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@onebitbeyond

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Co-Director of The Plucky Squire and co-founder of All Possible Futures @apossf | Formerly Swords of Ditto, Stealth Inc/Bastard & Fluidity.

Brisbane, Australia
Joined November 2009
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@onebitbeyond
Bidds
1 year
I did a presentation on The Plucky Squire for PAX AUS this weekend. It was great fun! Described as a showcase, it's really more of a Making Of, with some exclusive behind-the-scenes videos. If you're interested in how TPS was made, check it out!
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@onebitbeyond
Bidds
1 month
I would advise against making a game in 11 languages where you can remove and replace words to create new sentences. That's all I've got to say about this.
@apossf
The Plucky Squire 📖 OUT NOW!
1 month
We're bringing The Plucky Squire's world of words to 11 different localizations with voice acting! Português do Brasil 日本語 Español 中文 Français 한국어 Español (LATAM) Pусский 繁體中文 Deutsch English 🔊Sound ON to hear our narrators from around the globe
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@onebitbeyond
Bidds
12 days
This is not our official account, so I'm able to just point and say... Look at this fucking launch trailer! 😵
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@onebitbeyond
Bidds
7 years
Here are some more Swords of Ditto screenshots for #screenshotsaturday ! These were taken with the game running at 3000x2000. 👍
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@onebitbeyond
Bidds
1 month
Had a minor heart attack when I saw @digitalfoundry analysing our performance. Glad to hear that they got to 400FPS! (Pfft, I've had 600FPS on my 4090, amateurs). BUT! I just wanted to address the "Unreal stutter" that @dark1x mentions in the video...
@digitalfoundry
Digital Foundry
1 month
Today on Digital Foundry, we had to share our excitement about The Plucky Squire - a remarkably fresh, exciting 2D/3D genre hybrid that looks simply beautiful:
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@onebitbeyond
Bidds
7 years
One more Swords of Ditto dev GIF before bed. This is one of our enemies, dubbed the Spinner, tearing up the place.
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@onebitbeyond
Bidds
7 years
If you fail a story in Swords of Ditto, evil takes over for 100 years, and Ditto degrades a little more each time. #screenshotsaturday
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@onebitbeyond
Bidds
11 days
The Plucky launch happened at 2am for me, so I was up at 3am to see how we got on. Worth it! Blown away by the reception. It was really not an easy game to make, but the whole team poured the entirety of their heart into it, and it looks like many have noticed. Thanks to you all!
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@onebitbeyond
Bidds
1 month
I know a lot of people will point at any stutter in an Unreal game and put it down to shaders, but actually, this is just my incompetence.
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@onebitbeyond
Bidds
6 years
Some time after launch, I hope to share the dev videos we sent to Devolver during development (mostly in 2015). It's really interesting to see how things progressed, and what was cut.
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@onebitbeyond
Bidds
1 month
We are finally able to announce that The Plucky Squire will release on J̵a̵n̵u̵a̵r̵y̵ ̵1̵7̵t̵h̵ ̵2̵0̵2̵5̵ September 17th 2024! Please watch this announcement trailer in which we mercilessly toy with your emotions..
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@onebitbeyond
Bidds
1 month
We've actually taken care to eliminate the stutters in The Plucky Squire. I say we, but I mean the amazing @LiloJames from @WhitePaperGames . James implemented our PSO caching by gathering shader data across the game so that it doesn't need to be generated at runtime.
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@onebitbeyond
Bidds
1 month
@LiloJames @WhitePaperGames I have no idea what that all means, of course, but James does, so that's all we need. The examples from the video were a saving hitch that we are still yet to eliminate, and Jot's collision sphere getting stuck in the book's collision while trying to jump in.
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@onebitbeyond
Bidds
7 years
The Swords of Ditto, coming soon to PS4/PC courtesty of ourselves and @devolverdigital Wrap your souls around this:
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@onebitbeyond
Bidds
1 month
@SFBTom You madman.
