"Your conduit will not only halt the spread of the ichor within you, but it'll allow you to channel its destructive capabilities much like our hunters."
#pixelart
#animation
A little comparison that shows the difference in feel adding in overshoot to a motion
This is a component of the Followthrough principle of animation
In quick movements, things will often times move past the end position and will "bounce back"
#pixelart
#animation
"Be wary Lightseeker, these lands are stalked by fiends who prey on radiance such as yours. I pray you never encounter one on your journey."
#pixelart
#animation
A bit of transition animation goes a long way in making things feel smooth. I think it masks the fact that her blade and gauntlet changes arms pretty well
Start, turning, stopping animations.
#pixelart
#animation
Lightweight and tempered by exposure to Ichor, the bones harvested from an Ichor Fiend are a robust material that have been used by the Hunters in their pursuit of ever larger fiends.
#pixelart
#animation
When making run cycles, you can get a feel for the animation loop with just the kick-off, contact, and crossover frames
You can adjust the timing by inserting empty frames between the keys. Then, once you're happy with the timing, you can fill in the gaps
@PirateL_
I took really long on this one lol it was like over the course of like a month, but total hours.... maybe like 12 hours start to finish? It was slow goings because I had some trouble visualizing some parts