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pyroxene🌿💭
@pyrox3ne
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Model files at https://t.co/GxOo4J9EXo (more to come!) Not open to public commissions currently, only doing stuff I really feel up to atm.
Joined November 2021
@QuangPhongTrnN1 I never put this up for download anywhere back then, sorry. I do plan on polishing up the Sana model a little and releasing her together with the rest of Council/Promise in the near future though.
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RT @IronWill6464: With JP bros being a big reason as to why Fauna hit 1M, I think we as overseas bros should give back and help Aki Rosenth…
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@frigid42damsel Oh sorry about that, I should've disabled those end bones in the fbx export (they're called "leaf bones" and I still have no idea what they're for, the tooltip doesn't help lol). But I forgot. I'll think about adding more bones to things like ahoges, while keeping it simple.
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@rogueSleipnir (but I will include both .blend and .fbx in all uploads from now on just to be sure)
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@Daniel_San_CGI Thanks! Not a specific game, nah, just the general look of late era PSX games I guess (and also DS games to some extent) with heavy emphasis on diffuse textures.
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@emile_jeanne Dunno if I understand the question correctly, but yeah you've just got a 128x128 texture and try to fit each surface of the model on it the best you can. Keeping the pixel density roughly even, except in places that need more detail, like her name badge in this case.
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@bobthebuildnt I will be putting it up publicly a bit later! Just gotta fix some odds and ends.
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@ImHereForFGCDr1 Oh I'm glad! That's actually the sort of era of videogame graphics I try to aim for with my texturing, with the very defined highlights and shadows (I'm slowly getting there), and Q2 is a really good example of that.
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@TheDanDGuy If you mean what I think you mean then nah lol. Just fan art in my usual style I guess except a bit more chibi cause she's chibi
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