Ian Bell Profile Banner
Ian Bell Profile
Ian Bell

@bell_sms

Followers
11,167
Following
88
Media
166
Statuses
1,401

Creator of GTR, GT Legends, Project CARS, Need for Speed, Shift, Test Drive and the upcoming GTRevival among others. Father, Grandfather and Sigma male.

London
Joined January 2019
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@bell_sms
Ian Bell
9 months
WIP Pre-Alpha image.
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@bell_sms
Ian Bell
8 months
Not photo-mode.
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@bell_sms
Ian Bell
7 months
Raising the bar.
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@bell_sms
Ian Bell
8 months
Good morning everyone!
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@bell_sms
Ian Bell
8 months
Before we perfected the grass limits...
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@bell_sms
Ian Bell
8 months
Good morning all. x
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@bell_sms
Ian Bell
9 months
I think we've pretty much nailed the grass system now. Short, controlled next to the track/asphalt and longer further away. Anyway, enjoy!
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@bell_sms
Ian Bell
9 months
Good Morning everyone.
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@bell_sms
Ian Bell
9 months
A beautiful monster among the foliage.
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@bell_sms
Ian Bell
6 months
On this day in 2006 we announced what was to become our third game - GTR2.
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@bell_sms
Ian Bell
8 months
I just feel like I need to thank you all for your consistent and ongoing support of what we're aiming for here (a spiritual successor to GTR2). You really are the best group of followers a dev team could wish for. Here's a pic.
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@bell_sms
Ian Bell
9 months
How things progress! An in-game image of the Lister Storm that we created in my 2006 game GTR2, and the same car in our upcoming game GTRevival. I recall back in 2006 thinking, 'How will we ever get better than this.'...
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@bell_sms
Ian Bell
9 months
Could an iRacing style system work if it were free? Or how about one tenth of the price. Would the numbers work... could we pay the costs to maintain it? I ask myself these sort of questions regularly. Here's another shot of our Viper.
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@bell_sms
Ian Bell
9 months
A larger (and hopefully uncompressed) image of our BMW and how it actually looks in-game. I hope it works here and auto-compression isn't applied.
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@bell_sms
Ian Bell
1 year
Hello World! Unedited in-game screenshot, for the win.
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@bell_sms
Ian Bell
8 months
Some LimeRock Park and a few cars...
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@bell_sms
Ian Bell
8 months
Sebring is coming together.
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@bell_sms
Ian Bell
8 months
Quick question. How much would you all like a BTCC total DLC, all cars, tracks and drivers for GTRevival?
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@bell_sms
Ian Bell
7 months
If only I had some confidence...
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@bell_sms
Ian Bell
8 months
Morning everyone! Testing out realtime in-game illumination solutions. I like the drama here. Shout out to the materials work from our artists here. Zoom in. I think it's setting a new bar.
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@bell_sms
Ian Bell
9 months
I'm privileged to have a wonderful media team ran by my good friend Dr. Rose Sattari. Here is our final logo and some indication of the convoluted thinking behind it. Aspects are inspired by Vetruvian man by Da Vinci. They think this shit through. Hope you like it. xx
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@bell_sms
Ian Bell
8 months
Back to normal broadcasting. :)
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@bell_sms
Ian Bell
8 months
Thought I'd show you some earlier work in progress as a lot of what I've shown looks pretty much complete. For a change of tack, here's a three quarters done Lister cockpit.
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@bell_sms
Ian Bell
9 months
Non-ultra settings. Cloudy weather. Still looking like a step up IMHO...
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@bell_sms
Ian Bell
8 months
Think I like this one.
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@bell_sms
Ian Bell
8 months
Good morning everyone.
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@bell_sms
Ian Bell
5 months
Hi everyone, I’ve been quiet for the last while for a very exciting reason. In the very near future we’ll be announcing some huge great news relating to our upcoming game GTRevival and company developments. Stay tuned! I'll update you all as soon as I can.
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@bell_sms
Ian Bell
9 months
Have some of that!
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@bell_sms
Ian Bell
7 months
Merry Christmas EA staff. 'Small organisation restructuring to enable blah blah', bollocks. It's Christmas you bunch of corporate pricks! 5.7 billion profits not enough for you? Anyone affected, contact us. xx
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@bell_sms
Ian Bell
9 months
Last Lister love-in post of the day (probably). @ListerCars
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@bell_sms
Ian Bell
9 months
We've come a long long way together... First and upcoming. In-game, untouched.
