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@gibb09

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103

kinda make stuffs sometimes

Australia
Joined May 2020
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@gibb09
gibb0
2 years
Spidey can now skate off of manholes! #spiderman #gamedev #ue4 #indiedev
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@gibb09
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1 year
Webs now dynamically wrap and unwrap around geometry! #ue4 #gamedev #indiedev #spiderman
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@gibb09
gibb0
3 years
Double web swings are in! #gamedev #ue4 #spiderman
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@gibb09
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11 months
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@gibb09
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2 months
Completely changed the character model so releasing a demo should be legally possible now! #ue4 #gamedev #indiedev #ue5 #spiderman
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@gibb09
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6 months
You can now seamlessly go from single webs to double webs! #gamedev #ue4 #ue5 #indiedev #screenshotsaturday
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@gibb09
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10 months
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@gibb09
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11 months
How would you guys feel about me releasing a small demo featuring the core gameplay mechanics I've been working on? Would need to contain NO Spidey references for obvious legal reasons! #gamedev #indiedev #ue4 #ue5
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@gibb09
gibb0
3 years
Finally got around to wall running, need to clean up the camera + add effects #ue4 #spiderman #gamedev
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@gibb09
gibb0
3 years
Very early stages of the vaulting system are in! #ue4 #gamedev #spiderman Also, go check out Sarp's vid of the project on his channel!
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@gibb09
gibb0
3 years
Spidey can now hitch a ride on helicopters throughout NYC! #spiderman #ue4 #gamedev
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@gibb09
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3 years
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@gibb09
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6 months
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@gibb09
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3 years
Added in a slingshot mechanic, needs work! #ue4 #gamedev #spiderman
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@gibb09
gibb0
7 months
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@gibb09
gibb0
3 years
Cleaned up wall running, now feels a bit nicer flowing between wall running > swinging > tricks etc. #ue4 #spiderman #gamedev
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@gibb09
gibb0
2 years
Added in races! Also check out my patreon and help support me! #ue4 #gamedev #spiderman #indiedev #ue5
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@gibb09
gibb0
3 years
Flipping through NYC! If anyone is versed in the areas of level design/3D modelling, please message me! #ue4 #spiderman #gamedev
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@gibb09
gibb0
2 years
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@gibb09
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3 years
Added in some new animations! #ue4 #gamedev #spiderman
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@gibb09
gibb0
9 months
Added in web climbing and pole swings! #ue4 #ue5 #indiedev #gamedev #spiderman
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@gibb09
gibb0
9 months
Pizza deliveries are in with online leaderboards! #ue4 #spiderman #indiedev #ue5
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@gibb09
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1 year
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@gibb09
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2 years
Multiplayer is in the game! Got some more traversal updates coming soon! #gamedev #spiderman #indiedev #ue4 #ue5
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@gibb09
gibb0
3 years
Added stunts back in! Feels awesome chaining together moves! #ue4 #spiderman #gamedev
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@gibb09
gibb0
6 months
Quick game-jam prototype done with Sarp Serter! Please give his YT a sub! #ue4 #gamedev #ue5 #indiedev #tmnt #screenshotsaturday
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@gibb09
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2 years
No, the project isn't dead! Been super busy with life stuff, but I'm gonna start working more on the Spidey stuff - Expect huge updates soon (for real this time!) #ue4 #gamedev #spiderman #indiedev
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@gibb09
gibb0
3 years
Hi all - Don't usually put out tweets like this, but I've hit a road block in terms of mission design for the Spidey project I'm working on and need ideas! What would you guys like to see in terms of side missions/activities or other potential mechanics? #ue4 #spiderman #gamedev
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@gibb09
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3 years
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@gibb09
gibb0
3 years
Hi all! Don't usually put tweets out like this but just wanted to give a massive shoutout to Sarp Serter who has been responsible for all the animations in the Spidey project! His passion and talent shines through his work and I would really appreciate it if you could show his
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@gibb09
gibb0
3 years
Added in web physics, so your tether dangles after you leap off each swing! #ue4 #gamedev #spiderman
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@gibb09
gibb0
3 months
Very WIP! Recreating some mechanics from Wolvie Origins! All the gore/regen, materials and tech art stuff was done by the awesome @The_IceMage #wolverine #ue4 #ue5 #gamedev #indiedev #screenshotsaturday
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@gibb09
gibb0
11 months
Had to add in corner tethers after playing SM2! #ue4 #ue5 #gamedev #indiedev #spiderman
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@gibb09
gibb0
3 years
Hi all! Sorry for the lack of updates, been a bit busy with stuff - Go check out Sarp's latest vid on some of the animations that will be making it into the project! Big updates soon as well so stay tuned!
