Hilko Janssen Profile Banner
Hilko Janssen Profile
Hilko Janssen

@hilkojj

Followers
3,065
Following
287
Media
107
Statuses
200

Making a retro-styled isometric Car Park simulation game.. 🅿️🚘🚗🚙🛻🚐💨 Wishlist on Steam! Discord:

Netherlands
Joined August 2015
Don't wanna be here? Send us removal request.
Explore trending content on Musk Viewer
Pinned Tweet
@hilkojj
Hilko Janssen
3 months
PC Gamer wrote an article about the game I'm developing: "In this satirical city builder, your goal is to convert walkable cities into parking lots and use propaganda to convince everyone it's what they want"
58
472
4K
@hilkojj
Hilko Janssen
1 month
Isometric simulation games, obviously. Wishlist on Steam:
@KnightmareUK
Knightmare
1 month
Oasis are trending. What else from the '90s should make a comeback?
1K
101
1K
35
218
2K
@hilkojj
Hilko Janssen
6 months
@messedupcars
messed up cars
6 months
Tweet media one
17
111
1K
13
71
871
@hilkojj
Hilko Janssen
3 months
I added a tool for moving cars and pedestrians... ..the tool is an UFO 🛸 Wishlist on Steam:
23
84
706
@hilkojj
Hilko Janssen
6 months
I added elevators to the game! 🛗🚶‍♂️🚶‍♀️🚶‍♂️🚶‍♀️ (This was a little nightmare to code) #gamedev #isometric #simulation #pixelart #indiedev
21
55
540
@hilkojj
Hilko Janssen
4 months
#PitchYaGame Build car parks. Many cars.
32
43
451
@hilkojj
Hilko Janssen
3 months
Patiently waiting in line..
16
28
448
@hilkojj
Hilko Janssen
10 months
Implemented a Brush Tool for the game. 🖌️¯\_(ツ)_/¯ It certainly was easier to implement than the Landscaping Tool. #gamedev #isometric #simulation #pixelart #indiedev
14
40
356
@hilkojj
Hilko Janssen
4 months
📢 The propaganda trucks have arrived to tell you the game can now be wishlisted on Steam! 📢 Wishlist now: #gamedev #isometric #simulation #pixelart
11
38
312
@hilkojj
Hilko Janssen
5 months
The indie game I'm making and three of the inspirations behind it.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
@walaber
Walaber
5 months
The indie game I'm making and three of the inspirations behind it.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
8
18
207
22
23
308
@hilkojj
Hilko Janssen
4 years
Changing color palette real-time #gamedev #indiedev #pixelart #opengl
14
49
294
@hilkojj
Hilko Janssen
7 months
🏗️🦺 Added a construction tool to the game. You can place pillars to build platforms on. People will immediately start using the newly created parking spaces.. #gamedev #isometric #simulation #pixelart #indiedev
10
36
284
@hilkojj
Hilko Janssen
6 months
I added a Cut-Away view to the game! ✂️👀 This makes it easy to see what's happening on different floors of buildings. #gamedev #isometric #simulation #pixelart #indiedev
12
29
219
@hilkojj
Hilko Janssen
7 months
🏗️🧱🧱 I added a more classic bricky architecture style to the game! #gamedev #isometric #simulation #pixelart #indiedev
5
29
205
@hilkojj
Hilko Janssen
3 months
📢 I'm looking for a handful of playtesters for my game! If you wish to play a very early and rough version of the game and are able to screen record it, please send me a private message! The game can be played on Windows and Linux.
