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intangible
@intangibleai
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https://t.co/DIDYzcCRQO is the world’s simplest 3D storytelling tool, for film, games, advertising, events and more.
San Francisco
Joined May 2024
Show and tell time! Excited to reveal more soon.
Time to pull the curtain back on @intangibleai! Who? Ridiculously talented founding team (ex-Apple, Unity, Pixar, ILM), building at the intersection of AI, web and 3D. Started in 2024 by @cmigos and moi. For whom? Creatives in film, games, events, marketing and more who find themselves stuck between complex industry standard tools, and prompt-and-hope AI tools. What is it? • creative control made easy in 3D • generate worlds, images, videos and more • hollywood quality, DIY simplicity • built for collaboration & sharing • next-gen AI built for real-time, interactive 3D More at
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2024 is almost in the books but our team continues to push to make these last few days count. Exciting stuff coming from us in 2025! Stay tuned to @bharatvasan and @cmigos for news on what’s new :-)
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This is a really important point that we’ll see playing out in 2025 - generative world models and the heuristics we have from robotics will combine to create Sims-like simulations.
When we introduced the idea of thinking of video models as General World Models, the idea of world simulation was relatively unknown. We realized it was hard to understand without seeing those behaviors in models. So we did the only thing possible: we made a video. Looking back, this video might have had a much larger influence than we expected, not only at Runway but on many others. 2025 will be the year General World Models graduate to Universal Simulation. Expect a lot more on this soon.
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Can’t wait to show what we’ve got under wraps to the world! In the meantime, here’s a killer summary of everything that’s happening in the 3D AI space, by @bilawalsidhu ⚡️
The future of 3D AI is mind-blowing -- from single images to fully interactive, dynamic 3D worlds. Here's what's cooking at the cutting edge: 1️⃣ Genie 2: Transform 2D concept art into explorable 3D worlds with living elements - flowing water, physics, the works. Game dev prototyping is about to get wild. 2️⃣ World Labs: Single image → full 3D scene you can actually walk through. What used to need expensive camera rigs now needs just one photo. 3️⃣ Cat4D: Any video → volumetric 3D content viewable from any angle. Vision Pro content creation is about to get way easier. 4️⃣ The big picture: Films 🤝 Games -- the line between passive viewing and interactive experiences? It's disappearing fast. 5️⃣ The timeline: Jensen says 5-8 years until all pixels are generated, not rendered. Looking at this progress... might be sooner! Trying a new format. Unscripted deep dive -- let me know if you want to see more content like this!
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Pretty surreal what you can do with Kling, Hailuo and Runway
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