Bastiaan Olij Profile
Bastiaan Olij

@mux213

Followers
4,507
Following
704
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Statuses
7,866

Just a random guy who likes programming and sci-fi, working on bringing VR and AR to the FOSS Godot Game Engine

Sydney, New South Wales
Joined November 2017
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@mux213
Bastiaan Olij
1 year
OMG! Thanks everyone! I can't believe we passed 50k! If you donated because you'd like to see better XR support in Godot, give a cheer! :)
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@mux213
Bastiaan Olij
3 years
This is the culmination of a huge effort by @reduzio , @vnen , @falessandrelli and myself, now merged into master, introducing the new plugin system for Godot.
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@mux213
Bastiaan Olij
4 years
Well, that was pretty much that. Have a few loose ends to tie off but today was my official last day at my current employer. On Monday we start working full time at @godotengine with my main focus on XR support in Godot 4.0. Here is a toast to new beginnings!
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@mux213
Bastiaan Olij
2 years
Finally after all these years working together, we meet in person. #godotAtGDC
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@mux213
Bastiaan Olij
1 year
The #godotengine #XR team put a nice little update together to show what we've been working on in the past few months. Some cool things are afoot!
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@mux213
Bastiaan Olij
2 years
If we ever get a debate again about our logo not being good…. Just remind them our godot pins are wanted swag at #gdc ! Get one before we’re out!! #GodotEngine
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@mux213
Bastiaan Olij
4 years
This just happened.....:)
@godotengine
Godot Engine
4 years
@FBRealityLabs This grant will fund work on #OpenXR support, #Vulkan rendering optimizations, and an extended input action system for VR! We're looking forward to @mux213 joining the @godotengine dev team full-time from February!
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@mux213
Bastiaan Olij
3 years
Markus just pointed me to this water shader for #godotengine 3, another jaw dropping moment!! A still does not do it justice
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@mux213
Bastiaan Olij
1 year
Well with the news trending today, just like to mention #godotengine is a decent #vr engine that is, and always will be, free.
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@mux213
Bastiaan Olij
3 years
Slowly but surely the new lowend/mobile vulkan renderer for #godotengine is starting to do stuff. Will need plenty more optimization but we'll have a baseline soon. After that its time to modify this puppy for VR :)
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@mux213
Bastiaan Olij
3 years
So VSCode now shows @godotengine icons for Godot file types. Pretty sweet!
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@mux213
Bastiaan Olij
5 years
It's taken a long time but thanks to the efforts of @m4gr3d and @NeoSpark314 #godotengine 3.2 will come with full Oculus Quest support. Learn more about how to get started with it here:
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@mux213
Bastiaan Olij
3 years
Stereoscopic rendering in #GodotEngine 4 is really starting to come together :)
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@mux213
Bastiaan Olij
3 years
Coming to kickstarter soon, stand along Linux based XR HMD, and it seems to be using Godot as a core tech in making this happen. Once again I'm amazed this hadn't crossed my radar before.
@AnaKanaVR
VRGuru
3 years
Simula One is a Standalone VR Headset Running Linux Desktop, Kickstarter in January
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@mux213
Bastiaan Olij
1 year
Just for everyone interested in using #godotengine for #vr work. There are loads of goodies on my YouTube channel and I will be spending time soon bringing new Godot 4 content. So if you haven't already, please stop by if you can:
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@mux213
Bastiaan Olij
2 years
It's finally merged. This is only the first iteration but Godot now has an OpenXR action map editor build in.
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@mux213
Bastiaan Olij
11 months
This has to be an April fools right?? It's April right?!?!? Checks calendar.... oh boy....
@lauriewired
LaurieWired
11 months
No one: Literally no one: swift developers:
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@mux213
Bastiaan Olij
3 years
#godotengine getting some love from Google, don't know how long this has been up but we have our own section on the developer website !:)
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@mux213
Bastiaan Olij
3 years
I don't know how this flew under my radar but just learned about a #godotengine game in development called Sandfire. Jaw dropped.
