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@pressedyes

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544

"Game" developer

Joined January 2011
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@pressedyes
Tony
4 years
Game play
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@pressedyes
Tony
11 years
Sometimes I think about Super Mario and wonder.
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@pressedyes
Tony
1 year
If my sources are correct... somebody on YouTube is talking about Petscop.
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@pressedyes
Tony
3 years
Merry Christmas, this recording of Mike on an egg hunt was originally named "mike-hunt", but was later renamed to "mike2". Petscop trivia.
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@pressedyes
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2 years
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@pressedyes
Tony
5 years
I've been consistently amazed by the fans of this thing. The common experience of Petscop is mostly the product of your work, not mine. It adds accessibility to a series that I once thought had a much smaller audience. Thank you all for that.
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@pressedyes
Tony
5 years
I think viewers understand Petscop more than I do. Because when I see it, I think about my intentions, and all this implicit stuff. And other people see what's actually there. To me that perspective seems more valid. And I can never really see that myself, which is weird.
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@pressedyes
Tony
4 years
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@pressedyes
Tony
2 years
I posted the first Petscop video 5 years ago. Sheesh, a lot of people watched this. And the audio is slightly out of sync. How embarrassing.
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@pressedyes
Tony
5 years
I Made Petcop : )
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@pressedyes
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4 years
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@pressedyes
Tony
5 years
To any indie game developers: wouldn't it be so much easier if you didn't have to worry about the player at all? So much work eliminated, not to mention stress. Make a fake game.
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@pressedyes
Tony
5 years
The child's voice ("bye-bye", "uh-oh") is me circa 1997. Just a random fun fact. :) Yes that was the "one thing." Anyway see you tomorrow.
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@pressedyes
Tony
5 years
I like when people interpret Petscop in the way that's most compelling for them. I don't particularly want everyone to understand exactly what was in my head. If I did, I would have been much clearer about it to begin with.
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@pressedyes
Tony
5 years
Regarding Newmaker references. Most of you know that this was intentional but I wanted to confirm it. It was extremely stupid of me.
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@pressedyes
Tony
5 years
Thanks so much everyone. Wow.
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@pressedyes
Tony
2 years
The "quitter" stuff is the most abhorrent thing I did in Petscop. I usually hate things about my previous work, but that stuff is on another level for me.
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@pressedyes
Tony
5 years
At some point I'm gonna run out of Petscop tweets and go back to saying "hot dog bung" twice a year, hope you'll all enjoy that.
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@pressedyes
Tony
5 years
Maybe I'll make one of those Petscop analysis/investigation videos... 🤔
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@pressedyes
Tony
5 years
I have no plans for a playable Petscop.
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@pressedyes
Tony
5 years
I considered Petscop to be a first step towards the thing I was eventually interested in doing, and I'm taking the next step with my new project.
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@pressedyes
Tony
4 years
The car door sound in Petscop was produced by opening and closing the door of the car I was sitting in. Just some completely random behind the scenes 🚗 trivia for you.
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@pressedyes
Tony
5 years
The S belongs to both Pet and Cop. It is a covalent bond.
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@pressedyes
Tony
3 years
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@pressedyes
Tony
5 years
I started a new project very recently. I'll be dedicating my time to that now. Won't be done for a long while, though.
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@pressedyes
Tony
5 years
It's completely finished now. I want to get some distance from it before I consider talking about it. For now, I'm just gonna leave it.
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@pressedyes
Tony
5 years
Anyway, Petscop was fun for me. That's it.
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@pressedyes
Tony
5 years
I was going to make a game that was spread across like 30 EXEs in a complex tree of folders and other files, and the programs would communicate with each other if running at the same time. That project was going to be Petscop, which explains where this is from.
@pressedyes
Tony
5 years
Care virtual pet in school basement closet with crayons 2013
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@pressedyes
Tony
2 months
From last year, goofing around in Blender and reducing the palette in Aseprite.
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@pressedyes
Tony
5 years
When you play back a recording from a long time ago, say 1997, it's not happening in 1997. It's happening now, in 2019. But the people in the recording don't know that. They have no idea where they really are. What if *you're* somewhere else right now?
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@pressedyes
Tony
5 years
Confession, I don't really like playing video games, but I love them aesthetically, so I always wish I could buy a game and just have it play itself. Having to play a game distracts me from what I actually like about it.
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@pressedyes
Tony
5 years
I never wrote scripts for the videos beforehand. I had outlines (sometimes just in my head). But I did all the "writing" out loud, just before recording, and often *during* recording, so you're often hearing me trying to articulate something on the fly. I think it helped.