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@onebitbeyond
Bidds
2 years
It's here! Our first game at @apossf is The Plucky Squire! #pluckysquire
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@onebitbeyond
Bidds
7 years
Pleased to announce that The Swords of Ditto releases on 24th April! Here's a new trailer and accompanying PlayStation blog post!
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@onebitbeyond
Bidds
7 years
By being lazy, I accidentally created some quite authentic zombie AI.
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@onebitbeyond
Bidds
1 year
For you early rising European types, all of us @apossf showed a brand new trailer for The Plucky Squire at last night's PlayStation Showcase! Check out more of that 2D/3D Jot magic right here. (Also, don't worry we're still coming to lots of platforms, please don't shout at me)
@devolverdigital
Devolver Digital
1 year
Off the page and into adventure! A new look at The Plucky Squire from @apossf highlights the adorable heroes and their dimension-jumping battle against the vile Humgrump! Wishlist now wherever you please.
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@onebitbeyond
Bidds
1 month
@Nitrome (I'll tell you a little secret in that Swords of Ditto's randomised quests and placenames was way harder!)
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@onebitbeyond
Bidds
7 years
That man @DaveyHankin has been at it again. Here's the gorgeous cover art he did for The Swords of Ditto.
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@onebitbeyond
Bidds
6 years
Been overwhelmed by the response to Swords of Ditto in the two days since launch. It's really too much to process. While there are lots of positives, we're also aware of technical issues that are hampering the game for some people.
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@onebitbeyond
Bidds
7 years
Another GIF from development. This is from when we got our first litter of pigs in the game. They're still doing well. 🐖
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@onebitbeyond
Bidds
7 years
Getting about on the island of Ditto is easy with Air Kazoo. Come play The Swords of Ditto at PAX West next week! #screenshotsaturday
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@onebitbeyond
Bidds
5 years
It’s been ready for a while, so I’m excited to finally be able to release this. But… what exactly is Mormo’s Curse?
@devolverdigital
Devolver Digital
5 years
The Swords of Ditto: Mormo’s Curse is an expanded version of the charming adventure RPG! New areas, new quests, new toys, new baddies and no more permadeath! Coming to Nintendo Switch on May 2 in Americas and Europe, May 9 in Japan. Preorder Now:
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@onebitbeyond
Bidds
2 years
@yosp We will do better next time! 😉
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@onebitbeyond
Bidds
7 years
Swords of Ditto runs at resolutions up to 4K, keeping pixels 1:1. Here it is at 3000x2000 on my Surface Book. #screenshotsaturday #GameMaker
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@onebitbeyond
Bidds
6 years
Making games is hard and I find releasing them the hardest. So for every single person who has taken the time to tweet at me to say lovely things, I just want to say that I appreciate it so much. ❤️
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@onebitbeyond
Bidds
10 years
Here are some more random White Space screenshots for this morning's #madewithunity http://t.co/rzkxqBOoiI
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@onebitbeyond
Bidds
5 years
So! Check out The Swords of Ditto: Mormo’s Curse when it launches on 2nd May on Switch, PlayStation 4 and PC!
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@onebitbeyond
Bidds
7 years
Save the LocoRoco from the grip of the evil Mojas in our Swords of Ditto x LocoRoco crossover!
@PlayStation
PlayStation
7 years
Some very special guests are rolling to The Swords of Ditto when it launches April 24...
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@onebitbeyond
Bidds
6 years
Oh, release day. Release day is hard! You slog your guts out to get there, only to face the trials of the queue of people who are paid to criticise you (reviews), reports of bugs you never found and the people who are angry you didn't make the game they had in _their_ head.
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@onebitbeyond
Bidds
30 days
@MauroDias13 You did it! You turned something totally positive into something negative. And just by nitpicking the most tiny details! Amazing work! Good luck on your journey, brave keyboard warrior. 🫡
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@onebitbeyond
Bidds
6 years
The first of our Summer Updates for The Swords of Ditto has just gone live on Steam! Lots of changes! No more time limit, starting at the grave instead of walking there from the house, and many other improvements. Check a look at the list. L@ @K
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@onebitbeyond
Bidds
6 years
While making the Swords of Ditto (then called Legend of You), I would compile videos of what we've been working on and send them to @ForkParker in the hope that I could prise some cash out of his tightly-clenched fists. This was the first attempt...
