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Roy Triesscheijn
@roytries
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Infrastructure Tech Lead at https://t.co/tW1ByFP9XB, hobbyist game engine developer. Primary social media account: @[email protected].
Utrecht, the Netherlands
Joined February 2010
RT @phoboslab: Play the original wipEout in your browser: Also check out the in-depth "Making-of" in my blog: http…
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@Wolf359Project is an image of the minimalistic hard-cover (with the green outline of a Borg cube and gold Star Fleet logo/stars/lettering) available somewhere? Would love it as a minimalistic wallpaper.
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@gollebolle I use it a lot, especially for generating code to work with shaders/content. I first went a bit overboard and used generators where I should have just used inheritance. But I like the balance I have struck now. Also support in Visual Studio has gotten a lot better.
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RT @ListeningToFilm: “I can’t believe #StarTrek did a musical episode. It’s not a genre show” Me:
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RT @joolsevelyn: The alternate definition of the verb, ‘tweet’, as in, ‘to make a posting on the Twitter online message service’, is in the…
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RT @alexkaplan0: 8/8 I cannot contain my excitement. It feels like January of 2020 with a huge wave coming that no one realizes yet, but in…
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RT @EricLengyel: I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right witho…
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RT @ZachWeiner: Have you seen this floating around the Internet? It's from a book of mine. And, we just dropped a sequel:
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RT @SebAaltonen: This is a good presentation about optimizing performance. Contains only one low level optimization (pack hash key to 64 bi…
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