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@mux213
Bastiaan Olij
3 years
Probably one of the biggest PRs I've contributed to Godot was merged into master earlier this week. Godot now has two Vulkan renderers, the new one focusing on mobile GPU architecture. Sounds scarier then it is as they share a lot of code.
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@mux213
Bastiaan Olij
2 years
Godot 4.0 is now officially released, what a milestone! For #XR , OpenXR and WebXR support is now integrated into the engine. 2023 is going to be an cool year!
@godotengine
Godot Engine
2 years
4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. Godot 4.0 sets sail NOW! ⛵️ A complete overhaul. A solid foundation to build upon. #GodotEngine
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@mux213
Bastiaan Olij
3 years
I've prepared #godotengine #openxr v1.1.0 with Oculus Quest support. There are still a few things that require improving that will end up in 1.1.1 but so far it looks like its working pretty good
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@mux213
Bastiaan Olij
3 years
Well aint I just a booring dude, VR game dev for #GodotEngine , #thisiswhatagamedevlookslike
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@mux213
Bastiaan Olij
3 years
The #vulkan community has some cool people in it, with a little help from some friends I managed to fix all the setup issues and we now have the real beginnings of a stereoscopic Vulkan renderer in #godotengine using Multiview.
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@mux213
Bastiaan Olij
4 years
Just merged a little quality of life improvement for the #godotengine #openxr plugin, easy switching between installed runtimes when testing.
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@mux213
Bastiaan Olij
1 year
Just passed 9k subscribers on Youtube, NICE!
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@mux213
Bastiaan Olij
3 years
Ok, The #godotengine 4.0 port of the OpenVR plugin has been rebased and is working with the official GDExtensions release. All important PRs on the Godot side are merged now too. Only missing feature is controllers which I plan to work on tomorrow.
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@mux213
Bastiaan Olij
5 years
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@mux213
Bastiaan Olij
1 year
Thanks @MetaQuestVR for your continued support of #GodotEngine , just received one of the Quest Pros they made available to the project.
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@mux213
Bastiaan Olij
5 years
It's official people, it only took 1.5 years but #arkit support was just merged into the master of #godotengine . ARkit support is now official for Godot 3.2. There is plenty left to do and improve but what a milestone!!
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@mux213
Bastiaan Olij
3 years
This may not look like much, but it means the low end/mobile vulkan renderer has taken its first baby steps. Lots of things currently disabled but a personal little breakthrough none the less..
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@mux213
Bastiaan Olij
6 years
Fixed up Sprite3D, checked every primitive, checked CSGMeshes, checked tangent generation on import, checked DEA import and finally GLTF import. They should all work correctly now... #godotengine normalmap and depth/parallax in 3D :)
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@mux213
Bastiaan Olij
3 years
Pressy from @htcvive , #GodotEngine support incoming:)
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@mux213
Bastiaan Olij
3 years
Doesn't look like much but the first bit of XR rendering using a GD Extension XR plugin :)
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@mux213
Bastiaan Olij
1 year
This claim remains the weirdest thing since o3de was released. Guys, you’re well over 10 years too late to make that claim. It just makes you look dumb..
@gamefromscratch
Game From Scratch
1 year
The open source O3DE game engine just released O3DE 23.10. It's "the only really open game engine out there, and it’s the only fully open source, royalty-free solution that exists at this time" 😲 #gamedev #indiedev
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@mux213
Bastiaan Olij
2 years
I made a Godot 4 version of my getting started with OpenXR video now that we are officially in beta :)
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@mux213
Bastiaan Olij
6 years
Added mikkt tangent generation to CSG in #godotengine , we now have proper normal mapping on CSG meshes :)
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@mux213
Bastiaan Olij
3 years
The #godotengine #OpenXR plugin is now available in the asset library :)
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@mux213
Bastiaan Olij
3 years
There are a bunch of things to fix and I took a few shortcuts, but the @godotengine OpenVR plugin is now working in Godot 4.
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@mux213
Bastiaan Olij
2 years
We just made version 2.4.0 of the #godotengine XR tools library the next official release! Lots of new goodies around different movement mechanics to make creating VR games in Godot so much easier!
