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Sam Martin ๐บ๐ฆ
@palgorithm
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Fellow at Arm doing graphics/ml stuff. Formerly Head of Tech at Geomerics (Enlighten). Interests include gfx, mobile, functional languages, etcetc.
Cambridge, UK
Joined July 2009
RT @Cambridge_Uni: We're delighted to welcome Professor Hannah Fry to Cambridge! Mathematician and award-winning science presenter @fryrsqโฆ
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RT @h3r2tic: Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! ๐๐๐ฆ
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RT @thekhronosgroup: Once @Microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is workiโฆ
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@biovf @tlumessiah Thanks! Kate and I would love Fotografiska, but Iโm not so sure our 4yo would. Everyone looks a bit tired this morning so I think a boat ride is the way forward
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@tlumessiah Thanks! We did Skansen yesterday- itโs great. Boat sounds like a plan. Was thinking of Vaxholm but boats look too infrequent? So looking at Fjรคderholmarna
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RT @self_shadow: SIGGRAPH 2024 content links: More to follow. Let me know if I'm missing anything.
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Full set of slides now up for #MMG! #SIGGRAPH2024
Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024
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Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024
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@NasiLemakTech @SebAaltonen Slides appearing here: No public demo or source yet but we are working towards that. I can't give an ETA yet.
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@EOlonov @SebAaltonen Both options are possible. NPUs exist in mobile primarily for non-gaming/rendering related things, e.g. camera pipelines.
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RT @SebAaltonen: ARMs neural upscaler presentation was awesome. Significantly improved quality over FSR2. They said 1W / 10 TOPS neural uniโฆ
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RT @aaronlefohn: We finally get to share our neural materials research. We created custom highly-realistic reference materials, we inventeโฆ
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RT @SebAaltonen: Finally my SIGGRAPH slides are ready! Moving Mobile Graphics, Thursday 2:00 PM:
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RT @SebAaltonen: ARMs new temporal upscaler looks interesting: They took FSR2 as the baseline and improved it further for mobile phones. Peโฆ
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RT @Arm: Ready to upscale your mobile game development without losing performance? ๐ Say hello to Arm Accuracy Super Resolution It's ourโฆ
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