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@pressedyes
Tony
5 years
Happy Care, not sure what the purpose of this was?
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@pressedyes
Tony
5 years
When I was a kid I made sprite comics with Mario assets. Then I started making my own sprites and backgrounds and using those. Now I'm essentially making machinima with my own engine and assets. There's something amusing about this, like I'm back where I started.
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@pressedyes
Tony
5 years
Been focusing on the new project. The beginning of a project is always a lot of fun. This time I'm making the whole thing before releasing any of it, which means you won't be seeing it for the next 500 years. Anyway, it's related to my avatar.
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@pressedyes
Tony
4 years
Super Mario 64 is cool.
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@pressedyes
Tony
5 years
Just kidding about all that "Bill" nonsense from before. There is no such thing... Nevertheless, here is a sprite of "Bill" that I have just made.
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@pressedyes
Tony
4 years
Petscop was my copy of SM64 sorry
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@pressedyes
Tony
5 years
So, Petscop makes extensive use of input recordings. All button presses are recorded into a file, and this allows the gameplay session to be played back identically later. Standard game engine feature but extremely useful.
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@pressedyes
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4 years
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@pressedyes
Tony
5 years
Yes it's over, except for one thing.
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@pressedyes
Tony
2 years
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@pressedyes
Tony
5 years
Also, the : ) in the channel description is about to become a wink ; )
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@pressedyes
Tony
2 years
Tentatively starting work on the task of recreating the Petscop videos from the original input recordings, to find out just how much work it would require. So far, it seems pretty daunting. But the idea is more enticing to me now than it has been before.
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@pressedyes
Tony
1 year
Computer screens are not yet ready for 640x480
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@pressedyes
Tony
3 years
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@pressedyes
Tony
5 years
The "discovery pages" website exists, in full. At one point, I was going to release it with the first video. But it had too many words on it, and those words said too many things, and that felt wrong. I was still figuring out the tone at that point.
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@pressedyes
Tony
3 years
Making stuff is hard because it always sucks at first, but I need to be in a state of mind where I don't realize that yet, and think it's amazing, otherwise I'll want to stop. Then I have to realize it sucks later so I can make it better. The timing doesn't always work out there.
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@pressedyes
Tony
4 years
At my current pace, careful calculations are telling me that my current project will be finished sometime in the summer of 2037. I hope you are all looking forward to it.
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@pressedyes
Tony
5 years
This goes through my mind when I read viewers' comments. It's like, I don't even really have access to the Petscop they're talking about. So I take that stuff to heart, including the negative stuff, because you all know more than I do about what I've *actually* put out there.
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@pressedyes
Tony
5 years
Care
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@pressedyes
Tony
4 years
The Tutorial Triangle... so gorgeous.
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@pressedyes
Tony
3 years
These "analog horror" videos desperately want to be like 5 hours long but they're always like 5 minutes.
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@pressedyes
Tony
1 year
Working on a series that you release over time, you can't change your mind about things on a whim, because you're limited by past decisions. Now that I'm working on something where I *can* change my mind about anything at any time, I've sometimes felt caught in an infinite loop.
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@pressedyes
Tony
5 years
I wasn't interested in making some kind of formal, official announcement, but I was ready to casually stop keeping it a secret. Didn't actually care if people believed me or not. But it blew up faster than I expected due to Nifty.
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@pressedyes
Tony
5 years
These subtitles are requiring that I listen to myself for hours, and... I think I'll be leaving my voice out of all future projects.
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@pressedyes
Tony
3 years
Almost every single time I have a really good idea, I have a moment of deja vu and feel like I've completely stolen the idea from somewhere. But I don't know where. And I have to decide whether to use the idea or abandon it, based on no information. It sucks.
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@pressedyes
Tony
4 years
When I'm writing, there are times when I'm like, "I hope nobody understands what I meant by this." It's pretty bad. I have such an aversion to revealing myself in any way, yet such a strong desire to somehow include that stuff anyway.
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@pressedyes
Tony
5 years
🚗
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@pressedyes
Tony
5 years
For Petscop I used C++ with Cinder (, not that I particularly recommend it for a project like that). For the new project I'm using C with minimal libraries, for... "aesthetic" reasons (i.e. no practical reason whatsoever).
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@pressedyes
Tony
5 years
And:
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@pressedyes
Tony
3 years
I think it would be cool to see a 2 hour movie where after 1 hour the main character walks out of a house with no nose or ears and the movie ends.
