pyrox3ne Profile Banner
pyroxene🌿💭 Profile
pyroxene🌿💭

@pyrox3ne

Followers
7K
Following
15K
Statuses
382

Model files at https://t.co/GxOo4J9EXo (more to come!) Not open to public commissions currently, only doing stuff I really feel up to atm.

Joined November 2021
Don't wanna be here? Send us removal request.
@pyrox3ne
pyroxene🌿💭
5 days
@QuangPhongTrnN1 I never put this up for download anywhere back then, sorry. I do plan on polishing up the Sana model a little and releasing her together with the rest of Council/Promise in the near future though.
0
0
1
@pyrox3ne
pyroxene🌿💭
5 days
@LuiD_x Yes! Hopefully within this week.
0
0
1
@pyrox3ne
pyroxene🌿💭
7 days
RT @IronWill6464: With JP bros being a big reason as to why Fauna hit 1M, I think we as overseas bros should give back and help Aki Rosenth…
0
1K
0
@pyrox3ne
pyroxene🌿💭
16 days
0
0
0
@pyrox3ne
pyroxene🌿💭
17 days
0
0
1
@pyrox3ne
pyroxene🌿💭
17 days
@Futaba3D Definitely doing that going forward
1
0
4
@pyrox3ne
pyroxene🌿💭
17 days
@frigid42damsel Oh sorry about that, I should've disabled those end bones in the fbx export (they're called "leaf bones" and I still have no idea what they're for, the tooltip doesn't help lol). But I forgot. I'll think about adding more bones to things like ahoges, while keeping it simple.
1
0
3
@pyrox3ne
pyroxene🌿💭
17 days
@rogueSleipnir (but I will include both .blend and .fbx in all uploads from now on just to be sure)
1
0
2
@pyrox3ne
pyroxene🌿💭
19 days
@Inuinu_himesama Blender! I should probably add that back to my profile at some point...
1
0
1
@pyrox3ne
pyroxene🌿💭
20 days
@niminightmare I'm glad you like it! Thank you for the inspiration~
0
0
42
@pyrox3ne
pyroxene🌿💭
20 days
@Armonte Yeah! Just a couple distorted cylinders with a scrolling texture, and fadeout at the ends using on vertex alpha. I'll probably include a unity shader for that when I upload it to sketchfab.
0
0
0
@pyrox3ne
pyroxene🌿💭
20 days
@Daniel_San_CGI Thanks! Not a specific game, nah, just the general look of late era PSX games I guess (and also DS games to some extent) with heavy emphasis on diffuse textures.
0
0
1
@pyrox3ne
pyroxene🌿💭
20 days
@emile_jeanne Dunno if I understand the question correctly, but yeah you've just got a 128x128 texture and try to fit each surface of the model on it the best you can. Keeping the pixel density roughly even, except in places that need more detail, like her name badge in this case.
1
0
2
@pyrox3ne
pyroxene🌿💭
21 days
@bobthebuildnt I will be putting it up publicly a bit later! Just gotta fix some odds and ends.
1
0
8
@pyrox3ne
pyroxene🌿💭
21 days
@TheDanDGuy Well, not that uncanny since I made both haha. And thanks, glad you like~~
0
0
3
@pyrox3ne
pyroxene🌿💭
21 days
@ImHereForFGCDr1 Oh I'm glad! That's actually the sort of era of videogame graphics I try to aim for with my texturing, with the very defined highlights and shadows (I'm slowly getting there), and Q2 is a really good example of that.
0
0
2
@pyrox3ne
pyroxene🌿💭
22 days
@TheDanDGuy If you mean what I think you mean then nah lol. Just fan art in my usual style I guess except a bit more chibi cause she's chibi
1
0
6
@pyrox3ne
pyroxene🌿💭
22 days
@r0b0t_sp1der I haven't, but maybe some day.
0
0
5