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@bell_sms
Ian Bell
9 months
Our aim is to beat Forza Motorsports with GTRevival. We'll aim higher later. xx
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@bell_sms
Ian Bell
11 months
Eye Candy.
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@bell_sms
Ian Bell
8 months
If objects at the periphery of the universe reach the speed of light then they might create a temporal loop whereby time is in a flux cycle limiting the perceived size of an otherwise infinite universe. Here's a pic.
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@bell_sms
Ian Bell
9 months
Forza Motorsports has been a 6 year disappointment. I do enjoy oversteering those front wheel drive cars with throttle though...
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@bell_sms
Ian Bell
8 months
Can you ever have too many Listers? I don't think so. @ListerCars
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@bell_sms
Ian Bell
11 months
When EA closed Slightly Mad Studios and dumped most of the team halfway through the best sim we'd have made to date they created a monster. This monster is motivated and free to deliver the best.
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@bell_sms
Ian Bell
8 months
Photo-mode?
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@bell_sms
Ian Bell
11 months
Time of Day in GTRevival. Unedited in-game runtime shots.
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@bell_sms
Ian Bell
10 months
Enjoy some latest in-game runtime screenshots followers. GTRevival is rocking if I say so. Work still to be done of course. I won't stop until it's as close to perfect as we can get. The whole team are insanely motivated.
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@bell_sms
Ian Bell
7 months
Well we've just hit a milestone. Our new physics in early form, with our new graphics engine in early form and our (from the start) Physics guru Doug Arnao testing the 296. You asked for early moving footage. What's missing? Tons! Head physics movement, some audio, some lots...
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@bell_sms
Ian Bell
6 months
So after a month I think I can give a fair assessment of Forza. In short, they tried to be what we produced with Project CARS and they failed. Not so easy guys, right?
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@bell_sms
Ian Bell
9 months
The bugaboo of all good racing games. You see lovely 3d grass in preview pics which seem to have had a complete shave in shipped product. Well our people have created a grass system that has little overhead but looks good IMHO.
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@bell_sms
Ian Bell
9 months
The beautiful monster is in-game. Register to get our newsletter at 12 noon BST tomorrow which includes an interview with Lister CEO Lawrence Whittaker. For today, some realtime shots.
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@bell_sms
Ian Bell
2 months
A good sim needs VR in my opinion. We were a release title on Oculus Rift and Vive. Unreal doesn't work for the foregoing so I've made a huge call and it's an engine change. Something more amenable and flexible. Details soon.
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@bell_sms
Ian Bell
11 months
Low sun shots for the win. Unedited in-game runtime.
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@bell_sms
Ian Bell
9 months
S4S and Lister. It's a bit of a love-in! @ListerCars
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@bell_sms
Ian Bell
2 years
Should we put it in the game for nostalgia reasons?
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@bell_sms
Ian Bell
10 months
We're so happy to see many journals posting the last pics up. Much appreciated. I'm unsure if this works here but these are 300dpi versions. Cheers and thanks for all of the support!
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@bell_sms
Ian Bell
11 months
Hello peeps. An updated logo coming soon which I'd love your feedback on.
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@bell_sms
Ian Bell
9 months
A lot of rhetoric around 'how to fix F1'. I think it's simple. Bring back screaming V10's, stop pandering to environmental concerns, it's not your gig. Bring back refuelling and allow the engines to rev to whatever the hell they can rev to, burst pistons going into orbit. Sorted.
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@bell_sms
Ian Bell
2 years
Decided to make the follow up to GTR2 with the original team. Myself, Stephen Viljoen, Andy Garton, Stephen Baysted, Henrik Roos, Johan Roos, Vik Klomiets everyone of note who made GTR2 what it was. Hardcore, balls to the wall, no compromise. We'll keep you updated. Enjoy. xx
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@bell_sms
Ian Bell
9 months
I think the world is ready for an iRacing style system on consoles also. That's where we'd go along with PC. Open up modding to console users also. I have a dream...
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@bell_sms
Ian Bell
1 year
Plenty of GT racing classics from our earliest seminal games are coming your way. The Audi is just more polished. The team really are pushing the boundaries In all areas.
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@bell_sms
Ian Bell
1 year
Straight4 Studios and Reiza Studios have just agreed a deal. Wonderful things coming your way.
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@bell_sms
Ian Bell
2 years
So our next game is pretty much consolidating down to a sim inspired by the likes of pCARS2 (but improved where needed) and GTR2 (improved where needed) and you all can input all the way as soon as we have a couple of polished tracks and cars using the new engine to ship out.