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@mux213
Bastiaan Olij
10 months
Looking at stuff like this, and the ability for AI to reproduce peoples voices, will we soon live in a world where we can no longer rely on audio/video evidence because we can't tell real video apart from fake?
@Enuriru
Denis Rossiev ᯅ/acc
10 months
Wild.
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@mux213
Bastiaan Olij
5 years
#godotengine #vulkan I've got a cube! After a bit of a brain fart and wondering why the viewport was black, I'm finally in a position to start helping out with the vulkan port!
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@mux213
Bastiaan Olij
5 years
A present from Valve...
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@mux213
Bastiaan Olij
4 years
Playing around with this test scene from @HugoLocurcio based on a level from Tesseract testing SDFGI and volumetric fog, man this is so amazingly cool! There are no lights in this scene, no reflection probes, no screenspace reflections... #godotengine
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@mux213
Bastiaan Olij
10 months
Thanks @MetaQuestVR , now we can start looking into some issues.
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@mux213
Bastiaan Olij
3 years
My #godotengine multiview PR got merged last night, WOOHOO! Currently only available on the lowend/mobile renderer but stereoscopic rendering for VR now uses the Vulkan multiview extension.
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@mux213
Bastiaan Olij
4 years
You have got go be kidding me......... @reduzio
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@mux213
Bastiaan Olij
1 year
We just released Godot XR Tools 3.5.0 (For Godot 3.5) and XR Tools 4.1.0 (For Godot 4.0) with a few enhancements and loads of fixes (esp for the 4.1 version). You can find them on the releases page:
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@mux213
Bastiaan Olij
3 years
Just got confirmation from two people helping me test we finally figured out the timing issue with Godot 4 and OpenXR and my fix works. Man that one was stupid.
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@mux213
Bastiaan Olij
6 years
Fixed up the normal generation in the #godotengine procedural mesh generation plugin :)
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@mux213
Bastiaan Olij
3 years
Damien over at project esky lend me one of his northstar headset, i’ll seeing if i can get it to work with @godotengine soon!
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@mux213
Bastiaan Olij
3 years
Hit a major milestone today, controller tracking and the new prototype input system is working with #godotengine OpenVR. The last major hurdle is getting OpenXR to render in Godot 4 and after that I suspect things will go really quickly.
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@mux213
Bastiaan Olij
4 years
The Godot VR Common library is now officially the Godot XR Tools library :) Thanks for everyones feedback on choosing a better fitting name!
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@mux213
Bastiaan Olij
1 year
I'm not sure who is more excited about this news, me or my son. My son now wants to play with Godette and Robby in Terraria..
@Terraria_Logic
Terraria🌳
1 year
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@mux213
Bastiaan Olij
3 years
Just made an early alpha build of the #godotengine 3 #openxr plugin with #oculus #quest support. Colors are too bright and controller tracking isn't working but still a really nice milestone.
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@mux213
Bastiaan Olij
2 years
Thanks @PICOXR , will put this to good use further improving Godot support.
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@mux213
Bastiaan Olij
3 years
Sweet, my work on implementing raster versions of some of the effect shaders in the mobile renderer for #godotengine has been merged :) This brings support for DOF/Glow and auto-exposure back into the mobile renderer :)
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@mux213
Bastiaan Olij
5 years
I only did some preliminary work on this so john is giving me more credit than I deserve but the concept we came up with for doing background rendering in Godot 4 is going to blow peoples socks off!
@john_clayjohn
Clay John
5 years
Sky Shaders are coming to Godot 4.0. Thanks to @mux213 for the hard work getting the base support. (The sky is made using a shader attached to a Sky resource and the reflections are updated in real time) #GodotEngine
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@mux213
Bastiaan Olij
3 years
Hmm, something went wrong posting this, I added a #godotengine XR progress to the blog, go check it out if you're interested :) :
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@mux213
Bastiaan Olij
2 years
Ok #godotengine XR people, time for my yearly check-in to see who's doing what with Godot XR. So if you're working on an XR project using the Godot Engine, professionally or as a hobby project and are willing to share, please leave a reply on this message :)
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@mux213
Bastiaan Olij
11 months
Nubs work is going from strength to strength, super cool!
