Dynamo becomes more obsolete with each new patch.
I turned off motion control to ensure I was in the same spot when swinging.
#Splatoon3
#NintendoSwitch
They may as well add Splatoon 1 splattershot replica and Splatoon 2 splattershot replica skins to the game. Let’s see how many splattershots we can fit in this game
Patience.
Distracting the Liter and getting in their head to allow my team to move freely. This is risky, but it got value in the end.
#Splatoon3
#NintendoSwitch
Dynamo becomes more obsolete with each new patch.
I turned off motion control to ensure I was in the same spot when swinging.
#Splatoon3
#NintendoSwitch
Which weapon do you think is stronger?
A giant, metal paint roller with a generater for high strength, or a child's plastic toy bucket?
#Splatoon3
#NintendoSwitch
Patience.
Distracting the Liter and getting in their head to allow my team to move freely. This is risky, but it got value in the end.
#Splatoon3
#NintendoSwitch
When you think about it, Side Order is a great lesson in teaching the player how important the objective is. I have watched many streams of people playing, and often they would instinctively choose to fight the hordes of enemies instead of just focusing on the main objective.
Yesterday I was diagnosed with Ehlers-Danlos syndrome. There is no cure for this condition. It’s very difficult to accept this. I’m thankful my case isn’t as bad as others cases.
I will never have a normal life again.
My hope is that one day the Splatoon developers fix Dynamo Roller so I can stop tweeting about how the Splatoon developers will hopefully fix the Dynamo Roller.
How am I missing 😭
You might have noticed I’m using a different hat recently. That’s because my witch hat is being dry cleaned.
But no, I’ve been trying out Zombie Dynamo, and switching hat abilities would be too expensive. So this is my second favorite hat that I put Comeback on. It’s pretty fun.
This is probably the most blatant example I could use showing just how weak Dynamo currently is. I use both point of views from me and the opponent.
The opponent recovers some HP after the first hit, but not 100%. Even then two additional vertical hits were not enough to kill.
I think the only thing Dynamo needs in the first balance patch is to strengthen vertical flick a little bit. Increasing it only by 1 or 2 points of damage at this range is fine.
It struggles to kill at splattershot range. So imagine how many other weapons it struggles against.
Many players are disappointed in the discovery of new weapons receiving sprinkler.
Can you blame them? It needs to be strengthened. Sprinkler is not a threat. It rarely hits players. It does a little damage. It doesn’t live long enough to ever paint and it consumes a lot of ink
A quality of life update I would really like to see added is adding an icon on a teammate's Super Jump location if they have stealth jump equipped. I used the S1 icon as an example.
Often, a teammate jumps to you and you panic because you think the enemy now knows where you are.
Things that don’t make sense to me:
Super chumps, if timed incorrectly do not explode after the match is over, they won’t even land. This is for good reason, such as ink storm is also canceled.
Yet, specials like triple Ink strike, tenta missiles, booyah bomb are not. Why?