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@bell_sms
Ian Bell
5 months
Our new baby is on the way. I give you Hadron, the follow up to Seta. Some people like these sort of images...
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@bell_sms
Ian Bell
9 months
Given my undying love for EA. They've done a wonderful job (Codemasters did it!) on WRC. Well done team. Great work!
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@bell_sms
Ian Bell
7 months
Ok, OK, it's enough now. Enough Ian. Control yourself. Fuck it, EA management.
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@bell_sms
Ian Bell
9 months
By popular request... I'm lucky enough to have a new M4 Competition but the best BMW I ever had was the E46 M3. It was something very special indeed. How could we not include it?
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@bell_sms
Ian Bell
11 months
Our updated logo. I like it a lot. It's one of about 20 options our very talented team showed me but I feel this one is the strongest. Feedback welcome. Oh, the 'G' is because our media com team listed the options alphabetically...
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@bell_sms
Ian Bell
9 months
Hey 9000 followers. Thank you all. I really appreciate your interest. I'll keep you all updated. xx
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@bell_sms
Ian Bell
7 months
I'd like to announce a restructuring within Straight4. We'll be retaining all staff through Christmas and beyond for as long as we can unless we're going bankrupt. The staff are the bedrock of any organisation and you 'use' them like numbers on a spreadsheet at your peril. Happy
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@bell_sms
Ian Bell
7 months
Low graphics settings to test physics by our Doug Arnao. We're getting close to being 'spot on'.
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@bell_sms
Ian Bell
2 years
So, based on fan feedback, we're moving beyond a pure GT roster of cars to include anything we find interesting. I find this car interesting. Early WIP of course.
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@bell_sms
Ian Bell
9 months
We've finally worked out how iRacing do it. Smart, very smart. The real-time attenuation and Ai interpolation is epic. Now, to clean room something better.
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@bell_sms
Ian Bell
9 months
Is F1 trying to shoot itself in the foot? Arguably two of the most watchable cars (at different times) are stripped of their positions because a plank was worn slightly more than the powers that be would like. I reiterate, sort your shit out F1. How to lose viewers!!
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@bell_sms
Ian Bell
9 months
Hey, 9500 followers. I'm feeling very thankful and privileged simultaneously. Another 500 and I'll be 'an influencer' able to get 20 bucks to pitch crap to you all!!
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@bell_sms
Ian Bell
10 months
Picked up my new Ferrari today. Showed up in a hoodie and a pair of Jesus sandals. As you do. And Project CARS2 was playing on a sim. Did they license it? Did they F..............
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@bell_sms
Ian Bell
1 year
Patent is now applied for so I can show this. We used a different game to show the flexibility of the system. We have more to come which will raise the bar in other areas. Rejoice!
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@bell_sms
Ian Bell
9 months
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@bell_sms
Ian Bell
9 months
Wow, 10,000 followers. I've reached my life's goal of being a tier 1 influencer... Seriously, thanks so much everyone for your interest. I never expected this sort of response.
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Ian Bell
1 year
Hi all. We have a proof of concept nailed and something is on the way for sim racing that's really a complete game changing USP. I would tell you exactly what it is but we're looking to patent it as it deserves it, as does the member of staff who created it. Watch this space.
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Ian Bell
2 years
So that's about 18 hours and counting calling all of the old pCARS2 team. Many of the GTR2 guys are already with us and most of the pCARS2 superstars want to join. GTR Revolution is going full hardcore in every possible way we can think of. It's already building. Input welcomed.
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Ian Bell
2 years
So, as an unashamed ploy, anyone following me here gets free access to WMD3. You'll be able to engage, converse and take part (and maybe even deliver assets we pay for) to GT Revival. Others might have a tiny payment for access as we want only those interested.
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@bell_sms
Ian Bell
1 year
Thoughts on the logo concept?
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Ian Bell
11 months
Everyone go out and get the latest version of AMS2 using an enhanced version of our Madness engine. Renato and the guys (girls?) at Reiza have found and reported a few bugs to us and fixed them, which has transformed the engine allowing the Seta tyre model to truly shine.
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@bell_sms
Ian Bell
8 months
Imitation is the greatest form of flattery. But fuck me there's a limit guys.
