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raindz
@raindz
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🇻🇳 professional glazer for @fazeclan
Night City
Joined December 2015
Equipment System: Introduce deployable items such as traps or turrets, separate from the weapon tab, to add more strategic depth. 2.Random Map Objectives: Implement dynamic challenges to keep gameplay engaging, such as: •Defend an area for 30 seconds against enemy waves. •Deliver goods from Point A to Point B while fighting off enemies. 3.More NPC Variety: Different character models for shopkeepers and other NPCs would improve visual diversity and immersion. 4.Shooting Range in the Hub: A designated practice area where players can test weapons and improve their aim before starting a mission. 5.Collectibles & Zombie Index: •Hidden collectibles scattered across maps to encourage exploration. •A Zombie Index that logs all encountered enemy types with descriptions, strengths, and weaknesses.
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Damage System: Cars should take visual and physical damage when hit with enough force, such as broken windows, flat tires, or even explosions. 2.Ammo Crates: If ammo crates are supposed to exist when you run out of bullets, they should be more visible or spawn more frequently. If not, consider adding them for better resource management. 3.Enterable Buildings: In future updates, allowing players to enter buildings would add more depth and strategy to the game. 4.Unique Character Perks: Each character should have distinct buffs or nerfs. For example: •Clown deals extra damage with a chainsaw. •Doctor has extra HP or faster healing. •Other characters could have abilities that fit their theme. 5.Weapon Upgrade Paths: Instead of one weapon being clearly superior, each should have unique upgrade paths. For example: •Copperhead (Handgun): Choose between a 3-round burst or bullets that push back enemies. •Molotov: Choose between a larger explosion radius or fire that lasts longer. •This system allows for more diverse playstyles. 6.Interactive Objects in the Environment: More interactable objects should be added. For example: •The lawnmower could be temporarily controllable as a weapon. •Other environmental objects could provide short-term advantages or hazards. 7.Spending Money for Temporary Buffs: In-game currency should have more uses, such as purchasing temporary buffs during a match, like: •Increased movement speed. •Faster reload time. •Extra armor or shield.
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1.Movement Controls: Currently, movement is restricted to only W. Full WASD movement is essential for a top-down game. 2.Shooting Controls: The ability to shoot with the left click instead of the right click would improve gameplay. 3.Controller Support: The game does not recognize my PS5 controller. Adding proper controller support would enhance accessibility. 4.Melee Attack Without a Weapon: When out of ammo and no melee weapon is equipped, there should be a default hand melee attack to avoid being completely defenseless. 5.Weapon Pickup Prompt: There should be a clear prompt (e.g., “Press E to pick up weapon”) when near a crate. Right now, it’s confusing because the game shows “Z to sell,” but there’s no clear indication of how to pick up weapons.
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