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Hans Chiu Profile
Hans Chiu

@chiu_hans

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Optical engineer | Programmer | Artist | Blender Enthusiast https://t.co/o9tRKzYSC2

Joined November 2014
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@chiu_hans
Hans Chiu
4 days
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@chiu_hans
Hans Chiu
4 days
As optical engineers, we have access to a variety of mathematical tools, each utilizing different approximations to tackle the same physical problem. Our goal is to choose the method that best balances the trade-offs such as accuracy and computational cost. Every simulation introduces some degree of error, making it crucial to understand the underlying mechanisms and limitations of our models. One idea that has always fascinated me in the study of optics is how, during its early history, the lack of computers meant that explaining the behavior of light required solving incredibly complex equations by hand. The pioneering physicists were remarkably skilled at developing approximations that simplified these problems while still capturing the essential physics. It is inspiring to see how they knew exactly what to approximate. Now, with significantly increased computational power, we can reintegrate those previously discarded terms or adopt entirely new approximations that are better suited to digital simulation frameworks. Even as simulation programs become more advanced, they remain tools—a less-than-perfect representation of reality—that still require careful interpretation to make meaningful judgments.
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@chiu_hans
Hans Chiu
4 days
@CUST0D1AN I don't fully accept the particle-wave duality, too. But it's the best explanation that aligns with experiments.
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@chiu_hans
Hans Chiu
4 days
@CUST0D1AN Good observation, the rainbow pouring down like waterfall is indeed wave behavior of the light, see real world experiments also show that pattern:
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@chiu_hans
Hans Chiu
5 days
@shinjipons @cyanide227 @MaxonVFX @CoronaRenderer @ChaosGroup I did! 😆 You don't need to go to that scale to see the effects, like the color on the bubble, the back of the CD, or holographic stickers. That's all produced by the wave nature of light.
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@chiu_hans
Hans Chiu
5 days
@T3hM4d0n3 Because it's wave~
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@chiu_hans
Hans Chiu
5 days
@Exomeca Although it is assumed that the material is metal, the light does not bend due to the metal itself. Instead, the light bends because it behaves as a wave ~
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@chiu_hans
Hans Chiu
5 days
@AdrianneMac Yes, this happens every place at any time. However, the effect might be blurred out or interfere with the surroundings, forming different kinds of patterns.
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@chiu_hans
Hans Chiu
5 days
@YourSubconscios Actually, light always bends around the corner; it's not due to gravity but the fact that light has wave-like properties.
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@chiu_hans
Hans Chiu
13 days
@jonedis_ Yes, it's all procedurally simulated. What do you want to edit it for?
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@chiu_hans
Hans Chiu
14 days
@3Dmattias I still having hard time reading the underscore intended to distinguish symmetrical symbols, I find it distracting and ugly.
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@chiu_hans
Hans Chiu
14 days
@3Dmattias Exactly 😂
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@chiu_hans
Hans Chiu
14 days
@3Dmattias Thank you. I can confirm that the diffraction pattern is less sensitive to lateral displacement than the stroke angle, and the 180-degree rotational symmetry makes it impossible to distinguish between "(" and ")"😅
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@chiu_hans
Hans Chiu
14 days
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@chiu_hans
Hans Chiu
3 months
ALCHEMIST LAB - visualization of hydrogen orbital probability density function using geometry nodes. #b3d #nodevember #nodevember2024
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@chiu_hans
Hans Chiu
4 months
RT @harryblends: Look, I made another one #b3d #geometrynodes #blender3d
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@chiu_hans
Hans Chiu
5 months
RT @gleb_alexandrov: ⚡️⚡️🚨 Twitter collective, help me retweet the hell out of this teaser so everyone knows about the Blender-to-Resolve F…
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