![Ordinateur Profile](https://pbs.twimg.com/profile_images/1196663776822484994/G8yeXLdW_x96.jpg)
Ordinateur
@desordinateur
Followers
45
Following
3K
Statuses
1K
🇯🇵 https://t.co/oBdKrYip31 🇫🇷 https://t.co/mN1cijx5TP 🇬🇧 https://t.co/U1m1HUpFXA
Joined March 2019
@pyjamabrah The CPU caching or not is not decided by the volatile keyword. You just can’t tell the difference when the cache is coherent.
0
0
2
@IgorJMichalak AArch64 is a direct implementation of C++11 standard. Dunno what more you want.
0
0
0
@bmcnett if we're being generous we could say that the prompt languages out there are not super far from prolog or lisp
0
0
0
@raysan5 isn't it worth it just for C++ compatibility? C++ has always been like this about const.
0
0
0
@ryanjfleury If you have the chance, one thing I’d like to hear about is how to implement code/data breakpoints. I’m thinking of programmatically doing it to implement a use-after-free detector in an allocator.
1
0
0
@TAHK0 the model looks great, love side order, but just to be clear, rendering 1 static model is not representative of what games need
1
0
2
@simplex_fx @MD_VanNostrand I think you have an unusual case if it makes a difference that is clearly outside of noise. Like maybe tons of template instances inside generated code.
0
0
0
@simplex_fx @MD_VanNostrand AArch64 convention packs small structs into pairs of 64-bit registers. There’s no waste because neither reg in the pair is preserved across calls. Even if there was waste, 1 reg doesn’t matter on AArch64 because there are lots.
0
0
0
@simplex_fx @MD_VanNostrand ignoring the disrespectful language for your sake. Build time: measure with ftime-trace or clangbuildanalyzer. Codegen: AArch64 calling convention packs it in regs. Null values: pigeonhole principle. Practice: you cant overhaul the whole design to add 1 function.
2
0
0
@yacineMTB I think the trouble with Japanese is the required book study to learn how to read which is insurmountable by any casual approach
1
0
0
@olson_dan haven't seen anybody mention Metal so I'm mentioning it: Metal. Literally just clang ported to GPU.
0
0
0