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Andy Touch Profile
Andy Touch

@andytouch

Followers
13,581
Following
1,154
Media
3,934
Statuses
43,719

Creative Developer / Games, Demos, Tools, VFX! Lead Dev: @playvesper Prev: @unitygames , @mrswordsmith_ Loud Gigs / TCG / Weird Films (He/Him)

Brit in Copenhagen, Denmark
Joined October 2009
Don't wanna be here? Send us removal request.
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@andytouch
Andy Touch
1 year
Portfolio: LinkedIn: Instagram: Mastodon: Bsky:
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@andytouch
Andy Touch
2 years
@Blackmillions_ Bad take. A billionaire declining their payment for exposure of their global company is NOT the same as an unpaid intern taking work to get their foot in the door.
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@andytouch
Andy Touch
6 years
I love this sketch that Dan O'Bannon (Writer of 'Alien') drew for H.R. Giger to explain the Xenomorph Egg and Facehugger:
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@andytouch
Andy Touch
8 years
This is the greatest particle system I have made in my career to date.
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@andytouch
Andy Touch
4 years
Shout-out to the true un-sung hero of game development: Audacity.
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@andytouch
Andy Touch
5 years
I want to play with 2D Light Gizmos forever. 🤤 #unity3d #gamedev
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@andytouch
Andy Touch
3 years
Made a useful guide to help everyone interpret the current tech industry:
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@andytouch
Andy Touch
2 years
Am I using #UnrealEngine5 correctly?
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@andytouch
Andy Touch
1 year
I'm not a lawyer but im fairly sure this is illegal? There are going to be alot of lawsuits lined up against @unity .
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@andytouch
Andy Touch
6 years
A fun little @unity3d shader experiment: previewing in-engine how a model's UV is unwrapped using Vertex Offset. :) #unity3d #gamedev
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@andytouch
Andy Touch
6 years
Here is another fun little shader I made today: hose vertex extrusion but the mask is also applied to the influence of the Normal Map. Will share graph screenshots in thread! #unity3d #gamedev #madewithunity
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@andytouch
Andy Touch
2 years
"Hello, I am a recruiter at #gamedev company. We are looking for a Concept Artist with 3 to 4 years experience with DALL-E."
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@andytouch
Andy Touch
1 year
Game Development is easy; you can literally make a 100+ hour AAA game in just 24 hours! Or sometimes in under a week! 🤯
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@andytouch
Andy Touch
5 years
"Mr @Unity3d , I don't feel so good..."
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@andytouch
Andy Touch
5 years
Experimenting with the new @unity3d 's 2D Lighting System today! 🔦💡 #unity3d #gamedev
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@andytouch
Andy Touch
6 years
In @unity3d 2018.3, Particles now have an External Forces module for different force shapes! This example has a cylinder force field on the Fan and a Sphere force field on the floating orb. Built-In Components; no code! :) #unitytips #unity3d #gamedev
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@andytouch
Andy Touch
5 years
Building an example project for the new @unity3d Input System! Incredibly easy to setup local multiplayer; no code changes to have input for multiple players using different controllers: Keyboard, Xbox, PlayStation and Nintendo Switch working together. 😊 #gamedev #unity3d
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@andytouch
Andy Touch
6 years
Fun little Snow-Imprint Experiment using @unity3d 's Shader Graph: #unity3d #gamedev
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@andytouch
Andy Touch
2 years
Halloween outfit that will make #gamedev cry and will just baffle everyone else.
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@andytouch
Andy Touch
8 months
Just had my first cold-call recruiter randomly slide into my LinkedIn DMs about a role that requires using Godot Engine! The games industry engine tides are slowly changing, folks! 🚤
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@andytouch
Andy Touch
5 years
If #GDC2020 is cancelled because of the Corona Virus; perhaps all the speakers can stay at home, record their presentations and upload them online for free? Would certainly be useful to much more people and also would reduce carbon footprint!
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@andytouch
Andy Touch
4 years
TV Show Idea! Marie Kondo-like but tidying up game developer's spaghetti node graphs.
