Hey everyone! 👋
We're currently working on putting some finishing touches on bug fixes before we release Project Playtime to the world!
We still expect Project Playtime to release TODAY!
We'll give you all a release time soon.
Just gotta squash a few bugs first! 🪲🔨
We are SUPER excited to announce: PROJECT PLAYTIME OFFICIALLY LAUNCHES ON DEC 12TH!
Once again, we're very sorry for the delay. We'd like to give a huge thanks to all of you for being so patient during this period. Your support has been super uplifting for the whole team! (1/3)
Hey everyone,
We have seen everybody eagerly awaiting Project: Playtime's release today. We're so sorry. We've been working non-stop and have done everything in our power to release today, but we're out of time. Server backend issues. (1/2)
Hi everyone!
We want to thank the entire community for their overwhelming support the last few days!
The devs have been working incredibly hard trying to solve our last pop up critical issue and get the game to you guys ASAP. As soon as we know more we'll send out updates (1/3)
We're excited about the new content and updates we're adding to Project Playtime for Season 2, but unfortunately we had to temporarily remove the timer feature to make room for improvements. We'll bring it back when we have a launch date. (1\3)
The Project Playtime Holiday Special update is NOW LIVE! ❄️
This update includes a slew of bug fixes and quality of life updates!
It also adds NEW limited time monster, player, and GrabPack skins ONLY available from Dec 23 - Jan 2nd
Hop on and check it out! Happy Holidays!✨
Project: Playtime will release ASAP. Our programing team has been doing everything they can to get the game into your hands immediately.
We love and thank you for your patience. We will keep you all as updated as we possibly can! (2/2)
Hey everyone! We're SO excited to finally roll out Project Playtime Phase 2: Incineration on May 31st!
All of us here have been working tirelessly to rebuild and revamp Project Playtime in many aspects to bring you guys a truly immersive and exhilarating experience. As part of
A new patch is live!
The highlight is the quickplay fix, which should make it much easier to get into matches. A lot of other bugs have been fixed too!
We're very sorry for the delay. We as creators just want to give you all a fun experience with Project: Playtime so you can properly enjoy the game we've poured our hearts and souls into!
Thanks again, and we'll update you all soon! ❤️ (3/3)
Check out the newly released Project Playtime Soundtrack on YouTube 🎵
Featuring NEW music from Phase 2 and new previously unreleased tracks such as:
Playtime Works
Factory of Dreams
Mommy? Sorry, Mommy? Sorry, Mommy?
Life's like a Boxy of chocolates.
You never know who HE'S gonna get...
The
#ProjectPlaytime
Valentine's Day Extravaganza has begun! This update includes NEW holiday themed skins, MAJOR bug fixes, UI changes, and quality of life improvements!
Hop on and steal some hearts... 🫀
Once the game releases the team will be all hands on deck fixing any bugs that pop up once the game is live. There will be a bug report button in-game to report issues to the programmers.
Thanks again, and we're super hyped for you all to play Project Playtime on Monday! (3/3)
We'd also like to give a HUGE congratulations to our amazing dev team for all their hard work fixing these bugs! They're absolute pros and came in clutch when these issues arose.❤️(2/3)
COME PLAY WITH US!🔥
We'll be live on YouTube and Twitch on June 16 from 10 AM-3 PM CST playing with you guys, answering questions, and all that fun stuff!
Anyone who hops on Project Playtime on June 16 can grab the new Killy Willy Hoodie for FREE in the store. See yall there!
A new patch is live!
Featured changes include improvements to the quickplay system, major performance and optimization fixes, and a number of fixes to game breaking issues!
Due to the overwhelming amount of players in Project Playtime we are currently scaling up our servers so people can make purchases.
In the meantime purchases have been temporarily disabled.
We apologize for the inconvenience and will notify everyone when purchases are restored.
As bugs come to our attention, we will diligently track them in our Public Trello board, allowing our community to stay informed of their status as we work towards resolving them.
In the meantime, we want to let you know that Season 1 will continue until Season 2 is announced. You can still enjoy playing the game while we work on the updates. (2\3)
We appreciate your patience while we work hard to make the game even more enjoyable, and before we end off we'd like to share a teaser of whats to come in Season 2! Thanks for supporting us and stay tuned for more updates! (3\3)
Additional notes:
- Fixed clipping issue with the Boxy Sit Emote preview in the Toybox menu
- Fixed the "invisible mommy" issue where mommy's character model could sometimes get stuck in a grapple attached state
- Tweaked the naming convention of some hat cosmetics
- Added lights to the player POV of monster jumpscares
- When put into the feeding pit with only one life left, a jumpscare now plays before becoming a spectator
- Potentially fixed invisible Mini Huggy jumpscare issue
- Removed delay before monster jumpscares
Additional notes:
- Added festivity
- Fixed wuggies in feeding pit not disappearing after they kill someone
- Added Spanish subtitles to tutorial, and subtitles option for tutorial
- Fixed one cause behind some games having two monsters
- Fixed the light fixture on port-a-lounges not being parented to the model properly
- Fixed T-Pose Emote causing some outfits to twist weirdly
- Fixed the issue that caused skins of the wrong character to occur in the monster select menu, resulting in the T-Posing monster look
- Fixed whole game time travelling forwards 2 minutes when you pull down the pipe
- Fixed revive HUD not always disappearing
- Fixed spamming buttons exploits
- Added Mom Spaghetti and Bank Vault Boxy sounds
- Fixed issue with the first person grabpack wire clipping through the gun model
- Improved train collision
- Fixed Boxy's head being too big in the Toybox menu
- Fixed the roll animation not playing properly when you try to roll while crouched
- Swapped the left and right hand options in the customization menu to make it so that the left option changes the left hand for the customization camera POV
- Revamped cosmetic item thumbnails to fill empty space better
- Improved player first person camera shake
- Added Candy Cane Skin, Black Ice Skin, Candy Cane Hand, Gingerbread Hand, Gingerbread Grabpack, Santa Outfit, Nutcracker Outfit, and Elf Outfit to the limited-time Holiday Special store that goes live on 12/23
- Adjusted the rotating shop to have more of a bias towards skins and outfits opposed to masks
- Added Welding Mask, Steampunk Goggles, Clown Hat, and Swimsuit Girl outfits to normal shop rotation
@PennyAngelic
Tickets perks and sabotages were moved to the cloud so the beginning of this Phase they were reset. People also cheated in tickets which was another reason they were reset.