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JstG

@buzzl0okanalien

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Kendrick made you think about it But he is not your saviour.

The End of Time
Joined July 2015
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@NubMexican @ayosworIdd 2019 they caught Father D lackin
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@buzzl0okanalien
JstG
6 months
The final public test for DBRPZ has now come to an end, thank you all for testing & if all goes well with bug-fixing, I will have a release date for you all by the end of the week.
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@buzzl0okanalien
JstG
6 months
(ACTUAL) Final public test of the game from Mar 30 - Apr 1.
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@buzzl0okanalien
JstG
5 months
5 more days to go
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@buzzl0okanalien
JstG
6 months
Apologies for the late-ish update, though there was nothing really to post/show off 2 days ago so couldn't really do much there. But the backend rework (NOT THE GAME IN FULL YET) is completed, I'll be addressing/announcing things on the discord tomorrow.
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@buzzl0okanalien
JstG
5 months
1 day remaining
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@buzzl0okanalien
JstG
6 months
April 27th
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@buzzl0okanalien
JstG
5 months
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@buzzl0okanalien
JstG
8 months
Moves for the back-end rework are nearing completion, soon to move on to doing the remaining things in the next few days, also been improving the VFX to an extent, mostly in regards to craters but I plan to do some other VFX reworks later down the line.
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@buzzl0okanalien
JstG
6 months
30 Minutes out from the public test. Meanwhile things heat up in the Heian Era of DBRP's old battlegrounds
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Here is another thing. Not as special but it'll be something for some people
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@buzzl0okanalien
JstG
10 months
Apologies for the lack of updates, development has been paused so I can properly get things together & get into a better development mindset after new years. I plan to put DBRPZ out before May of 2024 full-stop, anything unfinished will come as post-release updates.
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Thoughts on using the new Highlight feature for shading (I also tweaked the saturation)
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@buzzl0okanalien
JstG
6 months
Reminder that the Public Test begins tomorrow, another reminder that the game is mobile compatible & should work with those who join on mobile. Hopefully. We'll see.
@buzzl0okanalien
JstG
6 months
(ACTUAL) Final public test of the game from Mar 30 - Apr 1.
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Alien visuals (semi-experimental)
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New Namek (Overhaul's OC maker bug has been fixed as well)
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@buzzl0okanalien
JstG
4 months
Currently working on a larger update for the game hence the lack of any patches/smaller updates as of recent, I will show off some things which have been made in due time
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@buzzl0okanalien
JstG
9 months
Development on DBRPZ will resume a little over halfway into the month, I don't plan on taking extended breaks moving forward until release of the game since I very much would like to get the game out (as best to my own standards) before May.
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@buzzl0okanalien
JstG
7 months
Took a small break for like 1-2 days thanks to Helldivers but we're back, another VFX rework in the bag: Beams, still some slight touches to be made but I am content so far, Spec. Anims are done, Tools next, I will work on Bomb VFX at a later date.
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@buzzl0okanalien
JstG
6 months
I will begin bug-fixing & working on the game on the 4th, just have been taking a quick 2 day break to refresh myself a bit
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Demon Visuals
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@buzzl0okanalien
JstG
7 months
Gonna try do an update on progress every 2 weeks for Twitter (I'll get back to disc after tools are done, working on spec. Anims rn) X to charge has been restored for convenience. You can now have them both effects & animations play at once & customise.
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🔴⚪️🟣
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@buzzl0okanalien
JstG
5 months
V1.0.1.3 Patches have been released to the game
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Human Visuals
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Main area of Goku's house, interiors are done just need to do the teleports to the interiors & shit then I will begin working on tools. My mini-break will begin somewhere in 25th-27th & will last til like mid-late December assuming all goes well.
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Majin Visuals
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@buzzl0okanalien
JstG
6 months
10 Days Remain
@buzzl0okanalien
JstG
6 months
April 27th
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Vintage DBRP screenshots (No im not putting the old game back)
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Introducing: The main man behind my extended absence & recent tribulations. Please do read this document, much appreciated if you do.
@BoojieCD
Boojie
1 year
Hi, to anyone who has had an experience with the user BravenwolfTFS in the past, please read this document, thank you.
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@buzzl0okanalien
JstG
5 months
V1.0.2.4 Patches + Additions, includes Legendary Super Saiyan 1-3 transformations
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Arise
