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Romain Guy
@romainguy
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Engineering Director, Android Toolkit team at Google, Filament, Photography. https://t.co/LXCDLMzNVM on Bluesky
California
Joined November 2009
I’m excited to announce we just open sourced Filament, a physically based rendering engine for Android, Windows, Linux and macOS #android #androiddev
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RT @clarabayarri: The Android UI & Jetpack Compose team is building a new team in Bengaluru, come join us! EM: SWE…
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@ColtonIdle @sinasamaki Looking great! FWIW it's how I rendered all the diagrams on this page: Compatible all the way back to Android 1.0, it's nice :)
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RT @izadi_shahram: #AndroidXR is officially here! 🎉 Thrilled to see the developer excitement and passion to build immersive experiences. Hu…
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RT @AndroidDev: Ink API is a stylus input library that offers a modular architecture, so you can tailor Ink API to your app's stack and nee…
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RT @AndroidDev: 🧐 What exactly is system health? On a new episode of #ABDPodcast we chat with the Android platform team about measuring per…
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@cyrilmottier Or marching squares to find the path around the image, smooth the path, and stroke it.
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@senk0n_ I haven't seen ART generate jump tables, at least from Kotlin code. I'm sure there are cases where it would make sense to do it.
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@desugar_64 No it's not. The main trick is tweaking the gradients to get the desired result. The only subtlety is to use a screen or overlay blend mode to make the little "holograms" appear when they are "lit".
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RT @KostasAAA: Absolutely huge list of (mostly) graphics related resources, not all links are still active but you're bound to find somethi…
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RT @AndroidDev: Watch the new episode of #ABDPodcast → In this episode we chat with the @androidstudio team about…
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@kashif_mehmood_ @abdulbasitgd And the most interesting thing about ScatterMap (like other implementations) is that it doesn't allocate for insertion/iteration/etc.
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