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Heroic Labs
@heroicdev
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Following
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Empowering game developers with Heroic Game Stack: #Nakama OSS game server, #Satori LiveOps system, #Hiro Unity Game DevKit, and Heroic Cloud Platform.
San Francisco, CA
Joined April 2014
@MihQuanVN Reports are always welcome! We'd appreciate it if you reached out at contact@heroiclabs.com 🙇
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Create a Quest system, seen in games like Hearthstone, in our third RECONSTRUCTING FUN; a series where we explore populate and engaging meta gameplay features and implement them using Nakama and Hiro. #nakama #hiro #gamedev #gamedesign
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Create an Event Leaderboard system, seen in games like Royal Match, in our second RECONSTRUCTING FUN; a series where we explore popular and engaging meta gameplay features and implement them using Nakama and Hiro. #nakama #hiro #gamedev #gamedesign
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Create Collectible Card Mechanics, as seen in games like Clash Royale, in our first RECONSTRUCTING FUN; a series where we explore popular and engaging meta gameplay features and implement them using Nakama and Hiro. #nakama #hiro #gamedev #gamedesign
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RT @MiltonCandelero: Using @heroicdev #Nakama with @golang and #VSCode ? Check out my new snippets plugin! It will…
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Learn how you can quickly integrate ML models with Nakama, our industry leading open-source game backend, to level up your gameplay! #gamedev #machinelearning
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If Unity's new pricing has you thinking about alternatives, see how Hiro can help you get started quickly in Godot - shortening typical dev cycles by 12+ months with features like Economy, Rewards, Inventory, and more🚀 #GodotEngine #Hiro
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Exciting News for Unreal Engine Devs! 🎮 We're thrilled to announce Unreal Engine support in Hiro! Shorten your dev cycles by 12+ months with features like Economy, Rewards, Inventory, and more. Unleash your creativity today! 🚀 #unrealengine #nakama #hiro
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RT @codewithtom: Thrilled to announce that I'll be speaking at JS GameDev Summit '23 this September, where I'll be covering the benefits of…
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🎮 Dive into our latest blog post featuring a case study on Original Games! Learn how they're using Heroic Cloud and Nakama to create engaging, casual mobile games with a focus on social features and live operations. 🚀 Check it out: #GameDev #HeroicLabs
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RT @jsgamedevsummit: Meet @CodeWithTom, a software engineer & game dev💥with a passion to share knowledge. As the lead engineer in Heroic L…
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🎉 We're thrilled to announce our new partnership with @CodeWizardsLtd, industry leaders in game and esports technology. Exciting things are on the horizon as we join forces to serve our customers and the wider community even better. Learn more at
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Incredible numbers! Huge congratulations again. 👏
Age of Wonders 4 is officially the fastest selling game in the series! 😱 In less than 1 week we achieved: - 250k copies sold - 42,826 peak concurrent Steam players A big THANK YOU to all our players, we couldn't have done it without you! 💝 #ageofwonders4 #aow4
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Huge congratulations to @TriumphStudios & @PdxInteractive on the successful release of Age of Wonders 4. 🎉 We’re extremely proud to be powering such a great addition to the series!
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Our CEO, @cmolozian is giving a talk in #gdc2023 on how to design an expressive matchmaking system with #opensource libraries. Location: Room 3005, West Hall Date: Monday, March 20 Time: 2:10 pm - 2:40 pm Definitely attend and ask some tough questions.
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We're excited to partner with @googlecloud on their strategy for live service games and bring Heroic Cloud, #Nakamaserver and our other products, to their game studio customers and their players: Find out more #gametech
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