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Francisco J. Trujillo
@fjtrujy
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4x4 Engineer, iOS Dev, Swift, PS2/PSP, Consoles, Homebrew, RetroArch contributor. Working at https://t.co/X175mISino
Benameji / Malaga
Joined September 2011
My #Swift's #development guides trilogy.šš£ š§ Speed up your #iOS Development: The Modulesās Paradigm š Demystifying complex #UIViews using #Decorators š #Snapshot & Property-based #testing š
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RT @falco_girgis: Soooo... if you haven't accidentally collided into them yet, lets talk about the GODDAMN CHAIN-LINK FENCES FROM HELL in oā¦
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@elBNKtUz5Ocwsel But this is because vSync is not enabled and PS2 vSync is not identical at MVS vSync. Not sure if we will have enough power to enable itā¦
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@Daniel_Ballest I think that M6800 and Z80 are probably less accurate on emulation in these projects, and NJEMU uses something more āexpensiveā + some assembly code, made the magicā¦
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@Daniel_Ballest Most probably it works in a similar way, however the I/O read operations in the cartridge are way faster than the super complex PS2 architecture
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@LaNaveRETRO En teorĆa si, este proyecto NJEMU estĆ” basado en el de PSP, el cual soporta 4 mĆ”quinas diferentes. He empezado por MVS (NeoGeo) pero aĆŗn quedan las otras 3, CPS1, CPS2 y NZCDS. Como es de esperar el mayor problema es la RAM y el tamaƱo de las ROMsā¦
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@dkcas11 There is already an engine like the one you want to create it is called Encelladeus. Credits to @danadsees
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