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Francisco J. Trujillo Profile
Francisco J. Trujillo

@fjtrujy

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4x4 Engineer, iOS Dev, Swift, PS2/PSP, Consoles, Homebrew, RetroArch contributor. Working at https://t.co/X175mISino

Benameji / Malaga
Joined September 2011
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@fjtrujy
Francisco J. Trujillo
5 years
My #Swift's #development guides trilogy.šŸ˜ŽšŸ“£ šŸ§  Speed up your #iOS Development: The Modulesā€™s Paradigm šŸ‘‰ Demystifying complex #UIViews using #Decorators šŸ‘‰ #Snapshot & Property-based #testing šŸ‘‰
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@fjtrujy
Francisco J. Trujillo
10 days
RT @kateinoigakukun: Merged initial Wasm support of swift-build
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@fjtrujy
Francisco J. Trujillo
13 days
RT @BBsan2k: Here we go: #sd2psXtd 1.0.0 release see for full README and feature descriptā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
RT @falco_girgis: Soooo... if you haven't accidentally collided into them yet, lets talk about the GODDAMN CHAIN-LINK FENCES FROM HELL in oā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
@c3105 LOL
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@fjtrujy
Francisco J. Trujillo
1 month
@spectreman Yeah I will try too
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@fjtrujy
Francisco J. Trujillo
1 month
@Darumo2 It will but the speed isnā€™t enough
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@fjtrujy
Francisco J. Trujillo
1 month
@NeoCverA This is what I saw before but I think this not the final state of the emulator, as it had plenty of references to the specific PSP implementation, which is not crossplatform compatible
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@fjtrujy
Francisco J. Trujillo
1 month
@NeoCverA Someone else said the same to me, but where can we find the repository or official information about this?
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@fjtrujy
Francisco J. Trujillo
1 month
@elBNKtUz5Ocwsel But this is because vSync is not enabled and PS2 vSync is not identical at MVS vSync. Not sure if we will have enough power to enable itā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
@Daniel_Ballest I think that M6800 and Z80 are probably less accurate on emulation in these projects, and NJEMU uses something more ā€œexpensiveā€ + some assembly code, made the magicā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
@Sakura_LR A priori no tengo pensado dar soporte por ethernetā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
@Daniel_Ballest Most probably it works in a similar way, however the I/O read operations in the cartridge are way faster than the super complex PS2 architecture
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@fjtrujy
Francisco J. Trujillo
1 month
@LaNaveRETRO En teorĆ­a si, este proyecto NJEMU estĆ” basado en el de PSP, el cual soporta 4 mĆ”quinas diferentes. He empezado por MVS (NeoGeo) pero aĆŗn quedan las otras 3, CPS1, CPS2 y NZCDS. Como es de esperar el mayor problema es la RAM y el tamaƱo de las ROMsā€¦
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@fjtrujy
Francisco J. Trujillo
1 month
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@fjtrujy
Francisco J. Trujillo
1 month
@charrua_jorge Yeah it could be done too
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@fjtrujy
Francisco J. Trujillo
1 month
@Sellami06374003 Well it was just a example, I know that some games are available in PS2 too
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@fjtrujy
Francisco J. Trujillo
1 month
@Misa86047745 To make it RA friendly will be difficult but Iā€™m not sure if it is easy to do
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@fjtrujy
Francisco J. Trujillo
1 month
@Dynamon911 Iā€™m not aware about previous emulators
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@fjtrujy
Francisco J. Trujillo
1 month
@dkcas11 There is already an engine like the one you want to create it is called Encelladeus. Credits to @danadsees
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