Fittingly for
#WholesomeSnack
, our last game is a real treat! I haven't laughed this hard at a trailer since Untitled Goose Game 🤣
@LittleKittyGame
put together a good one and I couldn't resist saving it for last. Thanks to all the devs who brought this showcase to life 💖
I fucking hate searching for some question I have about Unity, ended up on the Unity forums where someone else had the same question only to have a Unity employee literally reply to the thread with, "Google is your friend". Fuck you.
Today was my last Valve salad.
I sincerely appreciate the opportunities given to me by Valve, especially the salad, but I've decided it's now time for me to make my own salads.
I forgot to take pics on my last day, so here's one someone took of me eating my last salad. ♥️🥗
oh wow. 😳 I'm glad this resonated with so many people. If you want to check out the game when it's released, do me a huge favor and wishlist it on Switch or Steam!
Switch:
Steam:
Fixing more jumping/navigation bugs today and making improvements. I thought you all might like to see what I see as I test in game. 👀
#gamedev
#indiedev
#LittleKittyBigCity
Alright. I tell you what. My daughter has offered to cut my hair for me.
If this tweet gets 2000 likes, I'LL LET HER DO IT.
She's 11.
It's not going to be good. ✂️
2 absolutely amazing quotes from this:
1. "Be wrong fast"
2. "When people give you notes, when they tell you what's wrong, they're usually right. When they tell you how to fix it, they're wrong"
Just found this unpacking. It's a flashlight flash bang. 🔦💥
Many years ago, some of us on the CSGO team were experimenting with cool and unique CSGO themed merch and this is one that got left on the cutting room floor. Makes a great souvenir, tho. 👍
@rich_yeah
That might have been the original point, but as you soon you talk about dollar to hour ratio, you're undermining it. Don't talk about $/hr. It should not be relevant.
Wouldn't it be cool if Valve licensed (or sold) TF2 to a team that could work on it full time and give it the love and dedicated attention it deserves?
Just a thought.
#PitchYaGame
Sorry I'm late! Here are some clips of Little Kitty, Big City.😺🏙️
It's a chill game in development where you play a cat surviving, exploring and meeting friends in the big city.
🔹Wishlist!
🔹Follow for updates!
#indiedev
#unity3d
Reading reviews for another game and....
"Love the art style for the game and the concept. Except it's extremely short (I completed the whole thing is less than 4 hours) and I feel it's not worth the price."
it was $15. $15!! Does this infuriate anyone else?
Hey! Come download the Little Kitty model for FREE! 🙀
Little Kitty (the model) is now on Sketchfab to use for free for non-commercial, personal projects! 💪
Go nuts! I can't wait to see what you do 😺
#LittleKittyBigCity
#animation
#gamedev
It's so crazy for me to see so many Valve employees active on social media right now. It was actively discouraged for so long. I'm glad things are changing!
Changed the run/sprint to be a dash today. Kitty will immediately change to the direction you point when you press it. But you have to be careful or.....*bonk*
#gamedev
#LittleKittyBigCity
Heeeey. Just a reminder, I haven't worked on CSGO for a few years now and I'm no longer with Valve. So if you have an issue in CSGO or an issue with Valve, sending me DMs isn't going to help. At all. Thanks.👍
#MeetTheDev
Hi, I'm I've been a professional game dev for over 20 years as a designer, modeler, animator, programmer and more.
I like to make games for my kids, but I also do it professionally at Valve now for over 15 years.
The time is 8:47 AM. Current topside temperature is 93 degrees, with an estimated high of one hundred and five. The Black Mesa compound is maintained at a pleasant 68 degrees at all times.🚇
Doing some architecture study and I came across some shots of the game Sunset Overdrive. It's a shame that game didn't get more recognition, the environments are so cool.
Look, ya'll. Maybe this is unfair. It's a really hard problem and Steam is huge! It's really hard work! Valve is just a small company who can't afford to hire people dedicated to this kind of stuff. I mean come on.
I recently implemented wall sliding which feels a lot better when you jump against a wall. Of course then I had to implement the ledge climb up if you were close enough and press up. Still a bit rough, but feels pretty good.
#LittleKittyBigCity
#gamedev
#indiedev
Do you like mazes? This is from an old project I want to go back to at some point.
Dynamically generated circular hedge mazes that can change on the fly. Probably made by some wizard up to no good!
Please don't email individual Valve employees to yell at them. Most are completely powerless to do anything about whatever you're mad about. It's just a really shitty thing to do.
Before the newest TF2 became what it is (and after the alien version),
@dhabiheng
and I worked on and pitched a version of TF Classic 2 that was clay-mation style. Gabe HATED it. Said hard NO to a claymation look.
I'm currently being evaluated for ADHD by my doctor.
Questions are like: "Do you ever do <this>?"
And I'm like, no, I have a system and a routine to help me make it so that thing never happens.
And they're like: "What if you don't use your routine?"
me: oh yeah, 100% then 😑