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@pressedyes
Tony
1 year
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@pressedyes
Tony
5 years
Yes, I will. It's not really the same thing as Petscop in that sense.
@59ekim
NLM 🌼 (59ukim)
5 years
@pressedyes Will you tell us once you release it?
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@pressedyes
Tony
4 years
YouTube is kind of yucky, isn't it...
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@pressedyes
Tony
5 years
Hi. I'm the dummy in the credits.
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@pressedyes
Tony
5 years
All of it means something to me, but I don't encourage trying to read my mind. When creating something like this, I think you probably don't want to do randomness/non sequiturs, because you hope for people to have some sense of meaning and cohesion, like on an intuitive level.
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@pressedyes
Tony
11 months
What's new in spooky web projects in the past year? Or, even stuff adjacent to that. I asked this last year, and was glad I did, so it's worth doing again.
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@pressedyes
Tony
5 years
I'm curious. Can anyone name some examples of horror (movies, games, anything) where the characters aren't in any immediate danger whatsoever?
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@pressedyes
Tony
5 years
Care virtual pet in school basement closet with crayons 2013
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@pressedyes
Tony
4 years
My current project has gone through like 5 different titles already. I don't think I've been this indecisive about a title before. Petscop was called Petscop from day 1 and I never even considered changing it.
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@pressedyes
Tony
4 years
Gotta make that remaining Petscop trivia last for the next 16 years until I have something else to talk about.
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@pressedyes
Tony
4 years
If you want to see a series like Petscop where the acting takes center stage then you should probably take a look at this. I think the latest video is pretty damn good.
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@pressedyes
Tony
4 years
The dumb story behind the "Caught" text in Petscop is that I actually wanted it to say "Gotcha", but zoned out and started writing "Caught" for some reason, and I just went with that, because whatever.
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@pressedyes
Tony
5 years
"Bill, you there?"
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@pressedyes
Tony
1 year
My long talk with Mario is now on Spotify.
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@pressedyes
Tony
4 years
I kinda wished I could make longer and more intricate Paul/Marvin/Tiara interactions but that engine wasn't set up to make it convenient. I needed to choreograph it ahead of time and not make any mistakes.
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@pressedyes
Tony
4 years
Found this screenshot from 2008 where I tried recreating Windows 95 in XP. My earliest memories of using computers are probably from around 1996, so this was me feeling nostalgic for technology from 12 years ago. This screenshot was taken 12 years ago.
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@pressedyes
Tony
5 years
Marvin & Care (2009)
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@pressedyes
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5 years
There was also a developer "journal" but I thought that was kind of lame.
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@pressedyes
Tony
2 years
I could never work on something with a higher resolution than about 480p. Beyond that it's just an unwieldy number of pixels. I don't know how people deal with them.
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@pressedyes
Tony
5 years
All these people saying I did not make PetScop... I respectfully disagree with their claims.
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@pressedyes
Tony
1 year
I decided I'm going to be more object oriented from now on. Not when I'm programming, but, other times.
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@pressedyes
Tony
5 years
I should be clear: the website isn't online.
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@pressedyes
Tony
5 years
To those saying "Lego Island 2", I would prefer not to be reminded of that game, thank you.
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@pressedyes
Tony
5 years
BTW all that old work is only superficially related to Petscop. I'm also not proud of it all. It's pretty old stuff.
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@pressedyes
Tony
4 years
The Windows XP version of MS Paint is still the best paint program out there. Waiting for somebody to top it.
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@pressedyes
Tony
5 years
It feels like a very small amount of skill in 3D modelling takes me a lot further than the equivalent skill in 2D art. I'm still not very good at it, but I'm getting a lot from it. For a while, I felt like I didn't have the art skill to even begin working on my ideas.
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@pressedyes
Tony
4 years
In 2012 I did this mockup of an adventure game/visual novel thing. I don't remember much about it now, but I do remember that the story would've had Care, Marvin, Mike, and Rainer in it.
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@pressedyes
Tony
5 years
I hadn't done anything in 3D before Petscop and this was probably among the first few things I did in Blender.
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@pressedyes
Tony
4 years
Productive weekend
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@pressedyes
Tony
2 years
I'm browsing the Humor Web
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@pressedyes
Tony
5 years
At one point I thought about doing livestreams instead of static videos. I don't have the courage though. Hope somebody else does that, it would really be a great way to "top" what I did and bring something new to the table.
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