️ Attention Windows 7/8/8.1 users! We will soon finally drop support for these EOL OSes, following many other emulators and applications that already have If you don't want to use newer versions of Windows, you can upgrade to 🐧 Linux to continue using the latest RPCS3 builds
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@rpcs3
RPCS3
2 years
Do not miss tomorrow's talk regarding PS3 emulation! "PlayStation 3 Emulation: (Re)implementing the impossible" Feb 6th at 12h CET (3h PT, 6h ET, 11h UTC, 20h JST) The speaker is @AlexAltea , former RPCS3 lead developer and Orbital's lead developer
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@rpcs3
RPCS3
4 years
GalCiv has been hard at work on RPCN - a PSN matchmaking re-implementation for RPCS3 - and after weeks of hard work we're excited to announce that.. You can now play "JoJo's Bizarre Adventure: All Star Battle" online against anyone in ZA WARUDO!!
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@rpcs3
RPCS3
3 months
We now have over 300 000 members on our Discord server - currently the biggest emulation related server out there! We'd like to thank everyone that follows our project, and for those who still don't, you can join our server at
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@rpcs3
RPCS3
2 years
Are you looking for some console exclusive games to test on low powered PCs such as the Steam Deck? Here are a few recommendations: - Asura's Wrath - Demon's Souls - Drakengard 3 - Lost in the rain * Screenshots from 45W mobile Zen 3 4C/8T at 4.4GHz and integrated Renoir iGPU
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@rpcs3
RPCS3
2 years
Build 0.0.24-14350 fixes RSX clear color for formats with less than 32-bit width. This fixes graphical issues in some games such as broken night shadows in Midnight Club: Los Angeles.
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@rpcs3
RPCS3
2 years
Over the past few months RPCS3 has seen major performance improvements due to kd-11 and Nekotekina's RSX & SPU optimisations. Metal Gear Solid in particular saw a huge performance uplift. Check out the showcase below:
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@rpcs3
RPCS3
3 years
RPCS3 v0.0.20 has been tagged Since v0.0.19 was tagged: > 167 new commits > 263 source code files have been edited > 11 083 lines of code were added and 7 113 deleted > 23 code contributors > 61 days of development
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@rpcs3
RPCS3
5 years
Did you know that you can play PS3 Games on your Nintendo Switch thanks to RPCS3, the Android Switch port and streaming software? On image: Laptop with i7-7820HQ and Quadro M2200 streaming through Steam In-Home (can't use Moonlight because Quadro GPU, but would be better)
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@rpcs3
RPCS3
3 years
Thanks to kd-11, we have implemented accurate ZCULL statistics counting, simulating the exact same behaviour as the RSX on a real PS3. This has fixed graphical issues on many games, including the sun's incorrect flare effect on Demon's Souls.
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@rpcs3
RPCS3
4 years
RPCS3 is now 9 years old! Happy birthday 🎉
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@rpcs3
RPCS3
1 year
You can now assign multiple keys/buttons to the same virtual buttons starting on RPCS3 v0.0.28-15208 On Pad Settings, you can do this by pressing Shift while clicking on the input assignation button
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@rpcs3
RPCS3
1 year
An AVX-512 optimisation for the translation of the SPU instruction CFLTU has been added - this means that for every CFLTU, the emulator now generates only 3 PC native instructions when AVX-512 is present on the user's CPU, instead of 6 - starting on RPCS3 v0.0.28-15409
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@rpcs3
RPCS3
2 years
Did you know that you can play Drakengard 3's final boss at 60 FPS on Steam Deck?
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@rpcs3
RPCS3
2 years
After a lot of work from elad335 and much testing from the community, we're thrilled to announce that RPCS3 now supports savestates! Read this wiki page to learn all about savestates on RPCS3:
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@rpcs3
RPCS3
2 years
RPCS3's highly anticipated macOS release is now available now for download! 🎉 Huge thanks to all the developers who worked hard on getting this into a good state recently, and all the former developers who worked on making this a reality!
