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Finrod
@felegund_
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Hope is never mere, even when it is meager. When all other senses sleep, the eye of hope is first to awaken, last to shut
Joined January 2020
@HimmetlerleDua Sen geç güçlenen bir şampiyon oynuyorsun karşısı ambessa oynuyor diyelim hadi kill almış ambessaya karşı da oyna bakalım
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@aarthuuurmorgan Heim konusunda katılmıyorum zaten otomatik banim olduğu için kanser etmiyor beni d
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@aarthuuurmorgan Knk zatan karşınin teemo aldığını gördü isem riven alıyorum yeniyorum eyvallah ancak görmediğin durumlarda alındığında da olsa veya yeniyor dahi olsan karşısında oynamak istemiyorum sinir bozucu çünkü mesele yenmek değil sadece
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@karindesenmelis Espirisini pek komik bilmiyorum be dostum aynı olay değil, üstteki sıkıntılı hoş olmayan bir olay ve flowart bile bunu yaptığından pişmandir , beta zaten Rahmetli; yani pek şakası yapılacak bir konu değil bence
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Adamlar istediği küfürü ediyor raporluyorsun kırk raporda biri ceza alıyor, adam koridorunu çalıyor raporluyorsun akşam maçına tekrar geliyor tekrar aynısını yapıyor, bilerek takımı satıyor hiç bir ceza almıyorlar artık yeter @riotgames
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Kalkın baba dönüyor
Patch 25.4 Preview! Tank Items - After an extended period last year of being quite weak and unsatisfying, tank items have found their footing in a strong way, especially for normal play but also in high levels for some of them - A lof of tanks in those times were opting into things like Thornmail 2nd item (in particular), which indicated that they don’t really have any good item choices - Being able to opt into specialized items like Thornmail 2nd sometimes is OK, but it feels pretty unsatisfying when it’s the option in most games, especially when playing against magic damage compositions - Unending Despair was reworked to be this 2nd baseline item to allow players to pivot off this foundation if an option is better (eg. MR heavy vs magic, AR heavy vs phys) - From our player surveys, champs like Mundo, Kench, Skarner, K’Sante, etc. who prominently use these items and are high on “perceived strength” will be nerfed Boots - We’re also doing a small pass to the boot options to ensure they are better balanced; these and the changes above will also systemically help ADC’s do more damage in most games - Steelcaps in particular has been a bit too good at shutting down these types of damage Attack Speed Cap - With the buffs to attack speed cap last patch, Kog has been pretty happy with that - A bit... too happy; so we're taking him down a peg Mel - For Mel, we are looking at some changes this patch to reduce her frustration, by bringing down her range and reliability slightly, lowering the forgiveness on her W a bit, now that players have had time to learn her, reducing her rank 1 root duration and making her R damage more dependent on having stacks - Mel sports a pretty low winrate on her first game in particular, but after players have played a few games, this rapidly increases Elise - Elise is a champion who’s had a dramatic rise in the support role; we’re not looking to swat her out of there too quickly, but her jungle has been slightly weak and we’re looking to distribute a bit of power into that role without removing her from support
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@0tyken @haskologlu Biz sen değiliz tecavuzcunun de karşısindayiz sokak köpeğinin de , birine laf edip diğerine etmesem iki yüzlü olurdum 🙂
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