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@gibb09
gibb0
4 years
Added in aerial tricks - feels like Spidey Hawk Pro Skater 2 now! #GameDev #UE4 #SpiderMan
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@gibb09
gibb0
4 years
Been working on a web swinging system in UE4! #screenshotsaturday #gamedev #spiderman #ue4
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@gibb09
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4 years
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@gibb09
gibb0
4 years
**Rough** prototype of pizza missions done, surprisingly didn't take long at all #SpiderMan #UE4
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@gibb09
gibb0
2 years
Since this is going gangbusters, please if you haven't already, give Sarp's YouTube a sub! None of this would be possible without him (+ the entire manhole idea was his!)
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@gibb09
gibb0
10 months
@G_hostToast Should be soon-ish! I'll release it to my patreon, it won't feature Spidey unfortunately for obvious reasons!
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@gibb09
gibb0
4 years
#screenshotsaturday #ue4 #spiderman Added in parkour! Just needs anims w/ root motion and it's done!
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@gibb09
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11 months
@RASOGOVI I appreciate the kind words but sm2 is miles ahead of this haha
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@gibb09
gibb0
11 months
@imolympusprince He did indeed!
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@gibb09
gibb0
3 years
@ViperTheCreator There are plans for fall damage - really want skillful players to feel like there's a point in swinging, plus it makes those dangerous tethers feel all the more visceral + fun!
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@gibb09
gibb0
2 months
@AwfulPerson_ Yeah it’s a bit crap but this way we can do whatever we want with the project and do some other stuff that hasn’t really been explored with spidey games
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@gibb09
gibb0
3 years
@Noah_is_beaver SMPS4 goes about 30m/s according to GDC talks I sifted through while learning about the movement system - My Spidey goes at about 4x that as a base speed, with room for increased speed cap upgrades! Hope that helped answer your question
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@gibb09
gibb0
6 months
@younus101203 It will release soon-ish - we’re just trying to tidy everything up and polish the mechanics + add levels etc!
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@gibb09
gibb0
9 months
@FervidActor Haven't added that in yet, but I plan to!
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@gibb09
gibb0
1 year
@konthesingha thank you, you're my biggest fan
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@gibb09
gibb0
11 months
@bybriefcase @iVoltGaming Nah you're fine, it's because of the logic I've setup with keeping the web lines taut at all times (i.e. web length doesn't change) - I'll tweak it and try to make it more realistic!
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@gibb09
gibb0
9 months
@Bruzewane i'll add it to the to-do list!
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@gibb09
gibb0
3 years
@EARTH_96283 Love that idea! Can imagine how awesome it would be to be swinging down 1st Avenue, and see a firetruck racing out a corner, sirens blazing! Could feel really dynamic as well in the world
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@gibb09
gibb0
6 months
@FervidActor Swinging with two hands lets you jump further and generate a webline - from the webline you can then activate the spider arms and use all of their traversal abilities But to answer your question, not really haha it just looks cool and was a highly requested feature!
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@gibb09
gibb0
3 years
@logi_or_smth No set date yet, but stay tuned!
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@gibb09
gibb0
2 years
@ventazones The plan is to hopefully release early access to a demo on there at some point, with a public release to everyone later on - due to the legalities of it, the Spidey model will need to be changed a bit though The FOV is completely customisable in game, and the plan is to add
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@gibb09
gibb0
3 years
@Nano58596943 Yep, already got it in, works with majority of gamepads along with rumble support
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@gibb09
gibb0
3 years
@keciiswho I had a similar idea in my head with that - sorta like Tony Hawk, where it's timed and you have to chain together stunts to get pictures for the Bugle. Love the rank idea!
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@gibb09
gibb0
6 months
@postsbyjb Thanks!
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@gibb09
gibb0
9 months
@Stressmusician1 yup, all physics based
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@gibb09
gibb0
2 years
@ventazones different presets for the camera as well - I’ll make sure to add that one as an option!
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@gibb09
gibb0
3 years
@jmlopezc1 This is on the list! Stay tuned :)
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@gibb09
gibb0
3 years
@Vitor_Spacx Funny you said that, it's something I've already put together!