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@rpcs3
RPCS3
3 years
We are expanding the RPCS3 minimum requirements, adding support for AMD Northern Islands (HD 6000) and Evergreen (HD 5000) architectures! Note: It's highly recommended you use them with Linux if you want a good experience because the Windows AMD OpenGL driver is slow and broken.
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@rpcs3
RPCS3
2 years
RPCS3 v0.0.22 has been tagged Since v0.0.21 was tagged: > 209 new commits > 350 source code files have been edited > 20 334 lines of code were added and 7 852 deleted > 21 code contributors > 61 days of development
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@rpcs3
RPCS3
1 year
An option to automatically pause emulation when the emulator window is not focused was added in the "Emulator" tab of the settings window on RPCS3 v0.0.28-15314 This allows for lower CPU usage when multi-tasking, thus lower power consumption as well
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@rpcs3
RPCS3
2 years
Build 0.0.24-14209 implements an optimization in the AVX-512 code for Zen4 CPUs, thanks to AMD's 1 uop implementation of VPERMI2B/VPERMT2B. Previous implementation in RPCS3 was not using these instructions as they take 3 uop in Intel CPUs, so we had a custom 2 uop implementation.
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@rpcs3
RPCS3
2 years
The asynchronous texture streaming functionality has been rewritten to be fully compliant with the Vulkan specification. You can now use it with up-to-date NVIDIA Vulkan drivers from RPCS3 0.0.20-13279 and on! (The previous code only worked on AMD and old NVIDIA drivers)
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@rpcs3
RPCS3
5 years
RPCS3 is a PlayStation 3 emulator for Windows, Linux and BSD. Thanks to all the work poured into it since development began in 2011, today RPCS3 is dubbed one of the most complex video game console emulators of all time. Currently almost half of PS3's game catalog is Playable.
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@rpcs3
RPCS3
3 years
RPCS3 v0.0.19 has been tagged Since v0.0.18 was tagged: > 272 new commits > 330 source code files have been edited > 19 149 lines of code were added and 6 673 deleted > 16 code contributors > 61 days of development
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@rpcs3
RPCS3
2 years
If you're testing RPCS3 on Steam Deck / Linux with RADV: - On Settings > Advanced > GPU, enable "Disable native float16 support"; - If you're using ZCull Accuracy > Relaxed and you see flickering graphics, try going back to Approximate/Precise.
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@rpcs3
RPCS3
1 year
We have updated our minimum OS requirements for running RPCS3: - 🪟 Windows 10, Windows 11 - 🐧 Linux 5.4 (Older LTS), Ubuntu 20.04 or newer - 🍎 macOS Monterey 12.0 or newer - 😈 FreeBSD 12.4 or newer Make sure to always keep your OS up-to-date for the best experience
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@rpcs3
RPCS3
3 years
For those who are wondering whether RPCS3 will run on Steam Deck / Steam OS 3.0 - Yes! It's based on Arch Linux, which we have supported for a long time However, Steam Deck's hardware is quite below RPCS3's recommended requirements, so keep your performance expectations in check
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@rpcs3
RPCS3
1 year
A performance issue with PS3 games that spam occlusion queries quite a lot, and that can end up generating hundreds of these per frame, has been fixed on RPCS3 v0.0.28-15211 This fixes NVIDIA performance when running 'Spiderman: Web of Shadows', for example
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@rpcs3
RPCS3
3 years
Did you know that Gran Turismo 5 has head tracking functionality? No? You can now try it out on RPCS3, as the head tracking functionality is now working! All you need is the emulator, the game, and a camera. Have fun!