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@andytouch
Andy Touch
7 years
Hey #unity3d folks! I am doing an Online Live Training of an Introduction to Shader Graph today. :) Come and learn how to start making shaders with no code!
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@andytouch
Andy Touch
5 years
Made this Puddle Quad shader (With help from Twitter-less Andre!) 😊 #unity3d #gamdev #shaders
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@andytouch
Andy Touch
5 years
Ok, im fairly sure the new 2D Lighting System is some next-level sorcery. These are all sprites! 🤯🤔 #unity3d #gamedev
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@andytouch
Andy Touch
5 years
Made this #Unity3d UI Overlay Blur Scriptable Render Pass example this morning; still some more things to add and be technically-verified before it can be released. :) Using Universal Render Pipeline!
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@andytouch
Andy Touch
5 years
This is a fun project I built for the new @Unity3d 2019.2 release; demonstrating (Preview) 2D Renderer, 2D Lighting & 2D Shader Graph! Assets from Robbie Swifthand, by the amazing @PixelReign ! #unity3d #gamedev #madewithunity
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@andytouch
Andy Touch
4 years
The most useful game development tool is Google.
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@andytouch
Andy Touch
6 years
I think this 'Realistic Interactive Grass Shader' works now?! Only Y Position of Grass Blades; still need to add X and Z directional bending. #madewithunity #gamedev
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@andytouch
Andy Touch
8 months
Did Apple really just "hold my beer" to Unity?! 🤣
@nikitabier
Nikita Bier
8 months
Under the App Store's new fee structure for Europe, if you make $10 million in sales, Apple's cut is $6.2 million annually. Assuming you have no operating costs or salaries, your take home amount: $2 million after tax—or 20% of your sales I will never launch an app in Europe.
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@andytouch
Andy Touch
8 months
My first hot-take of 2024: Unity should bin off the expensive chase for ultra realistic high-end realtime rendering and just focus on making the tooling cross platform for all other art types (stylised, toon, low poly, 2D, etc). Focus on WHY studios choose the engine.
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@andytouch
Andy Touch
5 years
I haven't touched code or shaders for quite a few weeks so I put together this little experiment to refresh: Augmented Reality Bubbles! #unity3d #gamedev #shaders
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@andytouch
Andy Touch
4 years
I've been working on a new @unity3d 2D Example Project for a while; and whilst its not ready yet (I'm currently tidying the project for public release!) here is a sneak peek at some of the VFX I've made for it. 😊
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@andytouch
Andy Touch
5 years
Accidentally found the perfect name for a gamedev-punk band.
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@andytouch
Andy Touch
6 years
Made this Fish Shader & Particle System today. #madewithunity #shaders #gamedev #unity3d
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@andytouch
Andy Touch
10 months
Game engine joking aside in the video's caption text; This is @godotengine and its seriously impressive how intuitive & powerful it's lighting system is for a free open source engine! 🤩 #gamedev #GodotEngine
@passivestar_
passivestar
10 months
lumen look amazing in the new game maker 7! thank you gaben for bringing this technology into our homes! 🥰🥰🥰
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@andytouch
Andy Touch
11 months
I hope the next Unity CEO opens Unity atleast once a week and tries to make something with it. 🙏
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@andytouch
Andy Touch
6 years
Inspired by the recent heatwave; I attempted converting @glitchers ' melty shader into @unity3d 's Shader Graph. :) #unity3d #gamedev
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@andytouch
Andy Touch
7 years
#Unity3d 2017.1 will add support for Drag-And-Drop Reordering of Components!! Finally! I have been waiting yeeeaaarrrssss for this!
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@andytouch
Andy Touch
4 months
I have alot of thoughts about this, but the only one im sharing is how baffling a $2 million signing bonus is for a company who has been aggressively making cuts to save money.