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@onebitbeyond
Bidds
10 years
Some shots from the Valley of the Sentinels prototype. Working on visual style + main mechanic. #screenshotsaturday http://t.co/Ts7Vkhjvjl
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@onebitbeyond
Bidds
8 years
"I'll pay you for this!" "No one's on my watch!" My kids' inaccurate smack-talk cracks me up.
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@onebitbeyond
Bidds
7 years
All set up for Gamescom!
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@onebitbeyond
Bidds
7 years
Ditto's booth presence at PAX is *strong*. So happy with our showing at both Devolver and Sony stands.
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@onebitbeyond
Bidds
2 years
The reaction to our trailer has been overwhelming, I must say. We didn't expect that at all. However, somehow I'm still sat in my house in my jogging bottoms, being harassed by cats, with my head in my hands, crying "WHY WON'T YOU WORK?" at a screen. That can't be right.
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@onebitbeyond
Bidds
10 years
With Stealth Inc 2 done, White Space is back on. Hoping to show development as it progresses. #screenshotsaturday http://t.co/G1vGEvwdkh
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@onebitbeyond
Bidds
7 years
Ay up. Some big Swords of Ditto news coming tomorrow! You will say wow.
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@onebitbeyond
Bidds
5 years
This is wonderful to see...
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@onebitbeyond
Bidds
6 years
Now with selectable and upgradeable characters (in the form of Badges), save slots, and more! Also PS4 gets the time limit changes, new levelling structure, etc. etc. Too much to mention!
@devolverdigital
Devolver Digital
6 years
The Sword of Ditto's 'Timeless Update' is live with sweeping changes to each adventure's structure and progression based on community feedback! Grab the game for 33% off for a limited time:
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@onebitbeyond
Bidds
7 years
A team of experts arrive to try out Ditto.
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@onebitbeyond
Bidds
5 years
Swords of Ditto Tips! Track down the Bubbs in the overworld and grab their Siren Orbs to overcome Mormo's current curse.
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@onebitbeyond
Bidds
10 years
Been in Aus for a month, but I'm back in the game now. Have some new White Space shots to celebrate. #madewithunity http://t.co/ORudFy48K3
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@onebitbeyond
Bidds
7 years
New additions to my home office and the boys' bedroom on return from Gamescom.
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@onebitbeyond
Bidds
7 years
Today was a good day in Ditto dev. We crossed that point where the hardest part of finishing is now behind us. Now we get to polish and refine. It feels good after three years of being largely burrowed away. And there's quite a bit of exciting news yet to come!
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@onebitbeyond
Bidds
6 years
Been quiet on here for a bit while concentrating on the ol' workload. Got lots done in that time (1.09 now live on PS4!), We are now working on updating and improving Ditto - big plans, both short and long term. Coming soon to a Swords of Ditto-playing device near you!
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@onebitbeyond
Bidds
1 month
Woke up to some astonishingly good previews of The Plucky Squire this morning...
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@onebitbeyond
Bidds
6 years
The game releases tomorrow but I still had to work my nuts off today. Oh boy. Looking forward to next week (when those pesky reviews are out of the way)
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@onebitbeyond
Bidds
2 years
It's time for a pre-announcement announcement! My old friend @JamesTurner_42 and I have formed a studio, All Possible Futures. Our first title will be announced *very soon* with a killer trailer. Keep an eye on @apossf for details...
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@onebitbeyond
Bidds
7 years
Swords of DItto dev GIF: this is one of our in-engine tools that we use to recolourise entities. It's most used for different player skins.
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@onebitbeyond
Bidds
2 years
24 hours until our game is announced and I couldn't be more excited.
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@onebitbeyond
Bidds
5 years
Classic problem Steam review. Says we're claiming something we're not (the tag is Co-op, which our game most definitely is), leaves a negative review because of his own misunderstanding and then refunds, while the review remains. (Refunds should delete any reviews imo.)