Tweet media one
10
17
193
@hilkojj
Hilko Janssen
4 years
Been working on a (3d) background for the game #gamedev #indiedev #pixelart #opengl
7
39
189
@hilkojj
Hilko Janssen
5 months
Acceleration & steering * 1000
@TylerGlaiel
Tyler Glaiel
5 months
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
929
4K
63K
6
23
181
@hilkojj
Hilko Janssen
6 months
🚧🚗 I added car park entrances where people have to take a ticket before passing through. #gamedev #isometric #simulation #pixelart #indiedev
1
23
166
@hilkojj
Hilko Janssen
4 years
9
27
154
@hilkojj
Hilko Janssen
9 months
Added animations to the toolbar icons 💥 #gamedev #isometric #simulation #pixelart #indiedev
12
17
142
@hilkojj
Hilko Janssen
4 years
Added some leaves to the trees #gamedev #indiedev #pixelart #opengl
7
32
138
@hilkojj
Hilko Janssen
23 days
The game has a new slope building tool! 🏗️👷 The old one was confusing and frustrating.. The game:
4
16
137
@hilkojj
Hilko Janssen
4 years
4
19
121
@hilkojj
Hilko Janssen
4 years
Working on (very flammable) Rope Bridges for the first level. #gamedev #indiedev #pixelart #opengl
0
14
115
@hilkojj
Hilko Janssen
2 months
Wishlist Car Park Capital if you would like a city builder where you make the most unlivable cities ever. ⛽💵🅿️ #wishlistwednesday
2
19
117
@hilkojj
Hilko Janssen
3 months
You can not only move cars and pedestrians with the UFO, but also simply abduct them.. 🛸 Game on Steam: #screenshotsaturday
5
11
117
@hilkojj
Hilko Janssen
4 years
Shooting lamps (also made a new grass tileset) #gamedev #indiedev #pixelart #opengl
6
31
106
@hilkojj
Hilko Janssen
4 years
Added a subtle bloom-shader and light shafts #gamedev #indiedev #pixelart #opengl
5
18
101
@hilkojj
Hilko Janssen
19 days
Oh no, look at all of them leaving without paying. ❗ The game will warn ❗ you when visitors have found an exit without a gate in your parking garage. The game:
2
10
100
@hilkojj
Hilko Janssen
9 months
10
6
99
@hilkojj
Hilko Janssen
6 months
I added small indicator lights to the elevator entrances to show the elevator's current direction. I guess this is how they are supposed to work? 🔽🔼 #screenshotsaturday #gamedev #isometric #simulation #pixelart #indiedev
7
13
88
@hilkojj
Hilko Janssen
6 months
Nothing interesting for #screenshotsaturday , except for a fancy red highlight when you're about to demolish something. #gamedev #isometric #simulation #pixelart #indiedev
2
8
91
@hilkojj
Hilko Janssen
7 months
🌇🌛 Gotta love spending day and night in your car. 🚗🚗🚚🚗 #gamedev #isometric #simulation #pixelart #indiedev (Also: almost 1k followers 👀, thank you)
2
3
91
@hilkojj
Hilko Janssen
7 months
🏗️🦺 Timelapse of me building a tall building in the game.. Next up I'll be adding elevators to the game! 🛗 #gamedev #isometric #simulation #pixelart #indiedev
2
13
87
@hilkojj
Hilko Janssen
5 months
When you task a playtester with building a parking garage, but they build an elephant with a hat instead. #gamedev
4
4
88
@hilkojj
Hilko Janssen
2 months
📈🚗 Introducing the Stat-o-matic: A tool to keep track of the amount of parked cars and the money you're making. Wishlist on Steam:
2
4
85
@hilkojj
Hilko Janssen
7 months
5
4
82
@hilkojj
Hilko Janssen
4 months
I've been working on a Build Catalogue for the game. 🔨🗒️ Here you can find many things to place. #gamedev #isometric #simulation #pixelart #indiedev
1
13
81
@hilkojj
Hilko Janssen
4 years
Added some visual effects for when the arrow hits something. #gamedev #indiedev #pixelart #opengl
1
16
76
@hilkojj
Hilko Janssen
7 months
Experimenting with architecture styles for buildings.. 🏢 Parking spaces on the roof is a must, obviously. #gamedev #isometric #simulation #pixelart #indiedev
5
7
70
@hilkojj
Hilko Janssen
9 months
Simplified the UI of the Brush Tool 🖌️ Made it more compact and added a background image. I hope to have some less boring updates for my new followers soon 😅 #gamedev #isometric #simulation #pixelart #indiedev
3
9
60
@hilkojj
Hilko Janssen
15 days
I added a new Elevator build tool to the game! 🛗 (Starts at 0:15) Should I add car elevators too? Wishlist Car Park Capital on Steam:
6
2
59
@hilkojj
Hilko Janssen
19 days
I added line guides to the slope builder tool 📐📏 They help you align slopes with your floors. The game:
2
2
54
@hilkojj
Hilko Janssen
4 years
3
6
54
@hilkojj
Hilko Janssen
4 years