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@gibb09
gibb0
3 years
@Venturian628 @Andrew4586 With actual buildings and some more cars, the game is running at 240fps+ on my other setup (RX 580 + RX2600)
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@gibb09
gibb0
4 years
@mikelikehikebi1 Been a passion project for a while, currently got a new model that needs anims but if all goes well, it will probably transpire into a playable experience
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@gibb09
gibb0
4 months
@techAnim_diary @KielFiggins This looks absolutely insane man! My mind is blown! I have to ask though, how did you go about all that awesome camera work? Is it all with sequencer in Unreal?
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@gibb09
gibb0
3 years
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@gibb09
gibb0
7 months
@ruston65349 Nothing there yet, I will make it super clear on here and on patreon when a build is released! We're just trying to get everything as smooth as possible; Just want to say as well there will be no Spidey references or anything in that build at all!
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@gibb09
gibb0
3 years
@leggo_my_grego_ Yeah, only with a certain amount of velocity or on objects like cranes
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@gibb09
gibb0
3 years
@TFMImmortal Not too sure yet, have mucked around with combat before but want this to focus on fluid movement, with a high skill gap - something I feel hasn't been fully developed/explored since SM2!
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@gibb09
gibb0
3 years
@hihowyoodoin The player can time a swing, but will never hit the ground when doing so - bit like PS4/Miles Morales, but less intrusive; so technically, yes Spidey can swing through cars
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@gibb09
gibb0
3 years
@ViperTheCreator I like the idea of using both triggers, but it also means that there will be one less input for something more substantial - like the idea of climbing up the web, will work that in next
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@gibb09
gibb0
3 years
@Dageekydude @Wannabayyy Fun fact, I actually had the zipping setup that way whereby it would attach to physical objects in the environment - Worked similar to SM2, 3 and WOS but I felt like the player needed some way of navigating/maintaining height when above building lines
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@gibb09
gibb0
11 months
@i_am_strix can't wait to see how it all comes together!
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@gibb09
gibb0
11 months
@Nurolight @bybriefcase @iVoltGaming With the way I go about things, as long as I update a moving object's location on tick, the swinging logic works fine - that's how I went about attaching Spidey to helicopters
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@gibb09
gibb0
2 months
@Reene_kalart We did have it set up that way but we changed it to make swinging faster - its one of those things that sounds cool but doesn't feel super fun while playing. We could have it as an option though
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@gibb09
gibb0
1 year
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@gibb09
gibb0
2 months
@LylaFur Yeah we could have and we thought about it - I guess doing that always runs the risk of marvel sending a CnD - Plus, we want to make way more than just a demo!
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@gibb09
gibb0
11 months
@Nurolight @bybriefcase @iVoltGaming (1) It uses physics constraints, but it's not the UE4-out-of-the-box stuff Pretty much, I find a point in the environment (with raycasts), and constrain the player and project their velocity along the sphere
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@gibb09
gibb0
10 months
@OgLilk9 @G_hostToast Not yet, im just trying to polish up the gameplay and add more things for the player to do - as soon as I release it, I will make it very clear on here!
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@gibb09
gibb0
3 years
@TaranstingVFX @Waffflebean @BGarcN2 Ye, animations are all placeholder as of now and nowhere near the level of PS4 lol - they're not representative of how the final swinging will look!
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@gibb09
gibb0
3 years
@Venturian628 @Andrew4586 Should be more than enough for 60+ constant
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@gibb09
gibb0
3 years
@comiclucs Will do! Seems like a cool way of maintaining momentum after hitting something
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@gibb09
gibb0
3 years
@Fred58556104 Not related at all, pretty much working on this by myself except for an extremely talented animator lending a hand!
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@gibb09
gibb0
6 months
@spookydookerson Thanks man!
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@gibb09
gibb0
11 months
@Nurolight @bybriefcase @iVoltGaming (2) The double swings are a bit different, they work by finding two points in the environment and then calculating the intersection of both points + constraining the player to that circle + updating their velocity along it; this post goes over the math
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@gibb09
gibb0
3 years
@GalvanicMecha Most likely, has a bunch of cool features I want to use - waiting for a more stable build first though
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@gibb09
gibb0
8 months
@postsbyjb Not yet, there’s a couple things I want to tidy up first - ill let everyone know on here when it’s up!
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@gibb09
gibb0
3 years
@TFMImmortal All webs connect to buildings, Spider-Man 2 style!
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