Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ Profile
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ

@palgorithm

Followers
2K
Following
2K
Statuses
4K

Fellow at Arm doing graphics/ml stuff. Formerly Head of Tech at Geomerics (Enlighten). Interests include gfx, mobile, functional languages, etcetc.

Cambridge, UK
Joined July 2009
Don't wanna be here? Send us removal request.
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
1 month
RT @Cambridge_Uni: We're delighted to welcome Professor Hannah Fry to Cambridge! Mathematician and award-winning science presenter @fryrsqโ€ฆ
0
130
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
RT @h3r2tic: Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! ๐ŸŽ‰๐Ÿ––๐Ÿฆ€
0
176
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
@robcupisz Looks really good! Congrats!
0
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
RT @thekhronosgroup: Once @Microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is workiโ€ฆ
0
94
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
@mttrdmnd @FreyaHolmer +1 for names that end in snap though. Like ShapeSnap.
0
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
RT @pixelprotest_: This would make the best VR game evar.
0
5K
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
@biovf @tlumessiah Thanks! Kate and I would love Fotografiska, but Iโ€™m not so sure our 4yo would. Everyone looks a bit tired this morning so I think a boat ride is the way forward
0
0
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
@tlumessiah Thanks! We did Skansen yesterday- itโ€™s great. Boat sounds like a plan. Was thinking of Vaxholm but boats look too infrequent? So looking at Fjรคderholmarna
1
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
RT @self_shadow: SIGGRAPH 2024 content links: More to follow. Let me know if I'm missing anything.
0
80
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
Full set of slides now up for #MMG! #SIGGRAPH2024
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024
0
10
22
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024
0
6
30
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
@NasiLemakTech @SebAaltonen Slides appearing here: No public demo or source yet but we are working towards that. I can't give an ETA yet.
1
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
@JamesVoid5 @SebAaltonen Slides now appearing here:
0
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
@EOlonov @SebAaltonen Both options are possible. NPUs exist in mobile primarily for non-gaming/rendering related things, e.g. camera pipelines.
0
0
1
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
RT @SebAaltonen: ARMs neural upscaler presentation was awesome. Significantly improved quality over FSR2. They said 1W / 10 TOPS neural uniโ€ฆ
0
22
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
6 months
RT @aaronlefohn: We finally get to share our neural materials research. We created custom highly-realistic reference materials, we inventeโ€ฆ
0
111
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
7 months
RT @SebAaltonen: Finally my SIGGRAPH slides are ready! Moving Mobile Graphics, Thursday 2:00 PM:
0
62
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
7 months
RT @SebAaltonen: ARMs new temporal upscaler looks interesting: They took FSR2 as the baseline and improved it further for mobile phones. Peโ€ฆ
0
23
0
@palgorithm
Sam Martin ๐Ÿ‡บ๐Ÿ‡ฆ
7 months
RT @Arm: Ready to upscale your mobile game development without losing performance? ๐Ÿ‘‰ Say hello to Arm Accuracy Super Resolution It's ourโ€ฆ
0
47
0