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Record3D App
@record3d
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Record your very own 3D Videos with the iOS App Record3D! Replay them in AR, experience the True3D effect and stream RGBD video via USB! https://t.co/mNvrDpEFpW
Joined September 2019
@JohanesZwilling Therefore even if you cover the LiDAR sensor and a lens of a color camera, then (I assume) the AI will attempt to estimate/hallucinate depth out of the available data (only a single color image in this case), which will produce worse results.
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@jeffscottward @Scannerian1 @s2rosenberg @LKGGlass I'll test USDZ on iOS 15 today. Btw. there is a way to trim exported videos — go to the Settings tab > Export options > enable "Customize export time range". Then, before you'll export into a given format, Record3D will let you specify a time range, which should be exported.
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@jeffscottward @Scannerian1 @s2rosenberg @LKGGlass The last time I checked, it was somewhere in the 70–100 MB range, but that was on an older iOS version.
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@jeffscottward @Scannerian1 @s2rosenberg @LKGGlass Exporting into a single animated GLB is most probably doable, thanks for the suggestion (I'm adding it to my TODO list)! But the USDZ viewer on iOS doesn't seem to preview USDZ files that are bigger than some file size, which is why I don't think USDZ export is worth it.
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@OrkeBel @jankais3r The update v1.6.10 has just been released to the App Store and can be downloaded now. To revert back to Grayscale depth, go to Settings > Export options > disable "Looking Glass use Chroma depth". You can also set the Looking Glass blur option to "Off" to get the sharpest image.
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@jeffscottward @modelviewer The RGBD spec is described here: But I'd also recommend reading through this shader:
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@jeffscottward But I agree that using the mp4 RGBD videos is probably the best option for the web (it's much more compact compared to all other export formats).
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@MateSteinforth The pose is stored as 7-element arrays (one array per frame), where the first 4 elements represent the quaternion and the rest is the world position. I don't have a converter, but you can export into "glTF meshes", import animation.gltf into Blender and you'll get a camera object
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@spencerlindsay @fantini @benja @MaxonVFX It's still quite early for bed o'clock in my time zone :), so I wanted to mention that it is possible to get camera motion (but not with Alembic). Even though I decreased the .abc file size compared to prev. releases, they're still large, so I recommend using other export formats
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@spencerlindsay @fantini @benja @MaxonVFX Record3D includes an animated camera object into the "Sequence of glTF meshes" export option; the whole scene together with the camera object is available in the "animation.gltf" file.
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@albn @AlexDelker @jimmygunawanapp @Sketchfab The update 1.6.8, which contains the animation fix, is live on the App Store right now (if you don't see it yet, wait an hour or two for the update to propagate through the App Store).
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@AlexDelker @albn @jimmygunawanapp @Sketchfab I apologize for the glTF animation bug — it's already been fixed and the fix will be a part of the update 1.6.8, coming later this week (the update is waiting for Apple's approval).
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@AlexDelker @jimmygunawanapp @albn @Sketchfab Can you please share which errors are you getting? We can continue via email (support@record3d.app) or via Twitter DM if you want.
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@AlexDelker @jimmygunawanapp @albn @Sketchfab There's a special export option in Record3D called "Sketchfab (zipped glTF)", which will create a ZIP file that can be uploaded to Sketchfab (the app will guide you). Careful though, as the files can be really big. Decrease FPS and Depth range when recording to decrease file size
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