@gamedevdotcom
Game Developer
4 months
Former Zynga COO Matthew Bromberg is the new CEO of Unity The new chief exec will net an annual base salary of $850,000, a litany of stock awards, and sign-on bonus worth $2 million
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@andytouch
Andy Touch
2 years
This is the game project I have been working on for the last 9 months! Ive mostly been working on Physics Character Controller, SFX Tools, VFX Tools, Animation Tools, Collectable System, Environment Mechanics, etc. Happy to answer any questions! :) #unity3d #gamedev
@unitygames
Unity for Games
2 years
3️⃣2️⃣1️⃣…Take off with Wondu and jetpack through the magical world of Okkeriel in our latest playable sample game - Gigaya 😍
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@andytouch
Andy Touch
5 years
Fun little evening experiment making a shader that 'replicates' low-precision of geometry calculation; resulting in a weird 'vertex-shuffling' effect. #unity3d #madewithunity
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@andytouch
Andy Touch
6 years
Added 45 Bite-Size Procedural Examples to the #unity3d Shader Graph Example Library! No Texture Assets used! Available right now! :)
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@andytouch
Andy Touch
2 years
Zoom laying off 15% of staff, but this part of the announcement is incredibly important and should really set a standard for all other tech corporation leadership.
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@andytouch
Andy Touch
8 years
How to apply a video to a mesh, in about 20 seconds, using the upcoming #unity3d 5.6 VideoPlayer!
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@andytouch
Andy Touch
1 year
@unity Honestly, I take zero pleasure in any of this news. Its very depressing to see a company I once loved and championed with 100% of my energy just sabotage itself so swiftly. 15+ years of community and trust building just gone. Disappointing.
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@andytouch
Andy Touch
6 years
Started experimenting with #unity3d 's new 2D Pixel Perfect system. First thing I noticed was that it swaps the Camera icon into a pixelated one!
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@andytouch
Andy Touch
5 years
Made a quick 'Fog Quad' Shader to hide the cut-off of the bottom of this building! #unity3d #gamedev #shaders
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@andytouch
Andy Touch
10 months
Imagine a world where game engine companies poured as much resources into game UI authoring & workflows as they did making a trillion particles on screen or shadows being slightly nicer.
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@andytouch
Andy Touch
8 years
By far one of my favourite new #unity3d 5.5 features: Noise Module! And it shows a preview of the Noise as it is generated. :)
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@andytouch
Andy Touch
6 years
After Nested Prefabs/Prefab Variants; the dockable Unified Settings window is definitely the best new Editor Feature of @unity3d 2018.3! No more fumbling around with the Edit Menu/Inspector! #unitytips #unity3d #gamedev
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@andytouch
Andy Touch
5 years
Kind of obsessed with this weird plant I bought.
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@andytouch
Andy Touch
5 years
'1917' directed by Sam Mendes. Absolutely Phenomenal. The Cinematography, Music Score, Set Pieces and Practical Effects are some of the best I've ever seen on a cinema screen. And they all fit perfectly together. Horrific, tense and beautiful film for 2 solid hours. 10/10
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@andytouch
Andy Touch
4 years
Today marks my 7 year anniversary since I joined @unity3d ! 🎉🎉🎉 Ask Me Anything!
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@andytouch
Andy Touch
1 year
"What do you think of my outfit?" "Looks great! Just like a skybox!" "A what??"
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@andytouch
Andy Touch
2 years
Taking part in #GMTKJam this weekend with @kalobrien and @bruinsee ! End of first evening; a wizard duck who likes to roll some dice. What do the results of a dice roll mean? Fortune or Failure? We will figure that out tomorrow! @gamemakerstk @unitygames #gamedev #unity3d
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@andytouch
Andy Touch
7 years
Hey #unity3d folks! Excited for 2018.1's Shader Graph? I made some examples for you to experiment with! :)
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@andytouch
Andy Touch
8 years
Scriptable Tile Brushes, in the upcoming @unity3d Tile Map System, are ridiculously good fun! :) #unity3d #gamedev
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@andytouch
Andy Touch
4 years
Found it! City of Yangon in Myanmar. :)
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@brunomikoski
Bruno Mikoski
4 years
"Never put all eggs in one basket" - @unity3d 😂😂😂😂
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@andytouch
Andy Touch
1 year
Its kind of fascinating that game engines have reached a point where you can turn on high-end rendering features & capabilities (Lumen, Nanite, SDFGI, etc) in 3 or 4 clicks; but adding a screen adapting optimised UI scroll list is still a huge mountain of work.
