Cavalry 1.0 is live!
Sign up for FREE or upgrade to the PROFESSIONAL plan at the Trailblazers discounted rate of £12/m. Link in bio.
A huge thank you to all our beta testers! All Beta users are now FREE users so just grab the latest installers and pick up where you left off.
Duplicating a rotating rectangle along a path, staggering its rotation and then deforming the underlying path with some noise. Easy and no code required!
#cavalryapp
#motiongraphics
#creativecoding
Cavalry PR11.5 is now available. Sign in via and download installer(s) from there. This is mainly a bug fix release to squash the common issues found in PR11 but also includes tech previews of a Flow Graph + video in/out 😲🤓😎😍
#cavalryapp
#bemorecavalry
Some early experimentation with simulation in
#cavalryapp
via a solver. The Solver is driving the number of sides on a Polygon and its colour via a Falloff. Lots of future fun to be had here 🙂
#motiondesign
#animation
🔥 Update Alert! We’re delighted to announce Cavalry 1.4 is now publicly available.
New features include the Scheduling Group, Extrude, new Text features, 10 new Filters, Time Markers, the Timeline Counter, the Accumulator and updates and improvements
Playing with the idea of
#cavalryapp
as a pattern designer 🙂. Group a selection of artwork/images and then add that Group to a Duplicator. You can then play around with the pattern by simply (re)positioning your artwork.
#wallpaper
#creator
MAKE SOME NOISE!
Cavalry 2.1 is now available! It’s another feature packed update with the audio features you’ve been asking for.
2.1 includes Audio export, Multi-track audio playback, audio driven animation with Sound Behaviour and many more improvements and fixes.
We’re delighted to announce the release of Cavalry 2.0! This is an incredibly exciting feature packed new version with big performance improvements.
New for 2.0…Cameras, Pre-Comp Overrides, Components, Particles, Tapered Strokes, big performance improvements and much more.
Day 27 of these
@cavalry__app
experiments! HOLY CRAP math duplicators are cool. I picked up a book the other week called Pasta By Design which breaks down different pasta types to mathematical equations and just had to find out if I could recreate them in Cav!
The amazing folks at
@cabeza_patata
are thinking about introducing a Cavalry + Blender course into their extremely popular Patata School.
Make sure to give them a follow and comment below if you’d like to see it happen.
Animation
@cabeza_patata
-
#cavalryapp
#motiondesign
Check out Ian's post on Dynamic Rendering - . Combined with Comp Constraints it offers the ability to set up Elements that can update responsively based on your composition's resolution.
#cavalryapp
Cavalry PR12 is now available! Sign in via to download installer(s). Further bug fixes, Graph Editor updates, Proxy Server, Viewport Link and more. Full release notes
#cavalryapp
Ok! BTS for this crazy line collision! This one was actually pretty hard to go back and figure out what the heck I did, so it's long and maybe still not enough info, but I think there's some good stuff in here nonetheless. Lmk if you have questions!
We’re thrilled to announce
@kyledailydesign
has just released an
@cavalry__app
course on Domestika! The course is a must watch for anyone wanting to start creating amazing motion graphics in Cavalry. It’s got an incredible 82% off for the next 5 days.
Trying to reproduce
@cavalry__app
tutorials has been a lot of fun, especially with their support. This one uses variable fonts and a falloff effect.
#animation
#variablefonts
Work on sampling Shaders is progressing nicely. This one's just passing the grayscale values of an image through to colour a grid of rectangles but it can be used to drive any attribute (scale, number of sides, blur, shape ids, radius, divisions...)
#cavalryapp
🔉 Highlight Reel! Was great working with Nasdaq again on a little piece showcasing their Execution Platform. Some fun and difficult one-shots.. and some real-world use of
@cavalry__app
alongside C4D and AE
Testing out the 'Points to Curve' Shape. A fun way to create and manipulate shapes and contours. 😀
1. Just create a 'Point to Curve' Shape.
2. Set its Point Source to 'Array'.
3. Add some shapes/nulls.
4. Connect their positions to each index in the array.
#cavalryapp
Cavalry 1.0.2 is live! New features include Render Tokens, Rulers + Guides and SkSL Noise Shader. Lots of enhancements and improvements too. Sign in to your account to download the new
@cavalry__app
version now.
In case you hadn’t heard…
🔥 Cavalry 1.2 out now
🔥 Powerful 2d animation software
🔥 Starter version Free forever
🔥 With no watermark
🔥 At up to 1920x1080px
🔥 No credit card needed
🔥 Get Started – it’s production ready and free
🔥
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#cavalryapp
Read this recently and was inspired to try a version of the day/night slider in
#cavalryapp
This one uses a mixture of simple connections and an 'Animation Controller' hooked up to a Null.
#motiongraphics
Day 10 of
@cavalry__app
experiments! More duplicators of duplicators + what happens when you bring in some Google Earth Studio shots of the moon into Cavalry.
Turn it up! UI animations in
@cavalry__app
Recreating how the volume interaction works in iOS. As the volume level is adjusted, the speaker icon ‘steps’ through different states. We have a ‘Number Range’ Utility to remap values and a ‘Graph Attribute’ to create the step effect.
anyone who's needed to make a video series knows how big of a deal this is. dynamic content being drawn from a google spreadsheet. make changes to one file, render out multiple versions automatically.
@cavalry__app
To everyone that didn't just get an email - we're very sorry but the uptake on beta applications was quite frankly, mind boggling. We've been humbled by the uptake but we got 30x the number we felt we can manage at this stage so had to draw a line. Boo us. 🙁
Cavalry PR13 is now available! Sign in via to download installer(s). Tags, improvements to the drawing tools, paste SVG and...space to play! Full release notes -
#cavalryapp