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@rpcs3
RPCS3
11 months
An issue with invalid surface color mask writes that are ignored on console but were not by RPCS3 has been fixed - starting on RPCS3 v0.0.29-15526 This fixes graphical issues with several games, including Pixar games, SingStar, Nascar: Inside Line, Go! Sports Ski, and others
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@rpcs3
RPCS3
1 year
We have added support for DualSense Edge starting on RPCS3 v0.0.28-15176 If you happen to have one of those, you can now use it by selecting "DualSense" in Pad Settings
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@rpcs3
RPCS3
2 years
You may have heard RPCS3 brought up as an example of consumer software that can take advantage of AVX-512. In this blog post, Whatcookie covers why exactly the new instructions and features introduced in the AVX-512 family are so useful for PS3 emulation.
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@rpcs3
RPCS3
1 year
macOS builds of RPCS3 have now been re-enabled after a period of build scripts maintenance You can download RPCS3 for macOS at We also dropped support for macOS 11.6, the minimum supported version is now 12.0
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@rpcs3
RPCS3
2 years
RPCS3 v0.0.23 has been tagged Since v0.0.22 was tagged: > 298 new commits > 360 source code files have been edited > 27 174 lines of code were added and 7 839 deleted > 22 code contributors > 62 days of development
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@rpcs3
RPCS3
2 years
Time to also loop @TeamYouTube since we're also on YouTube with over 10 million views Android users see videos on YouTube for our software for PCs, search it on Play Store and end up downloading the fraudulent app Why is Google's ToS not enforced? Why do reports not work?
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@rpcs3
RPCS3
2 years
Latest build now detects AVX-512 out of the box for Zen 4 CPUs
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@rpcs3
RPCS3
3 months
In today's video, Whatcookie explains the logic behind some of his framerate unlock patches, going over different patching techniques which depend on how a game's engine locks framerate.
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@rpcs3
RPCS3
3 years
DualSense controllers are now fully supported in RPCS3 thanks to lbfs and Megamouse's contributions. Games that require SIXAXIS controls (PlayStation gyroscope) can be played with either a DualShock 3, DualShock 4 and as of today with a DualSense controller as well.
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@rpcs3
RPCS3
7 months
Savestate compression was implemented starting on RPCS3 v0.0.29-15753 This allows for storage gains that are usually above 50% in savestate sizes, which can range from a few hundred MBs to few GBs
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@rpcs3
RPCS3
2 years
Thanks to elad335, we have fixed a longstanding RSX bug on RPCS3 regarding SNORM16 vertex decoding This fixes missing graphs on certain objects on Demon's Souls Note that you need to clear your shader cache in order to generate fixed shaders This fix is available on v0.0.23-14001
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@rpcs3
RPCS3
4 years
You can now download existing game patches from inside RPCS3 with only the click of a button. Go to Manage -> Game Patches and click "Download latest patches" whenever you want to update your local patch database.
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@rpcs3
RPCS3
4 years
Whenever PS5 has Linux 🤔
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@rpcs3
RPCS3
7 months
Applying PPU code step was visibly added in the UI starting on RPCS3 v0.0.29-15765 This removes the mysterious pause without any visible indication of the work being done during game boot after "Linking PPU Modules"
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RPCS3
1 year
USIO emulation has been improved, allowing arcade games Tekken Tag Tournament 2 and Dragon Ball: Zenkai Battle to work starting on RPCS3 v0.0.28-15385 They join Taiko no Tatsujin series as the 3 Namco System arcade games which work under the current RPCS3 USIO implementation
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@rpcs3
RPCS3
1 year
It has been found that one of the links on Sony's PS3 software update page is linking to Shop firmware instead of Retail, which causes issues in RPCS3. The incorrect link is under 'How to reinstall PS3 console system software'. The correct link is under 'Update using a computer.
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RPCS3
26 days
The 2000s advertisements for the PS3's Cell CPU are just as big brain as the CPU design itself And that's just one out of several ads
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RPCS3
3 years
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RPCS3
3 years
👁️📷
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RPCS3
4 months
We've fixed the issue where the AppImage build of the emulator would not run under game mode (gamescope) on a Steam Deck OLED, fix available starting on RPCS3 v0.0.31-16199
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