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@andytouch
Andy Touch
4 years
After 2 weeks of multiple health screens and asking everyone to quarantine, I surprised my closest inner circle with a trip to a private island where we could pretend things were normal just for a brief moment in time.
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@andytouch
Andy Touch
7 years
. @9ye 's 'People Panic' is ace; a local-multiplayer game controlled by paper UFOs on fishing rods! #unite2017tokyo
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@andytouch
Andy Touch
5 years
Sofa LODs - Low and High
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@andytouch
Andy Touch
1 year
@CreativeChris1 Has the person who made the decision nested a prefab before?
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@andytouch
Andy Touch
3 years
#GameDev Advice: Take your predicted project duration and multiply it by 5. That extra time will be spent programming UI.
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@andytouch
Andy Touch
7 months
Hold up, Helldivers 2 was made with Autodesk's Stingray engine?!
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@andytouch
Andy Touch
1 year
When employees of many years are laid off for short term company gains; you are not only losing the domain career experience they have but also their knowledge on the company's internal processes, connections and workflows. All of this absorbed guerilla info is suddenly gone.
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@andytouch
Andy Touch
1 year
It ain't much, but its honest work.
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@andytouch
Andy Touch
2 years
@TTigersstory @Blackmillions_ Ah, I read somewhere that some artists did get paid. My bad! Still doesn't change the fact that the original take is bad. :D
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@andytouch
Andy Touch
6 years
No matter how many times I see it, this gif of food meshes entirely animated via vertex shader/vertex colors blows my mind.
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@andytouch
Andy Touch
6 years
I just emailed this image to about 200 people across the company:
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@andytouch
Andy Touch
4 years
Whilst 2020 was terrible for many reasons; I was lucky enough to personally have an excellent year: - Finally met my best friend and partner - Moved into a home together - Shipped several work projects I am very proud of - Work/Life Balanced - First year I did not crunch!
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@andytouch
Andy Touch
7 years
#unity3d people! 2018.1's Shader Graph system has a new window interface, so I updated the Shader Graph Example Library to use it. :)
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@andytouch
Andy Touch
1 year
@gamedevdotcom
Game Developer
1 year
Unity introducing new fee attached to game installs
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@andytouch
Andy Touch
2 years
Time to make some games!
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@andytouch
Andy Touch
7 months
At @globalgamejam this weekend, jamming at @LEGO_Group Copenhagen office! We are making a game using play-doh for the stop-motion art! This is our low-budget art pipeline from sculpt-to- @godotengine ! 😁 #gamedev #GodotEngine #ggj24
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@andytouch
Andy Touch
3 years
@ShedworksGreg Ironically, nearly 20 years later Wind Waker holds up better than pretty much ever AAA game released that same year.
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@andytouch
Andy Touch
4 months
Credit where it is due; Unity Technologies were super relaxed (and often encouraging) for employees to work on their own games/projects outside of work hours. Even released a contract addendum anyone could sign to override your previously-signed contract if it said otherwise! 😍
@ponettplus
Bobby Schroeder
4 months
with all the microsoft news recently i just keep thinking back to this bit in episode 27 of double fine psychodyssey (the excellent making-of documentary for psychonauts 2) where matt booty tries to reassure the team post-acquisition and in the process says all the wrong things
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@andytouch
Andy Touch
2 years
A receipt of black crewmate being 'sus' next to the Australia Pavilion at #Gamescom @AmongUsGame
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@andytouch
Andy Touch
5 years
you vs the guy she tells you not to worry about
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@andytouch
Andy Touch
5 years
I broke my Grass Shader.
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@andytouch
Andy Touch
5 years
Finally! After 10 years of using the engine, 6 years working at Unity Technologies, hundreds of tech presentations delivered and hundreds of feature demo projects built and shipped; my Influencer Career can now finally begin!