The first level is playable! Play it here: Controls: - Walk left: A - Walk right: D - Fall down: S - Jump: Space - Aim: Mouse - Shoot arrow: Left Mouse Button - Retry: R #gamedev #indiedev #pixelart #opengl
2
15
53
@hilkojj
Hilko Janssen
4 years
Player can now die in a pool of lava (: #gamedev #indiedev #pixelart #opengl
1
11
53
@hilkojj
Hilko Janssen
4 years
0
10
51
@hilkojj
Hilko Janssen
4 years
Added blood splatter (maybe it looks a bit too messy, I'm not sure) #gamedev #indiedev #pixelart #opengl
2
7
51
@hilkojj
Hilko Janssen
4 years
More procedural animations/physics. (Flowers created by @timostrating ) #gamedev #indiedev #pixelart #opengl #cpp
1
8
50
@hilkojj
Hilko Janssen
4 years
1
11
46
@hilkojj
Hilko Janssen
4 years
5
17
44
@hilkojj
Hilko Janssen
10 months
I've been working on a Landscaping tool for the game. It can be used to raise/lower terrain and to create slopes. Next up is a Brush tool & a tool for creating new floors on pillars. #gamedev #isometric #simulation #pixelart #indiedev
1
5
45
@hilkojj
Hilko Janssen
4 years
Working on new trees for the game. Tree generator algorithm made by: @NiekJanssen11 #gamedev #indiedev #pixelart #opengl
1
8
45
@hilkojj
Hilko Janssen
4 years
1
4
42
@hilkojj
Hilko Janssen
2 months
Some of you asked for a Discord server for the game.. It's here, finally 👉 👈 I might post some more random development updates there and you're always welcome to chat. And the store page is still here:
2
3
40
@hilkojj
Hilko Janssen
3 years
2
11
41
@hilkojj
Hilko Janssen
4 years
The game now has a Game Over screen telling you how many times you've died. #gamedev #indiedev #pixelart #opengl
1
6
38
@hilkojj
Hilko Janssen
4 years
Colored water-reflections are probably better than the single-colored blue reflections like in the previous gif. #gamedev #indiedev #pixelart #opengl
1
7
36
@hilkojj
Hilko Janssen
4 years
Procedural walk animation #gamedev #indiedev #pixelart
2
5
34
@hilkojj
Hilko Janssen
1 year
Added a three-wheeled car to the game 🛞🛞🛞 & some billboards to tell people what they think.. #gamedev #opengl #cpp #pixelart
3
4
33
@hilkojj
Hilko Janssen
4 years
2
10
32
@hilkojj
Hilko Janssen
11 months
Added a Day-Night cycle, including a subtle shadow casting over the map when the sun goes down.. and lights! #gamedev #isometric #simulation #pixelart #indiedev
2
1
31
@hilkojj
Hilko Janssen
3 months
@K1ngjulien_ Yes! I'm actually developing it on Linux. (It'll be available on Windows as well). I'll tweet when I'm looking for playtesters!
2
0
30
@hilkojj
Hilko Janssen
4 years
So.. I'm not dead. Finally found some time to work on a HUD/UI with an animated Health bar :) #gamedev #indiedev #pixelart #opengl
2
3
27
@hilkojj
Hilko Janssen
9 months
What the icons/animations look like in Blender:
1
1
26
@hilkojj
Hilko Janssen
4 years
Working on the first fire enemy. #gamedev #indiedev #pixelart #opengl
0
7
26
@hilkojj
Hilko Janssen
9 months
Another boring UI update 🥲: Redid the toolbar and some of its icons. Will add animations to the icons later. #screenshotsaturday #gamedev #isometric #simulation #pixelart #indiedev
1
1
27
@hilkojj
Hilko Janssen
4 years
I'm trying to create randomly generated trees.. Feedback welcome. #gamedev #indiedev #pixelart #opengl
Tweet media one
3
3
27
@hilkojj
Hilko Janssen
4 years
Shooting rainbows to reach the level exit #gamedev #indiedev #pixelart #opengl
0
6
26
@hilkojj
Hilko Janssen
4 years
I've been working on a Level Editor using #ImGui (: #gamedev #opengl #cpp
0
7
25
@hilkojj
Hilko Janssen
1 year
Added Motorhomes to the game ¯\_(ツ)_/¯ #screenshotsaturday #gamedev #opengl #cpp #pixelart
0
1
24
@hilkojj
Hilko Janssen
1 year
Pedestrians now use crosswalks to cross roads.. They still get hit by cars however. #gamedev #opengl #cpp #pixelart
3
2
24
@hilkojj
Hilko Janssen
1 year
Stress testing 10k cars driving around, and seeing how fast they claim parking spots when they're connected to the road. #gamedev #opengl #cpp #imgui
1
1
24
@hilkojj
Hilko Janssen
8 years
Working on a new game using BDX / #libGDX with randomly generated levels #gamedev #indiedev
1
11
21
@hilkojj
Hilko Janssen
3 months
Thanks for all the responses! I think I have have enough participants for the first round of playtesting. I'm sorry if I didn't reply to you, I might send you a message in a next playtesting round!
