optovania Profile Banner
Optomon Profile
Optomon

@optovania

Followers
833
Following
5K
Statuses
645

Modern day developer and composer for games on the Nintendo Entertainment System.

Washougal, WA
Joined September 2018
Don't wanna be here? Send us removal request.
@optovania
Optomon
1 month
@4mhz_es hago eso tambien
1
0
2
@optovania
Optomon
2 months
@BytesNeon It's pretty straightforward, just a bit of code planning and case management -- like handling what happens when player enter's a new room, or restarts after dying, when spikes are out or transitioning. Some informal code architecture notes below, which I call chicken scratch.
Tweet media one
Tweet media two
0
0
1
@optovania
Optomon
2 months
@_sl3DZ_ The inspiration is correctly cited. No phenomenal room rotation here, but player has control to avoid flooring.
0
0
1
@optovania
Optomon
2 months
@YAN_COOL_MAG @dale_coop limitations are in place here, so bro's gotta carry light
1
0
2
@optovania
Optomon
3 months
In NES Pyronaut, hidden passageway using common practical effects.
1
10
65
@optovania
Optomon
3 months
In Pyronaut, some sand that sinks and slows down the player.
2
7
35
@optovania
Optomon
3 months
Movable holographic platform cubes in #nes game Pyronaut, each a projector of an otherwise invulnerable enemy. The cubes can be destroyed by one weapon and moved with another. Destroy the cube, destroy the enemy. This was @mteegfx design.
2
13
57
@optovania
Optomon
3 months
@dyhptg Subtle. I wonder what else they removed.
1
0
1
@optovania
Optomon
3 months
General moving platform blocks in Pyronaut. This is where you can kind of tell this is Simon's Quest though this required a surprising amount of edits to get it to work. #nes
2
5
32
@optovania
Optomon
3 months
0
0
0
@optovania
Optomon
3 months
Working on some one off platform devices in Pyronaut. This one has an unintuitive puzzle element to it. #Nes
3
18
71
@optovania
Optomon
4 months
@Sonny_vpets Still has the same music, only other track needed is for an ending sequence. There looks to be about 40 basic enemy types.
0
0
1
@optovania
Optomon
4 months
In the opposite direction, thus covering all 16 corner turning cases.
0
1
10
@optovania
Optomon
4 months
@EricDMG01 It's 2 XY position collision detections per wall type, per direction. I'll probably do an article on it.
1
0
1
@optovania
Optomon
4 months
@rav25go no release date hoping to finish in a year or two
0
0
1
@optovania
Optomon
4 months
Test in the other direction, yeah X Y positions will definitely need some adjustments at each turn, adding and subtracting a specified value.
0
0
8