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@andytouch
Andy Touch
8 years
. @unity3d isn't just for games! You can use it for all sorts of digital content; such as interactive slide-based presentations! #unitytips
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@andytouch
Andy Touch
2 years
This will be my first on-stage talk in 3 years! Chose a fun (engine educational) topic. 😋 Ill record it and will share online afterwards. 😁
@NordicGameJam
Nordic Game Jam
2 years
Oh, #GodotEngine 4.0 is here! And we will have @andytouch as speaker for #NGJ23 📣! This talk, will be a focused overview of Godot Engine and the similarities & differences it has with Unity Perfect for getting started with #MadeWithGodot 🤩 #gamedev #gamejam #unity
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@andytouch
Andy Touch
1 year
@rowancheung You should really have included Keijiro's disclaimer in your original tweet:
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@andytouch
Andy Touch
4 years
Learning Animation Rigging this morning! #unity3d #gamedev
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@andytouch
Andy Touch
5 years
Spent a couple of days polishing the UI and Visuals for @unity3d 's example project for the new Input System. Before and After Screenshots!
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@andytouch
Andy Touch
5 years
Working on a fun little particle-platform tech during @NordicGameJam ! #unity3d #gamedev
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@andytouch
Andy Touch
2 years
More footage & info on 'Gigaya'; the game project my team has been working on at @unitygames ! Plus lots of footage of the character controller and game systems I have been programming. 😁
@unitygames
Unity for Games
2 years
⭐️ New video drop ⭐️ At #GDC22 we announced our sample game #Gigaya . Take a sneak peek into the project and the tech behind it in our latest YouTube video! 🔗
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@andytouch
Andy Touch
6 years
Even when Shaders break, they still look pretty cool. :D #gamedev #madewithunity
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@andytouch
Andy Touch
7 years
Painting an island and boardwalks; using @Unity3d 2017.2's Tilemapper/Rule Tile. :) So satisfying when the islands form! :3 #unity3d
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@andytouch
Andy Touch
6 years
@fullbright Showed the prototype to the client. They didn't like the quality of the realtime shadows. We agreed, but we couldn't work out how to make them better. Ended up switching shaders to unlit/no shadows and called it a 'stylistic art direction'. They approved.
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@andytouch
Andy Touch
2 years
@CiroContns Just leaving these here:
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@andytouch
Andy Touch
11 months
Epic Games laying off their entire Online Training team is some baffling decision making. 🙃 Surely now is the PERFECT time to put more resources into that team whilst studios are evaluating UE for their next engine? 🤔
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@andytouch
Andy Touch
8 years
Hey look! The #unity3d 5.6 VideoPlayer can also apply the video to non-flat meshes too! :)
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@andytouch
Andy Touch
5 years
Im already looking into setting up an online webinar/video for my GDC Talk: "Unity’s New Input System – Setting up Multi-Platform Game Controls in Minutes" 🙂
@unitygames
Unity for Games
5 years
We’ve made the tough decision to cancel our on-the-ground activity at GDC 2020, due to current conditions with COVID-19. The health and safety of our employees, partners and friends is our top priority. More info to come on what we’ll be sharing online.
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@andytouch
Andy Touch
3 years
Woah, today is my 8 year anniversary since I started working at @unity3d Technologies! 😮😁
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@andytouch
Andy Touch
6 years
I was asked by extended family what non-violent, relatively short-playtime and visually colorful games would be best for an 11 year old to play. My recommendations: - Monument Valley 1&2 - Minit - Lume & Lumino City Any other recommendations? :)
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@andytouch
Andy Touch
6 years
Had some fun today playing around with @unity3d 's new Hexagonal Tilemaps and @KenneyNL 's tile sets! Used custom tiles for automatically placing random/related neighbouring tiles on the grid. :) #Unity3d #gamedev
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@andytouch
Andy Touch
8 years
Probably my favourite Moomin-related illustration.
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@andytouch
Andy Touch
6 years
'Realistic Interactive Grass' Shader: Shockwave Edition #madewithunity #gamedev
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