Now Korean back dash requires "b,n,b,d/b,n,b" instead of "b,n,b,d/b,b,n,b."
Conditions:
-Frame of the third "b" from the second "b" input should be 19Fs or below.
-If d/b input is more than 1F, you need the same or more frames for next"n."
So fastest back dash would be like:
Did you know?
Lars & Heihachi in Tekken6.
Total frames of these moves are the same, or nearly the same. (Different in Tekken7.)
鉄拳6のラースと平八は、一部技の全体硬直がおなじ😂
今は色々調整入ってズレちゃってます。
To avoid misunderstandings:
-The footage is using TAS, only showing an extreme example.
-It's really fast because it's kind of "just input KBD" which means d/b input comes just 9〜10Fs after b (when using Dragunov).
-New input does not really contribute to the speed, if any.
壁コンボのヒート中6RPLPディレイRP→背向けWKWK後、受身に対して+32Fの有利になる。一例として背向け投げ(発生31F)が割り込めない。
After during Heat f+2,1,delay 2 -> RDS f+3+4,3+4 combo, you have +32Fs against an opponent doing ukemi.
I've explained the new command in the blog. I've wrote about old command how it worked in previous Tekken series.
New command for Korean Back Dash
#TEKKEN8
Now Korean back dash requires "b,n,b,d/b,n,b" instead of "b,n,b,d/b,b,n,b."
Conditions:
-Frame of the third "b" from the second "b" input should be 19Fs or below.
-If d/b input is more than 1F, you need the same or more frames for next"n."
So fastest back dash would be like:
It's a year of dragon in Japan. Nothing special until Tekken4, but Law has a dragon 🐉 in his hit effect since Tekken5, and he has two since Tekken6.
辰年といえば龍。龍と言えばロウ……なんだけど、鉄拳5以来、ヒットエフェクトの中に🐉がいるのはご存じだろうか🤔?
@unjekill
■ 鉄拳8 α test Ling
-ub3 new move, !Flip, shifts to AOP.
does not connect directory after df32.
-f21b,1d2b does shift to Hypnotist.
-Hypnotist 3 hit status changes according to the steps Ling does.
1step 3 beats the opponent down, and 2 steps 3 is a launcher.
-BT d4 is a
シャオのヒート中6RPLPディレイRP補正切れの受付幅についての説明動画です ※日本語では以前ポストしました
About delaying frames for during heat f+2,1,delay 2 wall combo. I think I forgot to post in English.🤔
#T8_Xiaoyu
#Lingnation
ねじまきさんが言ってたやつは今作では避けられなくなったという話だから、説明用としては適切じゃなかった( ̄▽ ̄;
I'm looking for a good example of AOP duck / crouch into AOP but these are not adequate because they can't be evaded anymore in T8.😂
正軸条件で同率デスコン(77)、シャオに対しては正軸・近距離条件でのデスコンなんだけど、イマイチ美しくないですね。他にないかな~。
I think this is a max damage combo against Ling (near and with normal axis), but it's not beautiful. I don't like this one.😅 Any other recipes?
Japanese Tekken players are incredibly patient with balancing issues for we have experienced numerous titles at launch in arcades. It's broken as always, but the situation now is more serious or even disastrous because there are 32 characters.😭
If you go through beneath the opponent in the air and hit a Heat move, you have to input the opposite direction(b instead of f) to HD. And we don't see the camera zoom.
めくりで当てた場合、逆方向にレバーを入れないとHDが出ない。しかもヒット時に崩拳カメラにならない。