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@onebitbeyond
Bidds
6 years
@LxFrancis I shit you not, less than 10 hours after I launched my current game, someone was on the forum saying that it had been abandoned. They also complained that I wouldn't reply to them, but this was in fact because I was asleep (being UK- not US-based).
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@onebitbeyond
Bidds
7 years
Ah, that glorious feeling when you realise something expensive doesn't have to run every frame, and your PS4 build goes from 45 to 115fps.
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@onebitbeyond
Bidds
11 months
I sat down the very lovely Gianni at PAX to chat about everything Plucky Squire. I really enjoyed this interview - Gianni did his homework and asked some great questions.
@sifterHQ
SIFTER
1 year
⚔️ THE PLUCKY SQUIRE is a fun playground for @onebitbeyond & @JamesTurner_42 where any game idea can be explored. We sit down with Bidds at #PAXAus to chat about this gorgeous upcoming game. Listen, watch or read our interview on the Lightmap podcast
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@onebitbeyond
Bidds
7 years
I tell you, this is *by far* the most challenging game I've worked on. Cutesy look be damned, this has been a series of v difficult obstacles to overcome. Who'd have thought a HD randomised Zelda that created a new world based on your previous actions would be hard?
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@onebitbeyond
Bidds
7 years
Originally the stickers in Ditto were going to be ancient fossils dug up from the ground, so we had this archaeologist shop to uncover them.
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@onebitbeyond
Bidds
7 years
Yeah, so 20K people are watching Swords of Ditto right now. O_o
@devolverdigital
Devolver Digital
7 years
Join 20,000 people watching @Gronkh check out The Swords of Ditto!
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@onebitbeyond
Bidds
5 years
The Book of the Dead
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@onebitbeyond
Bidds
2 years
With a new game and studio announcement imminent, it looks like it's time to warm this baby up again.
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@onebitbeyond
Bidds
6 years
Here's another of the development diaries we made during Swords of Ditto dev. See our swish map editor, and the Pizza Restaurant dungeon that we eventually cut.
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@onebitbeyond
Bidds
7 years
In future, when people ask me why there's no online multiplayer in Swords of Ditto, I'm going to refer them to this article on @CellarDoorGames excellent Full Metal Furies.
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@onebitbeyond
Bidds
5 years
Me: Four years of relentless work, dominating my life. Steam review: Lazy developer is lazy and they lost a sale!
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@onebitbeyond
Bidds
7 years
But when we switched them to the much more versatile and fun stickers. we had to change the archaeologist. Enter Lik's Sticker Shack!
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@onebitbeyond
Bidds
7 years
Shout out to my 6 year-old, playing Dark Souls in a wet suit.
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@onebitbeyond
Bidds
7 years
We, er, won Jeux Video's award for best indie game at E3. O_o
@JVCom
JV - Jeux vidéo
7 years
🏆 #E32017 : les awards de @JVCom ! 🏆 Meilleur jeu indé : The Swords of Ditto ! #E3JVCom
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@onebitbeyond
Bidds
5 years
Someone played through Mormo's Curse - all the way to the Proper Ending - meticulously noting every single thing that he found wrong or imperfect. It's really quite astonishing. 60hrs & 2,800 words! He's a one man QA dept. "I want to say that this is one of my favourite games" ❤️
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@onebitbeyond
Bidds
2 years
We're hiring for The Plucky Squire! Details at or over at @apossf . Work in the fancy time zone with me on design/code, or make beautiful art with @JamesTurner_42 in that other time zone that I don't miss at all.
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@onebitbeyond
Bidds
6 years
We're working hard on solutions, but there are just two of us! If you have something to report, please fill in this form so that we can look into it. Thanks!
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@onebitbeyond
Bidds
11 years
We met with Valve at GDC, and they say Greenlight will be gone within 12 months. They'll still offer curated space, but otherwise be open.
