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Anninosart
@anninosj
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26 / Illustrator at ??? / Personal account / All thoughts are my own! / Lil dooki (my so): @dawnatelloo / https://t.co/ar6DI24V0O
Joined February 2013
@eveningmonteiro @Julien_Simon12 I can not understate how handy it is! You just line up the base human rig (knees+ elbows bent slightly tho), hit one button, and you get a full professional rig! It has IK, FK, + tweaking bones but I turn off those last 2. It lets u do squash and stretch by default!!!
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@path_node It depends on ur nodes maybe? I was able to paint the metal with the shader on comfortably. My textures are 1024x1024 though so I’m not really pushing the limits or anything
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@eveningmonteiro @Julien_Simon12 priichu’s lowpoly modeling vids. And most excitedly for shaders the mix color node is essentially photoshop layermodes in blender! You can mask multiply/screen/etc. using a diffuse bsdf->shader to rgb-> color ramp to create masks for applying them or even for material properties
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@Julien_Simon12 Yup, default hard round in Blender 👍. started with some light texture in PS too, but I don't like going back and forth too much
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