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DBS Broly moveset for ToP:R (Wild Child) is now available to play with in celebration of 1 Million visits. Do not expect consistent updates for the game, as this was for a special occasion.
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🟢🟣🟡🔵
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This was from a few days ago but I am working on Earth interiors atm, there will be 3 misc-city type interiors & Goku's House will be given an interior.
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Test ended, thank you for testing
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going to try making a simple OC maker for now
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Experimental Visuals
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map/skybox for those that want to do RPs in earth's orbit (e.g. goku vs beerus)
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Second interior living room, when roblox stops bugging out I will continue onto the remaining interiors (3rd misc interior & goku's house interior)
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@buzzl0okanalien
JstG
5 months
Currently on break just to update everyone, I will return to working on the game in the coming couple of days
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SSJBS fixed, the small particles were inaccurate
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DBRP Zenkai beam system
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(Forgot to post this here) Cinematics have been reworked so that they have phases to them, rather then being A-B you can take pauses between or even stop the cinematic before the final phase which cancels the transformation entirely
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Animation & Sound previews for the custom attack maker
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another visual
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Last misc interior living room, meant to give off a more wealthier vibe compared to the other 2
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I will also be doing a 1-day public test before my break officially begins otherwise I'd be keeping you all waiting a bit too long.
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Second public test for DBRPZ will occur on Friday 15th 8PM BST & will last 24 hours this time.
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The struggle.
going to try making a simple OC maker for now
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Currently reworking the backend for DBRPZ, here is the OC Maker of said backend rework (No it's not remaking the entire game, it's a process that should only take a few more weeks & then it's back to making newer stuff for the game)
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@buzzl0okanalien
JstG
7 months
Nothing super special for now, but eventually once the back-end rework is done I'll be able to show off actual new stuff once it's worked on. I plan to do a public test once the back-end rework is finished as well
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🌕
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God Ritual. Works with any form that the user has & is not limited to saiyans only.
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Charge Animations/Effects showcase
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Time's up, will be working on bugs/glitches in the game after a short break. Thanks for testing.
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extending my break by another week for personal reasons, I'll get back to development on the 14th assuming all goes well
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For those still confused/unaware, this is not an update to DBRP//O, it's another game since it is easier for me to just make another game then to update the overhaul
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Under 7 hours left until the public test begins. Discord: Event link:
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Small addition to the OC maker, made the option to preview your form to see what it looks like/what parts correspond to what colour while editing it
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OC Maker Evolution (2018/2019/2020/2021)
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Happy new year
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Wicked Incarnate cinematic, not colour customisable but you can add horns/tails to the transformation
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Gigantic Catastrophe, took me a while to edit the default beam system to make it work like this for this attack in particular but I am satisfied with it.
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note that this will be a toggleable feature & not a default setting, since I am pretty sure it can cause performance issues
Thoughts on using the new Highlight feature for shading (I also tweaked the saturation)
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🛠️
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Added the weather/time changer into Overhaul. This will be the last time that I add something into overhaul for an indefinite time period. Added because it didn't seem too hard & it really wasn't, so enjoy it I guess. New servers only though.
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Custom faces for the OC Maker + Transformations
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did the customisation stuff for bomb attacks, have this rushed gif of the customisation since theres so much shit
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Here are some animations since I didn't post here in a bit. Still open to more animations for any of the categories shown since they are fun to do sometimes actually)
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Impact Flare & Overheat Magnetron, threw in Explosive Wave as a bonus
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