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Guillaume
@nitramgc
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Following
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Joined September 2009
@bobjouy Ok soit, l'article parle année 2024, pas janvier 2025. EDF stocke peu. Bref on n'est pas sur la même longueur d'onde, tant mieux si le switch intempestif de contrat est ok. Aussi il ne faut pas regarder que la conso FR mais considérer les exports Européens pour décarbnonner.
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@TheMilkLake nice smoking mirrors trick! My only smoking mirrors thing is to have several obi ropes, one in between each quickdraw. And the quickdraw is not simulated, it's just acting as a rope holder and orientate depending the incomming/outcomming rope tangent dir.
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@TheMilkLake And also your rope feels super steading, maybe I missed some surface material so that it doesn't feel like "rope on ice". (but know that I'm thinking maybe I did that to not stuck too many in the rocks :D)
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@TheMilkLake Hey, I'm also using obi rope on a project called Cairn (. But I'm far less satisfied with my tweaking behavior of the rope than what you achieved! Well done!
How do you know you’re running out of stamina in our climbing game Cairn? Watch the characters limbs closely. When they start to shake, you might be about to fall!
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@Numerama Je trouve que ce n'est pas jouer le jeu que de changer d'offre avant jours rouges et revenir après. Les jours rouges servent à soulager le réseau. Il devrait être impossible de resouscrire moins d'un an après avoir quitté tempo sur le même compte client (nom+PDL).
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@dogo375 @RodolfoYoshii @SpaceX There is the conversion in km/h and meters. I assume that Starship has more horsepower due to the crazy amount of raptor engines. New Glenn feels less motorized so it has more difficult time to get rid of gravity. I will be curious to know the consuption of gas/fuel!
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@EuropaGame Nice work! It's always a journey to develop a video game. Reminds me our Seasons after Fall game where we started with no graphics, lighting, smooth animations, etc :)
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RT @TheGameBakers: The baguette’s out of the bag - Cairn is our upcoming mountain ascent adventure 🗻 It’s a new climbing simulation that g…
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@Jmdeverre Ça s'appelle du sabotage. Imaginons que quelqu'un ait un accident à cause de la sous pression des pneus... Imaginons que cet accident soit mortel... Super l'action moisie ! Quelque soit la voiture. Un trac sur le pare brise pourquoi pas même si c'est sûrement du papier gâché.
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@StationOfPlay C'était sur une autre fournée micromania mais MERCI pour l'info. Vu mon assiduité c'était assez inespéré (les packs aident). Sous le sapin grâce à vous !
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@infinite_ammo And Unreal got a real Sequencer for cinematic :) (I know Unity is building one, but didn't checked that!) 2/2
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@infinite_ammo Unreal seems to have NESTED prefab/blueprint support (not the visual scripting, don't know why they're using same name for 2 things)! 1/2
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