pystar
@pystar
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Engineering https://t.co/ygmdmH6ozZ | https://t.co/j9Euf5Kby0 Previously Finance. Previously Physics.
Ad Abyssum, Ut Ad Astra Eamus
Joined January 2009
"- Point-and-click shaping worlds in real-time interactive video" Currently there is now tech (built on vision foundation models) to make videos clickable. You like the suit James Bond is wearing in a 007 movie? You can click on the suit to view information about it and even purchase it. You are watching a game replay and want to see information about a player? Click on the player in the video. Leveraging on incumbent distribution platforms like movie studios and YouTube creators. It unlocks revenue streams for creators (studios and Indies on YouTube), so they will be incentivised to encourage adoption of the tech by end users. The kicker would be when the tech is adapted to live streaming (sports games) š¤Æš„
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RT @cviktore: Me and the team at @lovable_dev just spent two months rewriting 42,000 lines of code from Python to Go. Technical deep diveā¦
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@GeoffreyHuntley "Execution is cheap and ideas are now expensive." If ideas can be cloned easily by even non-technical ideas people using LLMs, how are ideas then valuable? IMO, Ideas, execution are now dirt cheap. Distribution is the last moat left.
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RT @ai_for_success: China is on š„ ByteDance drops another banger AI paper! OmniHuman-1 can generate realistic human videos at any aspect rā¦
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RT @bbelderbos: Ever had a #Python function š behave strangely, remembering values between calls when it shouldnāt? š± Enter mutable defaultā¦
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RT @EdwardSun0909: Excited to finally share what Iāve been working on since joining OpenAI last June! The goal of deep-research is to enabā¦
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RT @hunchbankapp: HOWTO: Query Your Stripe Transactions Using Simple English Questions Want to analyse your Stripe transactions without wrā¦
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