4
0
18
@hilkojj
Hilko Janssen
1 year
People walking around happily after parking their car. ( ° ͜ʖ °) #gamedev #opengl #cpp #imgui
1
0
18
@hilkojj
Hilko Janssen
3 years
Finally published my entry for #LDJAM #LD48 DeepTris; tetris but you have to dig deeper Play it here: #gamedev #indiedev #cpp #opengl
0
9
16
@hilkojj
Hilko Janssen
4 years
Old (Anno 1404 inspired) project I had not properly posted on Twitter yet. #gamedev #indiedev #cpp #opengl
1
1
13
@hilkojj
Hilko Janssen
8 years
Hp-bar and hurt/die animations #gamedev #libGdx #BDX #indiedev
0
7
13
@hilkojj
Hilko Janssen
3 years
Made a 3D Render Engine from scratch in preparation of #LDJAM 48 #gamedev #indiedev #cpp #opengl #imgui
0
1
13
@hilkojj
Hilko Janssen
2 years
Started working on a game inspired by Rollercoaster Tycoon (without rollercoasters). So far you can edit the terrain and the game automatically updates the navigation 'mesh' that will be used by the AI of the cars. #gamedev #opengl #pixelart #imgui
0
1
13
@hilkojj
Hilko Janssen
1 year
A car navigating the map using smoothed path following/steering. (Ignore the 2 bananas in the video) #gamedev
1
0
13
@hilkojj
Hilko Janssen
1 year
0
1
12
@hilkojj
Hilko Janssen
8 years
Yay, I made a pathfinder for my game and taught this guy how to follow the path. #gamedev #indiedev #libgdx #BDX
3
6
12
@hilkojj
Hilko Janssen
8 years
Working on a A* pathfinder... I've yet to implement gravity... #gamedev #libGDX #BDX #indiedev
0
6
9
@hilkojj
Hilko Janssen
1 year
Made a N64 / Lego Island - inspired game for #LDJam with @timostrating : Dino Island #opengl #gamedev
0
0
10
@hilkojj
Hilko Janssen
3 years
In preparation for #LDJAM 50 I'm making different planet shapes with gravity, inspired by Super Mario Galaxy. So far Donut & Sphere shapes: #gamedev #cpp #opengl
0
2
10
@hilkojj
Hilko Janssen
3 years
Made a 3D Physically Based Renderer for my Game Engine. With the help of @JoeyDeVriez 's articles on . (Model by Andrew Maximov) #gamedev #indiedev #cpp #opengl
0
2
9
@hilkojj
Hilko Janssen
1 year
Collision avoidance for cars works *most* of the time, and it has gridlock-detection. 🚗💥🚙 #gamedev #opengl #cpp #pixelart
0
2
9
@hilkojj
Hilko Janssen
3 years
For #LDJAM 50 I'm making a game where you get to fly and jump on food as a fly. #gamedev #cpp #opengl
0
0
7
@hilkojj
Hilko Janssen
8 years
1
3
7
@hilkojj
Hilko Janssen
5 years
creating a node-editor (for making shaders) #gamedev #ImGui
0
1
7
@hilkojj
Hilko Janssen
5 years
Infinite marching cubes. #gamedev #cpp #opengl
0
1
7
@hilkojj
Hilko Janssen
3 years
Inspired by the old "Bash the Computer" flash-game, @timostrating and I made a puzzle game for #LDJAM 49: Unstable98.exe Discover who's unstable; the computer 🖥️, or you 🤜.. ➡️ Play it here: #gamedev
1
1
6
@hilkojj
Hilko Janssen
3 years
Working together with @timostrating on our entry for #LDJAM 49 "Unstable": Stop the computer from deleting C:/System32/ before the blue screen of death appears. #gamedev
0
2
5
@hilkojj
Hilko Janssen
7 months
@evrimzone Yes, they do randomly take paths until they find a parking lot in some nearby node in the navigation graph, then it switches to A* pathfinding. What 'nearby' means, can be configured, or might even be influenced by placing signage pointing to your garage.
0
0
5
@hilkojj
Hilko Janssen
5 years
Working on a random earth generator. #gamedev #opengl #cpp
0
0
5
@hilkojj
Hilko Janssen
9 months
@zet23t Thanks, I'm making this with my own C++ game engine, with Lua for scripting and OpenGL for graphics. CLion as IDE.
1
0
3