@nubusvr
Joshua || nub
11 months
New attachment system. Can never have too many #GodotEngine flags on your gun!
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@mux213
Bastiaan Olij
2 years
As Akien notes, this release adds OpenXR support for Meta Quest to Godot 4. Loads of thanks to contributors Gergely Kis and Gabor Pal for making this possible.
@Akien
Rémi Verschelde
2 years
Like clockwork, here's #Godot4 beta 2! This one fixes a many issues reported by beta testers, and also brings some goodies: - Custom resources export!!! - New FileAccess/DirAccess APIs with static methods - OpenXR on Meta Quest, WebXR, and more!
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@mux213
Bastiaan Olij
7 years
Wow... #gamasutra featured a news article featuring my #openvr work on #godotengine ... This feels a little surreal...
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@mux213
Bastiaan Olij
5 years
Someone said #godotengine couldn't do rooms... Sure I'm cheating a little but working on a project that will only render rooms you can actually see..
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@mux213
Bastiaan Olij
6 years
Finally finished first draft of a GDNative C++ beginners tutorial for the #godotengine docs. Now the reviewing begins!
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@mux213
Bastiaan Olij
3 years
Having added support for actions some months back we've finally made an official release for this as well. A new #godotengine #openvr plugin, release 1.1.0 :)
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Bastiaan Olij
3 years
Ok, got the #godotengine #openxr plugin compiling for Android with the Oculus OpenXR loader, now to actually make it work..
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@mux213
Bastiaan Olij
1 year
@reduzio I like chocolate icecream, where I come from, they only sell chocolate icecream. But I don't like the guy selling the icecream anymore. So I'm coming here where everyone is friendly, but you're also selling banana flavour icecream, please stop. I only want chocolate icecream.
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@mux213
Bastiaan Olij
1 year
I wasn't expecting to suddenly do a deep dive into our hand tracking support and finding a bunch of things that needed polishing up. Its working pretty much as designed now, it was loooong overdue. In principle we have hand interaction up and running as well.
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@mux213
Bastiaan Olij
6 years
This has been ready for awhile but was waiting for the official release of #godotengine 3.0.3, #leapmotion support is now officially available:
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@mux213
Bastiaan Olij
3 years
Eureka! This took far too long but I think I finally cracked the issues around the #godotengine #openxr plugin not doing things at the right time and causing weird issues when headsets were taken off and put back on (esp when using the Quest over Oculus Link).
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@mux213
Bastiaan Olij
1 year
It amazes me to no end the number of unsolicited emails we get of individuals or companies wanted to handle @godotengine 's sales. If you don't even know Godot is FOSS and we have no sales but we're a FREE product, you're probably not a very good marketeer...
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@mux213
Bastiaan Olij
6 years
Just a quick introduction video on how to get started with Nativescript 1.1 #godotengine
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@mux213
Bastiaan Olij
10 months
I've created an updated version of my Getting started with @OpenXR in @godotengine 4 video. This also runs through the differences between Godot 4.1, and the upcoming Godot 4.2
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@mux213
Bastiaan Olij
3 years
Just for people who are confused about the timing of our engine rebrand, this has been in the making since the start of last month after a heavy debate in the community finally settling on the overwhelming support for this.
@reduzio
Juan Linietsky
4 years
Ok guys, you can stop with the logos. The new one has finally been decided.
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@mux213
Bastiaan Olij
4 years
Removed the fog of war, instead now detecting when the player is near a torch and it magically ignites, then when the get out of range it extinguishes... Looks much nicer this way
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@mux213
Bastiaan Olij
2 years
@Garbaj2 The washed out color is because rendering happens in linear color space after which the image is converted to sRGB color space. When you use that as a texture, it means its ‘converted to sRGB’ again washing out the colors. Tick the ‘keep 3d linear’ tickbox on the viewport to fix
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