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@onebitbeyond
Bidds
1 month
(Why did we wait so long to announce it? We had to twin it with the PlayStation Plus announcement. We're not totally evil, only partly so)
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@onebitbeyond
Bidds
7 years
At least now I can post things! Check out this beautiful effect I got when getting some shader code wrong...
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@onebitbeyond
Bidds
10 years
Finally bought a PS4 yesterday. Logged into PSN to find that, due to Cross Buy & PS Plus, I already owned 21 PS4 games. Gaming party ensued.
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@onebitbeyond
Bidds
7 years
PS4 stability test is underway with my crack team.
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@onebitbeyond
Bidds
10 years
Here's what I'm currently working on. Dog fighting! http://t.co/VFENQueN7h
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@onebitbeyond
Bidds
7 years
Son: "Hey, Dad, I made a gun" Me: "Uh-huh" Son: "No, look!" Me: O_o
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@onebitbeyond
Bidds
5 years
Swords of Ditto Switch patch 1.16.03 went live while I was sleeping! This contains so many fixes, dating back to before the game was released. I am very glad to finally have this build live. :) Details attached!
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@onebitbeyond
Bidds
5 years
Swords of Ditto Tips! Something strange about that tree? Give it a nudge...
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@onebitbeyond
Bidds
7 years
Switching my dev environment for a few days from my home office to this beachside hut. But will I miss the extra screens?! (Spoiler: no)
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@onebitbeyond
Bidds
5 years
The result is a game that’s easier to love, runs better and continually keeps you entertained, and I finally feel like I can be proud of it.
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@onebitbeyond
Bidds
6 years
Kudos to my parents for taking the news that we're moving to Australia with understanding and dignity. Was super dreading telling them...
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@onebitbeyond
Bidds
2 years
Not gonna lie, it's nice working away on something without any outside knowledge for two years. Equally though, that feeling of revealing it to the world cannot be beaten.
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@onebitbeyond
Bidds
5 years
Everlasting thanks go out to the team @AlexBurby @roboroto @DaveyHankin @jujuadams @edfear @salkinitzor @lefran @atarimonkey , and everyone at and associated with @devolverdigital . Also thanks to the team at @yoyogames !
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@onebitbeyond
Bidds
2 years
Today I just jumped in and out of the book about 500 times until it was perfect. (That sounds weird out of context)
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@onebitbeyond
Bidds
2 years
I'm glad I live in Australia now, because if I was still in the UK, there's no way I would be able to sleep. (sorry, @JamesTurner_42 )
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@onebitbeyond
Bidds
5 years
Nintendo are back from their Golden Week break, and they have passed our 1.14.00 Switch build for LotCheck! It will be live in about an hour. This will remove the permadeath issue and implement the touchscreen for handheld mode.
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@onebitbeyond
Bidds
5 years
The Swords of Ditto: Mormo's Curse 1.14.00 update is now live on the Nintendo Switch store.
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@onebitbeyond
Bidds
5 years
Mormo’s Curse also meant a port to GameMaker Studio 2, which on a purely technical level means: - No more DirectX 9! - No more PS4 memory problems (turns out a bug meant we had 1GB less than we should’ve had!) - Better support for all platforms - It’s faster, baby
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@onebitbeyond
Bidds
7 years
Thanks for all the love today! It's made the past two years of hard work worth it! We're looking forward to showing more! @devolverdigital
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@onebitbeyond
Bidds
5 years
Swords of Ditto Tips! Hold down the button that you have assigned a Toy or Item to and you can hotswap it without going into the Bag.
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@onebitbeyond
Bidds
5 years
Ditto’s overworld is now richer, denser and more focused. There are more things to do and find, and there are four new areas to explore, two of which are chosen for each story.
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@onebitbeyond
Bidds
10 years
Hello everybody. I made this development diary for my current project, White Space Please watch and share!
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@onebitbeyond
Bidds
6 years
If you're reviewing Swords of Ditto on PC and had some crashes in the latest build, please try the latest update. It should be just great now. Downside of not having in-house testers working constantly. (I miss those guys)
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