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Jamie Lowes, jamielowesdev.bsky.social, PhD ππ
@jamielowesdev
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Video game programmer since 1997, (Colin McRae Rally, Dirt Rally, Sega Rally 3, Chopper Mike, COD:MWII). Street Fighter player. Motorcyclist.
Where I'm at.
Joined July 2012
RT @oliver_drk: The software engineer who designed this year's PlayStation Wrap Up received a warm welcome at Sony HQ.
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RT @Kanaratron: π’ EEEP!!! MYTHWRECKED is OUT NOW After *3 years* my next indie game (following RΓΆki) is OUT NOW on Steam, Xbox and Nintendβ¦
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RT @miketuritzin: Added a "shooting" feature that demonstrates how all geometry is fully dynamic at runtime. You can see later on in the vβ¦
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RT @voxagonlabs: The new voxel format is finally starting to come together. It uses a brickmap that enables large, sparse objects, unique pβ¦
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RT @positrongame: Our 25% launch discount is still active for another few days. If you've already bought and played the game, please leaveβ¦
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RT @Kanaratron: π’ IT'S HAPPENING! My next indie game MYTHWRECKED launches on Dec 5th 2024 for Steam, Xbox and Nintendo Switch... ποΈ Exploβ¦
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RT @PulpLibrarian: Fun fact: The zeros in 2001: A Space Odyssey's title card are not zeros. Kubrick used the Gill Sans typeface and preferβ¦
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RT @EthDavis_: Slowly working on a geometry node based road. 1 face and 1 Curve, slopes too! #b3d #CGI #3d #blender
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RT @CaptainNoFun_G: @Le_Brutus I don't like throw loops and instead advocate for Throw Flakes, Throw Pops and even Throwerios
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