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@bell_sms
Ian Bell
9 months
Funny story related to my last one. I'm in a hotel lobby chatting to David Coulthard and a fan came running up asking for a selfie. David said sure and the fan said thanks so much, handed David his phone, hugged me and said 'Ian Bell', man. Love your work :) DC took it well.
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@bell_sms
Ian Bell
9 months
After posting our logo in blue many have asked 'what about orange?'. Well, that's exactly what the team pitched to me originally which I overruled to introduce the studio branding. Anyway, here's some of the original deck pitch images we debated.
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@bell_sms
Ian Bell
2 years
Great afternoon spent with Renato Simioni (Reiza) and our ladies at my place in Chelsea.
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@bell_sms
Ian Bell
1 year
We plan to make GT Rev the most moddable Auto platform ever. Environments, Cars, Audio and crucially, a totally tooled physics suite. Skilled creators might even be able to sell their wares in our marketplace.
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@bell_sms
Ian Bell
9 months
I have two emails from heads of other racing game companies talking very positively about that last screenshot I posted. We're all a big club here, growing the market for us all. No animosity (apart from EA). xx
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@bell_sms
Ian Bell
1 year
Welcome to our new site. Please be sure to grab the newsletter. Very interesting content with much more to come.
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@bell_sms
Ian Bell
1 year
Pit to car and car to pit engineer, fully AI synthesised radio by @BenCollinsStig with a little post-processing added by our Professor Baysted. Much more to come but I suspect this is in adequate indication of where we're going.
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@bell_sms
Ian Bell
2 years
This will be made with zero Publisher input. My new company (on the way) Mildly Annoyed Games will take care of all of the development. It's going to be fucking epic.
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@bell_sms
Ian Bell
9 months
Slightly sombre post. I had a fruitful meeting with the late great Niki Lauda where we came to an agreement. He very sadly didn't make it to the end of the contractual stage. The guy was hilarious. His first response to my first offer was 'Fuck off, you can't be serious!'...
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@bell_sms
Ian Bell
9 months
Free signed Platinum copy of GTRevival for the person that can come up with the greatest insult. Fresh or borrowed, doesn't matter. My contribution - Bill. Burr during his 'Philly Rant'. 'You disappointment to your mother'.
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@bell_sms
Ian Bell
2 years
When you look like this in-engine...?
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@bell_sms
Ian Bell
1 year
AI synthesised race engineer using the OG Stig Ben Collins voice.
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@bell_sms
Ian Bell
9 months
While I'm on an F1 based diatribe... White line limits. Fuck them! Make the kerbs beyond a nightmare and make them part of the track. If a driver/team want to risk crushing their suspension, under tray, or anything else, let them risk it. The risk/reward benefit will resolve it.
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@bell_sms
Ian Bell
11 months
8 years old and still inspirational. A redemption concept totally created and conceived of by JonZ. We plan to do more with GTRevival.
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@bell_sms
Ian Bell
1 year
We've just welcomed back Tim Mann. Who with Rob Dibley and Kevin Boland (GTA engine and our CDO) was instrumental in making the Madness engine all that it is. Great things are coming your way. Some in-engine pics coming soon. Watch this space!
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@bell_sms
Ian Bell
9 months
Quality of image vs frame rate. It's an issue we all have to traverse but where do we aim? So mid-way through development we need to adopt the assumption that PC's will get more powerful over time and base our max/ultra settings on projections. For Consoles it's fixed.
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@bell_sms
Ian Bell
11 months
I'm very happy to announce that JonZ will be joining Straight4 from the 1st of September as our Video Creative Director. Welcome aboard mon ami. Subscribe to his YouTube channel here:
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@bell_sms
Ian Bell
5 months
You might notice a 'soft body' subroutine in the images I posted yesterday. Yes, chassis flex finally! But done properly, from first principles. Now, try to get accurate data from manufacturers for just what their torsional, and multi-directional flex figures are... Leave me
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@bell_sms
Ian Bell
2 years
Would the Isle of Man circuit be interesting in a set of varied cars? Not bikes...
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@bell_sms
Ian Bell
9 months
@Haydan_James No idea what you're referring to.
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@bell_sms
Ian Bell
11 months
And yes, I'm salty, with a bit of bitter and sour. Just missing the sweet to make it properly Asian.
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@bell_sms
Ian Bell
9 months
My current thoughts on us using Unreal as a render. Nanite can be used as a 'crutch', so no LOD work needed and the system will do the work for you. I don't subscribe to this ethos because any system doing 'anything' is a CPU overhead. Nothing is free, ever. Good old quality
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